Searched refs:NV30_3D (Results 1 - 25 of 29) sorted by relevance

12

/xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/nouveau/nv30/
H A Dnv30_clear.c78 BEGIN_NV04(push, NV30_3D(STENCIL_ENABLE(0)), 2);
87 BEGIN_NV04(push, NV30_3D(CLEAR_DEPTH_VALUE), 3);
93 BEGIN_NV04(push, NV30_3D(CLEAR_DEPTH_VALUE), 3);
135 BEGIN_NV04(push, NV30_3D(RT_ENABLE), 1);
137 BEGIN_NV04(push, NV30_3D(RT_HORIZ), 3);
141 BEGIN_NV04(push, NV30_3D(COLOR0_PITCH), 2);
147 BEGIN_NV04(push, NV30_3D(SCISSOR_HORIZ), 2);
151 BEGIN_NV04(push, NV30_3D(CLEAR_COLOR_VALUE), 2);
200 BEGIN_NV04(push, NV30_3D(RT_ENABLE), 1);
202 BEGIN_NV04(push, NV30_3D(RT_HORI
[all...]
H A Dnv30_vbo.c56 BEGIN_NV04(push, NV30_3D(VTX_ATTR_4F(attr)), 4);
63 BEGIN_NV04(push, NV30_3D(VTX_ATTR_3F(attr)), 3);
69 BEGIN_NV04(push, NV30_3D(VTX_ATTR_2F(attr)), 2);
74 BEGIN_NV04(push, NV30_3D(VTX_ATTR_1F(attr)), 1);
159 BEGIN_NV04(push, NV30_3D(VTXBUF(i)), 1);
160 PUSH_RESRC(push, NV30_3D(VTXBUF(i)), BUFCTX_VTXTMP, buf, offset,
213 BEGIN_NV04(push, NV30_3D(VTXFMT(0)), redefine);
248 BEGIN_NV04(push, NV30_3D(VTXBUF(i)), 1);
249 PUSH_RESRC(push, NV30_3D(VTXBUF(i)), user ? BUFCTX_VTXTMP : BUFCTX_VTXBUF,
346 BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_EN
[all...]
H A Dnv30_state_validate.c106 BEGIN_NV04(push, NV30_3D(RT_HORIZ), 3);
110 BEGIN_NV04(push, NV30_3D(VIEWPORT_TX_ORIGIN), 4);
132 BEGIN_NV04(push, NV30_3D(COLOR0_PITCH), 3);
135 PUSH_MTHDl(push, NV30_3D(COLOR0_OFFSET), BUFCTX_FB, rbo, rsf->offset & ~63,
137 PUSH_MTHDl(push, NV30_3D(ZETA_OFFSET), BUFCTX_FB, zbo, zsf->offset & ~63,
145 BEGIN_NV04(push, NV30_3D(COLOR1_OFFSET), 2);
146 PUSH_MTHDl(push, NV30_3D(COLOR1_OFFSET), BUFCTX_FB, bo, sf->offset,
184 BEGIN_NV04(push, NV30_3D(BLEND_COLOR), 1);
196 BEGIN_NV04(push, NV30_3D(BLEND_COLOR), 1);
208 BEGIN_NV04(push, NV30_3D(STENCIL_FUNC_RE
[all...]
H A Dnv30_transfer.c92 BEGIN_NV04(push, NV30_3D(VP_UPLOAD_FROM_ID), 1);
94 BEGIN_NV04(push, NV30_3D(VP_UPLOAD_INST(0)), 4);
99 BEGIN_NV04(push, NV30_3D(VP_UPLOAD_INST(0)), 4);
198 BEGIN_NV04(push, NV30_3D(VIEWPORT_HORIZ), 2);
201 BEGIN_NV04(push, NV30_3D(RT_HORIZ), 5);
207 BEGIN_NV04(push, NV30_3D(RT_ENABLE), 1);
213 BEGIN_NV04(push, NV30_3D(VIEWPORT_TRANSLATE_X), 8);
222 BEGIN_NV04(push, NV30_3D(DEPTH_RANGE_NEAR), 2);
229 BEGIN_NV04(push, NV30_3D(COLOR_LOGIC_OP_ENABLE), 1);
231 BEGIN_NV04(push, NV30_3D(DITHER_ENABL
[all...]
H A Dnv30_fragprog.c114 BEGIN_NV04(push, NV30_3D(FP_ACTIVE_PROGRAM), 1);
115 PUSH_RESRC(push, NV30_3D(FP_ACTIVE_PROGRAM), BUFCTX_FRAGPROG, r, 0,
119 BEGIN_NV04(push, NV30_3D(FP_CONTROL), 1);
122 BEGIN_NV04(push, NV30_3D(FP_REG_CONTROL), 1);
124 BEGIN_NV04(push, NV30_3D(TEX_UNITS_ENABLE), 1);
H A Dnv30_draw.c130 BEGIN_NV04(push, NV30_3D(VTXBUF(0)), r->vertex_info.num_attribs);
132 PUSH_RESRC(push, NV30_3D(VTXBUF(i)), BUFCTX_VTXTMP,
140 BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1);
144 BEGIN_NV04(push, NV30_3D(VB_ELEMENT_U32), 1);
153 BEGIN_NI04(push, NV30_3D(VB_ELEMENT_U16), npush);
160 BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1);
175 BEGIN_NV04(push, NV30_3D(VTXBUF(0)), r->vertex_info.num_attribs);
177 PUSH_RESRC(push, NV30_3D(VTXBUF(i)), BUFCTX_VTXTMP,
185 BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1);
188 BEGIN_NI04(push, NV30_3D(VB_VERTEX_BATC
[all...]
H A Dnv30_push.c100 BEGIN_NI04(ctx->push, NV30_3D(VERTEX_DATA), size);
109 BEGIN_NV04(ctx->push, NV30_3D(VB_ELEMENT_U32), 1);
132 BEGIN_NI04(ctx->push, NV30_3D(VERTEX_DATA), size);
141 BEGIN_NV04(ctx->push, NV30_3D(VB_ELEMENT_U32), 1);
164 BEGIN_NI04(ctx->push, NV30_3D(VERTEX_DATA), size);
173 BEGIN_NV04(ctx->push, NV30_3D(VB_ELEMENT_U32), 1);
188 BEGIN_NI04(ctx->push, NV30_3D(VERTEX_DATA), size);
258 BEGIN_NV04(ctx.push, NV30_3D(VERTEX_BEGIN_END), 1);
277 BEGIN_NV04(ctx.push, NV30_3D(VERTEX_BEGIN_END), 1);
H A Dnv30_vertprog.c190 BEGIN_NV04(push, NV30_3D(VP_UPLOAD_CONST_ID), 5);
197 BEGIN_NV04(push, NV30_3D(VP_UPLOAD_FROM_ID), 1);
200 BEGIN_NV04(push, NV30_3D(VP_UPLOAD_INST(0)), 4);
206 BEGIN_NV04(push, NV30_3D(VP_START_FROM_ID), 1);
209 BEGIN_NV04(push, NV30_3D(ENGINE), 1);
215 BEGIN_NV04(push, NV30_3D(ENGINE), 1);
H A Dnv30_fragtex.c126 BEGIN_NV04(push, NV30_3D(TEX_OFFSET(unit)), 8);
127 PUSH_MTHDl(push, NV30_3D(TEX_OFFSET(unit)), BUFCTX_FRAGTEX(unit),
129 PUSH_MTHDs(push, NV30_3D(TEX_FORMAT(unit)), BUFCTX_FRAGTEX(unit),
139 BEGIN_NV04(push, NV30_3D(TEX_FILTER_OPTIMIZATION(unit)), 1);
142 BEGIN_NV04(push, NV30_3D(TEX_ENABLE(unit)), 1);
H A Dnv30_query.c160 BEGIN_NV04(push, NV30_3D(QUERY_GET), 1);
167 BEGIN_NV04(push, NV30_3D(QUERY_RESET), 1);
189 BEGIN_NV04(push, NV30_3D(QUERY_GET), 1);
/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/nouveau/nv30/
H A Dnv30_clear.c78 BEGIN_NV04(push, NV30_3D(STENCIL_ENABLE(0)), 2);
87 BEGIN_NV04(push, NV30_3D(CLEAR_DEPTH_VALUE), 3);
93 BEGIN_NV04(push, NV30_3D(CLEAR_DEPTH_VALUE), 3);
135 BEGIN_NV04(push, NV30_3D(RT_ENABLE), 1);
137 BEGIN_NV04(push, NV30_3D(RT_HORIZ), 3);
141 BEGIN_NV04(push, NV30_3D(COLOR0_PITCH), 2);
147 BEGIN_NV04(push, NV30_3D(SCISSOR_HORIZ), 2);
151 BEGIN_NV04(push, NV30_3D(CLEAR_COLOR_VALUE), 2);
200 BEGIN_NV04(push, NV30_3D(RT_ENABLE), 1);
202 BEGIN_NV04(push, NV30_3D(RT_HORI
[all...]
H A Dnv30_vbo.c55 BEGIN_NV04(push, NV30_3D(VTX_ATTR_4F(attr)), 4);
62 BEGIN_NV04(push, NV30_3D(VTX_ATTR_3F(attr)), 3);
68 BEGIN_NV04(push, NV30_3D(VTX_ATTR_2F(attr)), 2);
73 BEGIN_NV04(push, NV30_3D(VTX_ATTR_1F(attr)), 1);
158 BEGIN_NV04(push, NV30_3D(VTXBUF(i)), 1);
159 PUSH_RESRC(push, NV30_3D(VTXBUF(i)), BUFCTX_VTXTMP, buf, offset,
212 BEGIN_NV04(push, NV30_3D(VTXFMT(0)), redefine);
247 BEGIN_NV04(push, NV30_3D(VTXBUF(i)), 1);
248 PUSH_RESRC(push, NV30_3D(VTXBUF(i)), user ? BUFCTX_VTXTMP : BUFCTX_VTXBUF,
345 BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_EN
[all...]
H A Dnv30_state_validate.c106 BEGIN_NV04(push, NV30_3D(RT_HORIZ), 3);
110 BEGIN_NV04(push, NV30_3D(VIEWPORT_TX_ORIGIN), 4);
132 BEGIN_NV04(push, NV30_3D(COLOR0_PITCH), 3);
135 PUSH_MTHDl(push, NV30_3D(COLOR0_OFFSET), BUFCTX_FB, rbo, rsf->offset & ~63,
137 PUSH_MTHDl(push, NV30_3D(ZETA_OFFSET), BUFCTX_FB, zbo, zsf->offset & ~63,
145 BEGIN_NV04(push, NV30_3D(COLOR1_OFFSET), 2);
146 PUSH_MTHDl(push, NV30_3D(COLOR1_OFFSET), BUFCTX_FB, bo, sf->offset,
184 BEGIN_NV04(push, NV30_3D(BLEND_COLOR), 1);
196 BEGIN_NV04(push, NV30_3D(BLEND_COLOR), 1);
208 BEGIN_NV04(push, NV30_3D(STENCIL_FUNC_RE
[all...]
H A Dnv30_transfer.c92 BEGIN_NV04(push, NV30_3D(VP_UPLOAD_FROM_ID), 1);
94 BEGIN_NV04(push, NV30_3D(VP_UPLOAD_INST(0)), 4);
99 BEGIN_NV04(push, NV30_3D(VP_UPLOAD_INST(0)), 4);
198 BEGIN_NV04(push, NV30_3D(VIEWPORT_HORIZ), 2);
201 BEGIN_NV04(push, NV30_3D(RT_HORIZ), 5);
207 BEGIN_NV04(push, NV30_3D(RT_ENABLE), 1);
213 BEGIN_NV04(push, NV30_3D(VIEWPORT_TRANSLATE_X), 8);
222 BEGIN_NV04(push, NV30_3D(DEPTH_RANGE_NEAR), 2);
229 BEGIN_NV04(push, NV30_3D(COLOR_LOGIC_OP_ENABLE), 1);
231 BEGIN_NV04(push, NV30_3D(DITHER_ENABL
[all...]
H A Dnv30_fragprog.c114 BEGIN_NV04(push, NV30_3D(FP_ACTIVE_PROGRAM), 1);
115 PUSH_RESRC(push, NV30_3D(FP_ACTIVE_PROGRAM), BUFCTX_FRAGPROG, r, 0,
119 BEGIN_NV04(push, NV30_3D(FP_CONTROL), 1);
122 BEGIN_NV04(push, NV30_3D(FP_REG_CONTROL), 1);
124 BEGIN_NV04(push, NV30_3D(TEX_UNITS_ENABLE), 1);
H A Dnv30_draw.c130 BEGIN_NV04(push, NV30_3D(VTXBUF(0)), r->vertex_info.num_attribs);
132 PUSH_RESRC(push, NV30_3D(VTXBUF(i)), BUFCTX_VTXTMP,
140 BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1);
144 BEGIN_NV04(push, NV30_3D(VB_ELEMENT_U32), 1);
153 BEGIN_NI04(push, NV30_3D(VB_ELEMENT_U16), npush);
160 BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1);
175 BEGIN_NV04(push, NV30_3D(VTXBUF(0)), r->vertex_info.num_attribs);
177 PUSH_RESRC(push, NV30_3D(VTXBUF(i)), BUFCTX_VTXTMP,
185 BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1);
188 BEGIN_NI04(push, NV30_3D(VB_VERTEX_BATC
[all...]
H A Dnv30_push.c100 BEGIN_NI04(ctx->push, NV30_3D(VERTEX_DATA), size);
109 BEGIN_NV04(ctx->push, NV30_3D(VB_ELEMENT_U32), 1);
132 BEGIN_NI04(ctx->push, NV30_3D(VERTEX_DATA), size);
141 BEGIN_NV04(ctx->push, NV30_3D(VB_ELEMENT_U32), 1);
164 BEGIN_NI04(ctx->push, NV30_3D(VERTEX_DATA), size);
173 BEGIN_NV04(ctx->push, NV30_3D(VB_ELEMENT_U32), 1);
188 BEGIN_NI04(ctx->push, NV30_3D(VERTEX_DATA), size);
259 BEGIN_NV04(ctx.push, NV30_3D(VERTEX_BEGIN_END), 1);
278 BEGIN_NV04(ctx.push, NV30_3D(VERTEX_BEGIN_END), 1);
H A Dnv30_vertprog.c190 BEGIN_NV04(push, NV30_3D(VP_UPLOAD_CONST_ID), 5);
197 BEGIN_NV04(push, NV30_3D(VP_UPLOAD_FROM_ID), 1);
200 BEGIN_NV04(push, NV30_3D(VP_UPLOAD_INST(0)), 4);
206 BEGIN_NV04(push, NV30_3D(VP_START_FROM_ID), 1);
209 BEGIN_NV04(push, NV30_3D(ENGINE), 1);
215 BEGIN_NV04(push, NV30_3D(ENGINE), 1);
H A Dnv30_fragtex.c126 BEGIN_NV04(push, NV30_3D(TEX_OFFSET(unit)), 8);
127 PUSH_MTHDl(push, NV30_3D(TEX_OFFSET(unit)), BUFCTX_FRAGTEX(unit),
129 PUSH_MTHDs(push, NV30_3D(TEX_FORMAT(unit)), BUFCTX_FRAGTEX(unit),
139 BEGIN_NV04(push, NV30_3D(TEX_FILTER_OPTIMIZATION(unit)), 1);
142 BEGIN_NV04(push, NV30_3D(TEX_ENABLE(unit)), 1);
H A Dnv30_query.c160 BEGIN_NV04(push, NV30_3D(QUERY_GET), 1);
167 BEGIN_NV04(push, NV30_3D(QUERY_RESET), 1);
189 BEGIN_NV04(push, NV30_3D(QUERY_GET), 1);
/xsrc/external/mit/xf86-video-nouveau/dist/src/
H A Dnv30_xv_tex.c89 BEGIN_NV04(push, NV30_3D(TEX_OFFSET(unit)), 8);
90 PUSH_MTHDl(push, NV30_3D(TEX_OFFSET(unit)), src, offset, reloc);
92 PUSH_MTHD (push, NV30_3D(TEX_FORMAT(unit)), src,
104 PUSH_MTHD (push, NV30_3D(TEX_FORMAT(unit)), src,
132 BEGIN_NV04(push, NV30_3D(TEX_MATRIX_ENABLE(unit)), 1);
167 BEGIN_NV04(push, NV30_3D(VTX_ATTR_2F_X(8)), 4); \
170 BEGIN_NV04(push, NV30_3D(VTX_ATTR_2I(0)), 1); \
212 BEGIN_NV04(push, NV30_3D(BLEND_FUNC_ENABLE), 1);
214 BEGIN_NV04(push, NV30_3D(RT_FORMAT), 3);
220 PUSH_MTHDl(push, NV30_3D(COLOR0_OFFSE
[all...]
H A Dnv40_exa.c170 BEGIN_NV04(push, NV30_3D(BLEND_FUNC_ENABLE), 1);
173 BEGIN_NV04(push, NV30_3D(BLEND_FUNC_ENABLE), 5);
191 BEGIN_NV04(push, NV30_3D(TEX_OFFSET(unit)), 8);
192 PUSH_MTHDl(push, NV30_3D(TEX_OFFSET(unit)), pNv->scratch, SOLID(unit),
212 BEGIN_NV04(push, NV30_3D(VP_UPLOAD_CONST_ID), 17);
251 BEGIN_NV04(push, NV30_3D(TEX_OFFSET(unit)), 8);
252 PUSH_MTHDl(push, NV30_3D(TEX_OFFSET(unit)), bo, 0, reloc);
253 PUSH_MTHDs(push, NV30_3D(TEX_FORMAT(unit)), bo, fmt->card_fmt |
299 BEGIN_NV04(push, NV30_3D(VP_UPLOAD_CONST_ID), 17);
368 BEGIN_NV04(push, NV30_3D(RT_FORMA
[all...]
H A Dnv30_exa.c239 BEGIN_NV04(push, NV30_3D(BLEND_FUNC_ENABLE), 1);
242 BEGIN_NV04(push, NV30_3D(BLEND_FUNC_ENABLE), 3);
273 BEGIN_NV04(push, NV30_3D(TEX_OFFSET(unit)), 8);
274 PUSH_MTHDl(push, NV30_3D(TEX_OFFSET(unit)), bo, 0, reloc);
275 PUSH_MTHDs(push, NV30_3D(TEX_FORMAT(unit)), bo, (1 << 16) | 8 |
296 BEGIN_NV04(push, NV30_3D(TEX_MATRIX_ENABLE(unit)), 1);
298 BEGIN_NV04(push, NV30_3D(TEX_MATRIX(unit, 0)), 16);
316 BEGIN_NV04(push, NV30_3D(TEX_MATRIX_ENABLE(unit)), 1);
383 BEGIN_NV04(push, NV30_3D(RT_FORMAT), 3);
386 PUSH_MTHDl(push, NV30_3D(COLOR0_OFFSE
[all...]
H A Dnv40_xv_tex.c86 BEGIN_NV04(push, NV30_3D(TEX_OFFSET(unit)), 8);
87 PUSH_MTHDl(push, NV30_3D(TEX_OFFSET(unit)), src, offset, reloc);
89 PUSH_MTHDs(push, NV30_3D(TEX_FORMAT(unit)), src,
101 PUSH_MTHDs(push, NV30_3D(TEX_FORMAT(unit)), src,
167 BEGIN_NV04(push, NV30_3D(VTX_ATTR_2F_X(8)), 4); \
170 BEGIN_NV04(push, NV30_3D(VTX_ATTR_2I(0)), 1); \
212 BEGIN_NV04(push, NV30_3D(BLEND_FUNC_ENABLE), 1);
214 BEGIN_NV04(push, NV30_3D(RT_FORMAT), 3);
218 PUSH_MTHDl(push, NV30_3D(COLOR0_OFFSET), bo, 0,
241 BEGIN_NV04(push, NV30_3D(FP_ACTIVE_PROGRA
[all...]
H A Dnv04_accel.h49 #define NV30_3D(mthd) SUBC_3D(NV30_3D_##mthd) macro

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