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Searched
refs:ShaderStorageBlocks
(Results
1 - 25
of
27
) sorted by relevancy
1
2
/xsrc/external/mit/MesaLib/dist/src/compiler/glsl/
linker_util.cpp
245
if (prog->data->
ShaderStorageBlocks
[i].UniformBufferSize >
248
prog->data->
ShaderStorageBlocks
[i].Name,
249
prog->data->
ShaderStorageBlocks
[i].UniformBufferSize,
gl_nir_link_uniform_blocks.c
249
sh_blks = sh->Program->sh.
ShaderStorageBlocks
;
290
sh->Program->sh.
ShaderStorageBlocks
:
304
prog->data->
ShaderStorageBlocks
= blks;
632
linked->Program->sh.
ShaderStorageBlocks
=
636
linked->Program->sh.
ShaderStorageBlocks
[i] = &ssbo_blocks[i];
standalone_scaffolding.cpp
173
ralloc_free(shProg->data->
ShaderStorageBlocks
);
174
shProg->data->
ShaderStorageBlocks
= NULL;
gl_nir_lower_buffers.c
92
blocks = linked_shader->Program->sh.
ShaderStorageBlocks
;
138
blocks = linked_shader->Program->sh.
ShaderStorageBlocks
;
serialize.cpp
132
write_buffer_block(metadata, &prog->data->
ShaderStorageBlocks
[i]);
152
uint32_t offset = glprog->sh.
ShaderStorageBlocks
[j] -
153
prog->data->
ShaderStorageBlocks
;
199
prog->data->
ShaderStorageBlocks
=
208
read_buffer_block(metadata, &prog->data->
ShaderStorageBlocks
[i], prog);
223
glprog->sh.
ShaderStorageBlocks
=
233
glprog->sh.
ShaderStorageBlocks
[j] =
234
prog->data->
ShaderStorageBlocks
+ offset;
838
prog->data->
ShaderStorageBlocks
[i].Name) == 0) {
940
res->Data = &prog->data->
ShaderStorageBlocks
[blob_read_uint32(metadata)]
[
all
...]
gl_nir_linker.c
569
&prog->data->
ShaderStorageBlocks
[i],
570
prog->data->
ShaderStorageBlocks
[i].stageref))
link_uniforms.cpp
206
shProg->data->
ShaderStorageBlocks
[block_index].Name :
751
prog->data->
ShaderStorageBlocks
: prog->data->UniformBlocks;
1320
shader->Program->sh.
ShaderStorageBlocks
;
gl_nir_link_uniforms.c
1005
prog->data->UniformBlocks : prog->data->
ShaderStorageBlocks
;
1410
prog->data->
ShaderStorageBlocks
: prog->data->UniformBlocks;
1666
prog->data->
ShaderStorageBlocks
: prog->data->UniformBlocks;
linker.cpp
1269
sh_blks = sh->Program->sh.
ShaderStorageBlocks
;
1310
sh->Program->sh.
ShaderStorageBlocks
:
1324
prog->data->
ShaderStorageBlocks
= blks;
2618
linked->Program->sh.
ShaderStorageBlocks
=
2622
linked->Program->sh.
ShaderStorageBlocks
[i] = &ssbo_blocks[i];
4235
&shProg->data->
ShaderStorageBlocks
[i], 0))
lower_ubo_reference.cpp
299
blocks = shader->Program->sh.
ShaderStorageBlocks
;
/xsrc/external/mit/MesaLib/dist/src/mesa/state_tracker/
st_atom_storagebuf.c
58
prog->sh.
ShaderStorageBlocks
[i]->Binding];
st_draw_feedback.c
281
prog->sh.
ShaderStorageBlocks
[i]->Binding];
/xsrc/external/mit/MesaLib.old/dist/src/mesa/state_tracker/
st_atom_storagebuf.c
64
prog->sh.
ShaderStorageBlocks
[i]->Binding];
/xsrc/external/mit/MesaLib.old/dist/src/compiler/glsl/
gl_nir_lower_buffers.c
89
blocks = linked_shader->Program->sh.
ShaderStorageBlocks
;
122
blocks = linked_shader->Program->sh.
ShaderStorageBlocks
;
standalone_scaffolding.cpp
172
ralloc_free(shProg->data->
ShaderStorageBlocks
);
173
shProg->data->
ShaderStorageBlocks
= NULL;
serialize.cpp
132
write_buffer_block(metadata, &prog->data->
ShaderStorageBlocks
[i]);
152
uint32_t offset = glprog->sh.
ShaderStorageBlocks
[j] -
153
prog->data->
ShaderStorageBlocks
;
199
prog->data->
ShaderStorageBlocks
=
208
read_buffer_block(metadata, &prog->data->
ShaderStorageBlocks
[i], prog);
223
glprog->sh.
ShaderStorageBlocks
=
233
glprog->sh.
ShaderStorageBlocks
[j] =
234
prog->data->
ShaderStorageBlocks
+ offset;
811
prog->data->
ShaderStorageBlocks
[i].Name) == 0) {
913
res->Data = &prog->data->
ShaderStorageBlocks
[blob_read_uint32(metadata)]
[
all
...]
linker.cpp
1228
sh_blks = sh->Program->sh.
ShaderStorageBlocks
;
1269
sh->Program->sh.
ShaderStorageBlocks
:
1283
prog->data->
ShaderStorageBlocks
= blks;
2518
linked->Program->sh.
ShaderStorageBlocks
=
2522
linked->Program->sh.
ShaderStorageBlocks
[i] = &ssbo_blocks[i];
3397
if (prog->data->
ShaderStorageBlocks
[i].UniformBufferSize >
3400
prog->data->
ShaderStorageBlocks
[i].Name,
3401
prog->data->
ShaderStorageBlocks
[i].UniformBufferSize,
3703
const char *block_name = shProg->data->
ShaderStorageBlocks
[i].Name;
4365
shProg->data->
ShaderStorageBlocks
[block_index].Name
[
all
...]
link_uniforms.cpp
522
prog->data->
ShaderStorageBlocks
: prog->data->UniformBlocks;
1087
shader->Program->sh.
ShaderStorageBlocks
;
lower_ubo_reference.cpp
297
blocks = shader->Program->sh.
ShaderStorageBlocks
;
/xsrc/external/mit/MesaLib/dist/src/mesa/main/
mtypes.h
2234
struct gl_uniform_block **
ShaderStorageBlocks
;
2975
struct gl_uniform_block *
ShaderStorageBlocks
;
4779
* gl_shader_program::
ShaderStorageBlocks
uniforms.c
1169
if (shProg->data->
ShaderStorageBlocks
[shaderStorageBlockIndex].Binding !=
1175
shProg->data->
ShaderStorageBlocks
[shaderStorageBlockIndex].Binding =
shader_query.cpp
746
* added to UniformBlocks/
ShaderStorageBlocks
. Furthermore, all the blocks
1203
return shProg->data->
ShaderStorageBlocks
[index].stageref & (1 << stage);
/xsrc/external/mit/MesaLib.old/dist/src/mesa/main/
mtypes.h
2170
struct gl_uniform_block **
ShaderStorageBlocks
;
2904
struct gl_uniform_block *
ShaderStorageBlocks
;
4564
* gl_shader_program::
ShaderStorageBlocks
uniforms.c
1164
if (shProg->data->
ShaderStorageBlocks
[shaderStorageBlockIndex].Binding !=
1170
shProg->data->
ShaderStorageBlocks
[shaderStorageBlockIndex].Binding =
shader_query.cpp
987
return shProg->data->
ShaderStorageBlocks
[index].stageref & (1 << stage);
Completed in 39 milliseconds
1
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Indexes created Tue Jul 28 00:24:17 UTC 2026