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    Searched refs:ShaderStorageBlocks (Results 1 - 25 of 27) sorted by relevancy

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  /xsrc/external/mit/MesaLib/dist/src/compiler/glsl/
linker_util.cpp 245 if (prog->data->ShaderStorageBlocks[i].UniformBufferSize >
248 prog->data->ShaderStorageBlocks[i].Name,
249 prog->data->ShaderStorageBlocks[i].UniformBufferSize,
gl_nir_link_uniform_blocks.c 249 sh_blks = sh->Program->sh.ShaderStorageBlocks;
290 sh->Program->sh.ShaderStorageBlocks :
304 prog->data->ShaderStorageBlocks = blks;
632 linked->Program->sh.ShaderStorageBlocks =
636 linked->Program->sh.ShaderStorageBlocks[i] = &ssbo_blocks[i];
standalone_scaffolding.cpp 173 ralloc_free(shProg->data->ShaderStorageBlocks);
174 shProg->data->ShaderStorageBlocks = NULL;
gl_nir_lower_buffers.c 92 blocks = linked_shader->Program->sh.ShaderStorageBlocks;
138 blocks = linked_shader->Program->sh.ShaderStorageBlocks;
serialize.cpp 132 write_buffer_block(metadata, &prog->data->ShaderStorageBlocks[i]);
152 uint32_t offset = glprog->sh.ShaderStorageBlocks[j] -
153 prog->data->ShaderStorageBlocks;
199 prog->data->ShaderStorageBlocks =
208 read_buffer_block(metadata, &prog->data->ShaderStorageBlocks[i], prog);
223 glprog->sh.ShaderStorageBlocks =
233 glprog->sh.ShaderStorageBlocks[j] =
234 prog->data->ShaderStorageBlocks + offset;
838 prog->data->ShaderStorageBlocks[i].Name) == 0) {
940 res->Data = &prog->data->ShaderStorageBlocks[blob_read_uint32(metadata)]
    [all...]
gl_nir_linker.c 569 &prog->data->ShaderStorageBlocks[i],
570 prog->data->ShaderStorageBlocks[i].stageref))
link_uniforms.cpp 206 shProg->data->ShaderStorageBlocks[block_index].Name :
751 prog->data->ShaderStorageBlocks : prog->data->UniformBlocks;
1320 shader->Program->sh.ShaderStorageBlocks;
gl_nir_link_uniforms.c 1005 prog->data->UniformBlocks : prog->data->ShaderStorageBlocks;
1410 prog->data->ShaderStorageBlocks : prog->data->UniformBlocks;
1666 prog->data->ShaderStorageBlocks : prog->data->UniformBlocks;
linker.cpp 1269 sh_blks = sh->Program->sh.ShaderStorageBlocks;
1310 sh->Program->sh.ShaderStorageBlocks :
1324 prog->data->ShaderStorageBlocks = blks;
2618 linked->Program->sh.ShaderStorageBlocks =
2622 linked->Program->sh.ShaderStorageBlocks[i] = &ssbo_blocks[i];
4235 &shProg->data->ShaderStorageBlocks[i], 0))
lower_ubo_reference.cpp 299 blocks = shader->Program->sh.ShaderStorageBlocks;
  /xsrc/external/mit/MesaLib/dist/src/mesa/state_tracker/
st_atom_storagebuf.c 58 prog->sh.ShaderStorageBlocks[i]->Binding];
st_draw_feedback.c 281 prog->sh.ShaderStorageBlocks[i]->Binding];
  /xsrc/external/mit/MesaLib.old/dist/src/mesa/state_tracker/
st_atom_storagebuf.c 64 prog->sh.ShaderStorageBlocks[i]->Binding];
  /xsrc/external/mit/MesaLib.old/dist/src/compiler/glsl/
gl_nir_lower_buffers.c 89 blocks = linked_shader->Program->sh.ShaderStorageBlocks;
122 blocks = linked_shader->Program->sh.ShaderStorageBlocks;
standalone_scaffolding.cpp 172 ralloc_free(shProg->data->ShaderStorageBlocks);
173 shProg->data->ShaderStorageBlocks = NULL;
serialize.cpp 132 write_buffer_block(metadata, &prog->data->ShaderStorageBlocks[i]);
152 uint32_t offset = glprog->sh.ShaderStorageBlocks[j] -
153 prog->data->ShaderStorageBlocks;
199 prog->data->ShaderStorageBlocks =
208 read_buffer_block(metadata, &prog->data->ShaderStorageBlocks[i], prog);
223 glprog->sh.ShaderStorageBlocks =
233 glprog->sh.ShaderStorageBlocks[j] =
234 prog->data->ShaderStorageBlocks + offset;
811 prog->data->ShaderStorageBlocks[i].Name) == 0) {
913 res->Data = &prog->data->ShaderStorageBlocks[blob_read_uint32(metadata)]
    [all...]
linker.cpp 1228 sh_blks = sh->Program->sh.ShaderStorageBlocks;
1269 sh->Program->sh.ShaderStorageBlocks :
1283 prog->data->ShaderStorageBlocks = blks;
2518 linked->Program->sh.ShaderStorageBlocks =
2522 linked->Program->sh.ShaderStorageBlocks[i] = &ssbo_blocks[i];
3397 if (prog->data->ShaderStorageBlocks[i].UniformBufferSize >
3400 prog->data->ShaderStorageBlocks[i].Name,
3401 prog->data->ShaderStorageBlocks[i].UniformBufferSize,
3703 const char *block_name = shProg->data->ShaderStorageBlocks[i].Name;
4365 shProg->data->ShaderStorageBlocks[block_index].Name
    [all...]
link_uniforms.cpp 522 prog->data->ShaderStorageBlocks : prog->data->UniformBlocks;
1087 shader->Program->sh.ShaderStorageBlocks;
lower_ubo_reference.cpp 297 blocks = shader->Program->sh.ShaderStorageBlocks;
  /xsrc/external/mit/MesaLib/dist/src/mesa/main/
mtypes.h 2234 struct gl_uniform_block **ShaderStorageBlocks;
2975 struct gl_uniform_block *ShaderStorageBlocks;
4779 * gl_shader_program::ShaderStorageBlocks
uniforms.c 1169 if (shProg->data->ShaderStorageBlocks[shaderStorageBlockIndex].Binding !=
1175 shProg->data->ShaderStorageBlocks[shaderStorageBlockIndex].Binding =
shader_query.cpp 746 * added to UniformBlocks/ShaderStorageBlocks. Furthermore, all the blocks
1203 return shProg->data->ShaderStorageBlocks[index].stageref & (1 << stage);
  /xsrc/external/mit/MesaLib.old/dist/src/mesa/main/
mtypes.h 2170 struct gl_uniform_block **ShaderStorageBlocks;
2904 struct gl_uniform_block *ShaderStorageBlocks;
4564 * gl_shader_program::ShaderStorageBlocks
uniforms.c 1164 if (shProg->data->ShaderStorageBlocks[shaderStorageBlockIndex].Binding !=
1170 shProg->data->ShaderStorageBlocks[shaderStorageBlockIndex].Binding =
shader_query.cpp 987 return shProg->data->ShaderStorageBlocks[index].stageref & (1 << stage);

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