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  /xsrc/external/mit/MesaLib/dist/src/mesa/main/
clip.c 42 if (_math_matrix_is_dirty(ctx->ProjectionMatrixStack.Top))
43 _math_matrix_analyse( ctx->ProjectionMatrixStack.Top );
48 ctx->ProjectionMatrixStack.Top->inv);
78 if (_math_matrix_is_dirty(ctx->ModelviewMatrixStack.Top))
79 _math_matrix_analyse( ctx->ModelviewMatrixStack.Top );
82 ctx->ModelviewMatrixStack.Top->inv );
matrix.c 104 GLdouble bottom, GLdouble top,
113 top == bottom) {
120 _math_matrix_frustum(stack->Top,
122 (GLfloat) bottom, (GLfloat) top,
134 * \param top top clipping plane coordinate.
141 * the top matrix of the current matrix stack and sets
146 GLdouble bottom, GLdouble top,
152 (GLfloat) bottom, (GLfloat) top,
161 GLdouble bottom, GLdouble top,
    [all...]
light.c 289 TRANSFORM_POINT(temp, ctx->ModelviewMatrixStack.Top->m, params);
294 if (_math_matrix_is_dirty(ctx->ModelviewMatrixStack.Top)) {
295 _math_matrix_analyse(ctx->ModelviewMatrixStack.Top);
297 TRANSFORM_DIRECTION(temp, params, ctx->ModelviewMatrixStack.Top->m);
1039 TRANSFORM_NORMAL( ctx->_EyeZDir, eye_z, ctx->ModelviewMatrixStack.Top->m );
1054 TRANSFORM_POINT( light->_Position, ctx->ModelviewMatrixStack.Top->inv,
1091 ctx->ModelviewMatrixStack.Top->m);
1119 if (!_math_matrix_is_length_preserving(ctx->ModelviewMatrixStack.Top)) {
1120 const GLfloat *m = ctx->ModelviewMatrixStack.Top->inv;
1152 !_math_matrix_is_length_preserving(ctx->ModelviewMatrixStack.Top))
    [all...]
texgen.c 162 if (_math_matrix_is_dirty(ctx->ModelviewMatrixStack.Top)) {
163 _math_matrix_analyse(ctx->ModelviewMatrixStack.Top);
166 ctx->ModelviewMatrixStack.Top->inv);
  /xsrc/external/mit/MesaLib.old/dist/src/mesa/main/
clip.c 41 if (_math_matrix_is_dirty(ctx->ProjectionMatrixStack.Top))
42 _math_matrix_analyse( ctx->ProjectionMatrixStack.Top );
47 ctx->ProjectionMatrixStack.Top->inv);
77 if (_math_matrix_is_dirty(ctx->ModelviewMatrixStack.Top))
78 _math_matrix_analyse( ctx->ModelviewMatrixStack.Top );
81 ctx->ModelviewMatrixStack.Top->inv );
matrix.c 55 * \param top top clipping plane coordinate.
62 * the top matrix of the current matrix stack and sets
67 GLdouble bottom, GLdouble top,
78 top == bottom)
84 _math_matrix_frustum( ctx->CurrentStack->Top,
86 (GLfloat) bottom, (GLfloat) top,
98 * \param top top clipping plane coordinate.
105 * the top matrix of the current matrix stack and set
    [all...]
texgen.c 164 if (_math_matrix_is_dirty(ctx->ModelviewMatrixStack.Top)) {
165 _math_matrix_analyse(ctx->ModelviewMatrixStack.Top);
168 ctx->ModelviewMatrixStack.Top->inv);
light.c 228 TRANSFORM_POINT(temp, ctx->ModelviewMatrixStack.Top->m, params);
233 if (_math_matrix_is_dirty(ctx->ModelviewMatrixStack.Top)) {
234 _math_matrix_analyse(ctx->ModelviewMatrixStack.Top);
236 TRANSFORM_DIRECTION(temp, params, ctx->ModelviewMatrixStack.Top->m);
957 TRANSFORM_NORMAL( ctx->_EyeZDir, eye_z, ctx->ModelviewMatrixStack.Top->m );
971 TRANSFORM_POINT( light->_Position, ctx->ModelviewMatrixStack.Top->inv,
1008 ctx->ModelviewMatrixStack.Top->m);
1036 if (!_math_matrix_is_length_preserving(ctx->ModelviewMatrixStack.Top)) {
1037 const GLfloat *m = ctx->ModelviewMatrixStack.Top->inv;
1067 !_math_matrix_is_length_preserving(ctx->ModelviewMatrixStack.Top))
    [all...]
  /xsrc/external/mit/mesa-demos/dist/src/trivial/
tri-scissor-tri.c 39 static GLint Left, Right, Bottom, Top;
67 Top = Height * 3 / 4;
93 Top -= step;
96 Top += step;
120 printf("Scissor %d, %d .. %d, %d\n", Left, Bottom, Right, Top);
121 glScissor(Left, Bottom, Right-Left, Top-Bottom);
  /xsrc/external/mit/xorg-server.old/dist/hw/xfree86/xaa/
xaaNonTEText.c 273 int pitch, topLine, botLine, top, bot, height; local
274 int Left, Right, Top, Bottom;
282 Top = yInit - FONTMAXBOUNDS(font,ascent);
286 while(nbox && (Top >= pbox->y2)) {
293 size = (pitch << 2) * (Bottom - Top);
299 top = -glyphs->yoff;
300 bot = top + glyphs->height;
301 if(top < topLine) topLine = top;
306 pntr = block + ((FONTMAXBOUNDS(font,ascent) + top) * pitch)
    [all...]
xaaTEText.c 230 int Left, Right, Top, Bottom;
240 Top = yInit - FONTASCENT(font);
244 while(nbox && (Top >= pbox->y2)) {
255 ytop = max(Top, pbox->y1);
275 int fontHeight = Bottom - Top + 1;
299 skippix, ytop - Top, glyphs + skipglyphs, glyphWidth,
  /xsrc/external/mit/MesaLib/dist/src/mesa/tnl/
t_vb_normals.c 61 if (_math_matrix_is_general_scale(ctx->ModelviewMatrixStack.Top))
66 store->NormalTransform( ctx->ModelviewMatrixStack.Top,
108 if (_math_matrix_has_rotation(ctx->ModelviewMatrixStack.Top)) {
t_vb_texmat.c 71 ctx->TextureMatrixStack[i].Top,
t_vb_vertex.c 153 if (ctx->ModelviewMatrixStack.Top->type == MATRIX_IDENTITY)
157 ctx->ModelviewMatrixStack.Top,
  /xsrc/external/mit/MesaLib.old/dist/src/mesa/tnl/
t_vb_normals.c 61 if (_math_matrix_is_general_scale(ctx->ModelviewMatrixStack.Top))
66 store->NormalTransform( ctx->ModelviewMatrixStack.Top,
108 if (_math_matrix_has_rotation(ctx->ModelviewMatrixStack.Top)) {
t_vb_texmat.c 71 ctx->TextureMatrixStack[i].Top,
t_vb_vertex.c 153 if (ctx->ModelviewMatrixStack.Top->type == MATRIX_IDENTITY)
157 ctx->ModelviewMatrixStack.Top,
  /xsrc/external/mit/xf86-video-mach64/dist/src/
atimach64xv.c 783 * it to the viewport's top left corner. This unavoidably causes a slight
940 int Top, Bottom, Left, Right, nLine, nPixel, Offset;
1012 Top = (SrcY1 >> 16) & ~1;
1021 nLine = Bottom - Top;
1028 tmp = ((Top >> 1) * SrcPitchUV) + (Left >> 1);
1039 pDst += ((Top - SrcTop) * DstPitch) + ((Left - SrcLeft) << 1);
1041 xf86XVCopyYUV12ToPacked(Buffer + (Top * SrcPitch) + Left,
1051 Top = SrcY1 >> 16;
1060 nLine = Bottom - Top;
1063 Buffer += (Top * SrcPitch) + (Left << 1)
    [all...]
  /xsrc/external/mit/MesaLib/dist/src/gallium/frontends/nine/
volume9.c 229 dirty_region.Top = box->y << This->level_actual;
232 dirty_region.Bottom = dirty_region.Top + (box->height << This->level_actual);
264 pBox ? pBox->Top : 0, pBox ? pBox->Bottom : 0,
285 pBox->Top == 0 && pBox->Bottom == This->desc.Height) ||
287 !(pBox->Top % h) && !(pBox->Bottom % h)),
302 user_assert(pBox->Bottom > pBox->Top, D3DERR_INVALIDCALL);
nine_pipe.h 51 dst->y = src->top;
54 dst->height = src->bottom - src->top;
63 dst->top = src->y;
71 rect->top = rect->top >> 2;
78 * 0 <= rect->top < rect->bottom
88 rect->top = rect->top - rect->top % h;
130 user_warn(src->left > src->right || src->top > src->bottom)
    [all...]
  /xsrc/external/mit/MesaLib.old/dist/src/gallium/state_trackers/nine/
volume9.c 230 dirty_region.Top = box->y << This->level_actual;
233 dirty_region.Bottom = dirty_region.Top + (box->height << This->level_actual);
265 pBox ? pBox->Top : 0, pBox ? pBox->Bottom : 0,
286 pBox->Top == 0 && pBox->Bottom == This->desc.Height) ||
288 !(pBox->Top % h) && !(pBox->Bottom % h)),
303 user_assert(pBox->Bottom > pBox->Top, D3DERR_INVALIDCALL);
nine_pipe.h 51 dst->y = src->top;
54 dst->height = src->bottom - src->top;
63 dst->top = src->y;
71 rect->top = rect->top >> 2;
78 * 0 <= rect->top < rect->bottom
88 rect->top = rect->top - rect->top % h;
130 user_warn(src->left > src->right || src->top > src->bottom)
    [all...]
  /xsrc/external/mit/MesaLib/dist/src/mesa/program/
prog_statevars.c 341 const GLmatrix *matrix = ctx->ModelviewMatrixStack.Top;
346 const GLmatrix *matrix = ctx->ModelviewMatrixStack.Top;
351 const GLmatrix *matrix = ctx->ModelviewMatrixStack.Top;
356 const GLmatrix *matrix = ctx->ModelviewMatrixStack.Top;
361 const GLmatrix *matrix = ctx->ProjectionMatrixStack.Top;
366 GLmatrix *matrix = ctx->ProjectionMatrixStack.Top;
372 const GLmatrix *matrix = ctx->ProjectionMatrixStack.Top;
377 GLmatrix *matrix = ctx->ProjectionMatrixStack.Top;
407 const GLmatrix *matrix = ctx->TextureMatrixStack[index].Top;
414 const GLmatrix *matrix = ctx->TextureMatrixStack[index].Top;
    [all...]
  /xsrc/external/mit/xorg-server.old/dist/hw/dmx/config/
parser.c 833 | TOP (included). |
856 # define YY_STACK_PRINT(Bottom, Top) \
859 yy_stack_print ((Bottom), (Top)); \
906 # define YY_STACK_PRINT(Bottom, Top)
  /xsrc/external/mit/xorg-server.old/dist/hw/xwin/
winprefsyacc.c 945 | TOP (included). |
968 # define YY_STACK_PRINT(Bottom, Top) \
971 yy_stack_print ((Bottom), (Top)); \
1018 # define YY_STACK_PRINT(Bottom, Top)
1142 about the unexpected token YYTOKEN for the state stack whose top is

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