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    Searched refs:V3D_MAX_TEXTURE_SAMPLERS (Results 1 - 11 of 11) sorted by relevancy

  /xsrc/external/mit/MesaLib.old/dist/src/broadcom/common/
v3d_limits.h 38 #define V3D_MAX_TEXTURE_SAMPLERS 16
  /xsrc/external/mit/MesaLib/dist/src/broadcom/common/
v3d_limits.h 52 #define V3D_MAX_TEXTURE_SAMPLERS MAX2(V3D_VULKAN_MAX_TEXTURE_SAMPLERS, \
  /xsrc/external/mit/MesaLib/dist/src/broadcom/vulkan/
v3dv_uniforms.c 46 #define MAX_TOTAL_TEXTURE_SAMPLERS (V3D_MAX_TEXTURE_SAMPLERS * MAX_STAGES)
54 #define MAX_TOTAL_STATES (2 * V3D_MAX_TEXTURE_SAMPLERS * MAX_STAGES)
153 assert(texture_idx < V3D_MAX_TEXTURE_SAMPLERS);
171 assert(state_bos->count < 2 * V3D_MAX_TEXTURE_SAMPLERS);
222 assert(state_bos->count < 2 * V3D_MAX_TEXTURE_SAMPLERS);
v3dv_device.c 1263 <= V3D_MAX_TEXTURE_SAMPLERS);
1301 .maxPerStageDescriptorSamplers = V3D_MAX_TEXTURE_SAMPLERS,
1313 .maxDescriptorSetSamplers = 6 * V3D_MAX_TEXTURE_SAMPLERS,
1444 props->maxCustomBorderColorSamplers = V3D_MAX_TEXTURE_SAMPLERS;
v3dv_private.h 1605 #define DESCRIPTOR_MAP_SIZE MAX3(V3D_MAX_TEXTURE_SAMPLERS, \
v3dv_pipeline.c 1037 assert(key->num_tex_used <= V3D_MAX_TEXTURE_SAMPLERS);
1046 assert(key->num_samplers_used <= V3D_MAX_TEXTURE_SAMPLERS);
  /xsrc/external/mit/MesaLib/dist/src/gallium/drivers/v3d/
v3d_context.h 185 struct pipe_sampler_view *textures[V3D_MAX_TEXTURE_SAMPLERS];
187 struct pipe_sampler_state *samplers[V3D_MAX_TEXTURE_SAMPLERS];
189 struct v3d_cl_reloc texture_state[V3D_MAX_TEXTURE_SAMPLERS];
  /xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/v3d/
v3d_context.h 155 struct pipe_sampler_view *textures[V3D_MAX_TEXTURE_SAMPLERS];
157 struct pipe_sampler_state *samplers[V3D_MAX_TEXTURE_SAMPLERS];
159 struct v3d_cl_reloc texture_state[V3D_MAX_TEXTURE_SAMPLERS];
v3d_screen.c 344 return V3D_MAX_TEXTURE_SAMPLERS;
  /xsrc/external/mit/MesaLib/dist/src/broadcom/compiler/
v3d_compiler.h 381 } tex[V3D_MAX_TEXTURE_SAMPLERS];
385 } sampler[V3D_MAX_TEXTURE_SAMPLERS];
1133 V3D_MAX_TEXTURE_SAMPLERS));
  /xsrc/external/mit/MesaLib.old/dist/src/broadcom/compiler/
v3d_compiler.h 330 } tex[V3D_MAX_TEXTURE_SAMPLERS];
825 V3D_MAX_TEXTURE_SAMPLERS));

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