Searched refs:VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM (Results 1 - 5 of 5) sorted by relevance

/xsrc/external/mit/libdrm/dist/tests/etnaviv/
H A Dstate.xml.h267 #define VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM(x) (((x) << VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM__SHIFT) & VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM__MASK) macro
/xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/etnaviv/
H A Detnaviv_shader.c177 VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM(align(total_components, 2));
/xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/etnaviv/hw/
H A Dstate.xml.h309 #define VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM(x) (((x) << VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM__SHIFT) & VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM__MASK) macro
/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/etnaviv/
H A Detnaviv_shader.c240 VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM(align(total_components, 2));
/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/etnaviv/hw/
H A Dstate.xml.h320 #define VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM(x) (((x) << VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM__SHIFT) & VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM__MASK) macro

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