| /xsrc/external/mit/MesaLib/dist/src/gallium/targets/d3d10sw/tests/ |
| H A D | tri.cpp | 186 struct Vertex { struct in function:main 192 { "POSITION", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, offsetof(Vertex, position), D3D11_INPUT_PER_VERTEX_DATA, 0 }, 193 { "COLOR", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, offsetof(Vertex, color), D3D11_INPUT_PER_VERTEX_DATA, 0 } 216 static const Vertex vertices[] = { 241 UINT Stride = sizeof(Vertex);
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| /xsrc/external/mit/MesaLib.old/dist/src/mesa/tnl_dd/ |
| H A D | t_dd_vertex.h | 77 } TAG(Vertex), *TAG(VertexPtr); typedef in typeref:union:__anonae827850040a TAG ()
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| /xsrc/external/mit/MesaLib/dist/src/mesa/tnl_dd/ |
| H A D | t_dd_vertex.h | 77 } TAG(Vertex), *TAG(VertexPtr); typedef in typeref:union:__anon12283e03040a TAG ()
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| /xsrc/external/mit/MesaLib.old/dist/src/gallium/docs/source/cso/ |
| H A D | velems.rst | 3 Vertex Elements 36 Vertex position may be specified with two to four components. Using less than
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| /xsrc/external/mit/MesaLib/dist/docs/gallium/cso/ |
| H A D | velems.rst | 3 Vertex Elements 36 Vertex position may be specified with two to four components. Using less than
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| /xsrc/external/mit/mesa-demos/dist/src/egl/opengles1/ |
| H A D | torus.c | 54 Vertex(GLfloat *v, GLfloat vx, GLfloat vy, GLfloat vz) function in typeref:typename:void 117 Vertex(varray[vcount], cosTheta1 * dist, -sinTheta1 * dist, r * sinPhi); 122 Vertex(varray[vcount], cosTheta * dist, -sinTheta * dist, r * sinPhi);
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| H A D | pbuffer.c | 40 Vertex(GLfloat *v, GLfloat vx, GLfloat vy, GLfloat vz) function in typeref:typename:void 103 Vertex(varray[vcount], cosTheta1 * dist, -sinTheta1 * dist, r * sinPhi); 108 Vertex(varray[vcount], cosTheta * dist, -sinTheta * dist, r * sinPhi);
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| H A D | render_tex.c | 43 Vertex(GLfloat *v, GLfloat vx, GLfloat vy, GLfloat vz) function in typeref:typename:void 106 Vertex(varray[vcount], cosTheta1 * dist, -sinTheta1 * dist, r * sinPhi); 111 Vertex(varray[vcount], cosTheta * dist, -sinTheta * dist, r * sinPhi);
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| /xsrc/external/mit/MesaLib/dist/docs/relnotes/ |
| H A D | 6.5.3.rst | 73 - Vertex/fragment shaders are compiled into GPU instructions and 75 - Vertex and fragment programs are executed with the same code now.
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| H A D | 17.2.8.rst | 38 - Vertex shader causes compiler to crash in SPIRV-to-NIR
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| H A D | 17.1.5.rst | 95 - glsl: gl_Max{Vertex,Fragment}UniformComponents exist in all desktop
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| H A D | 17.3.1.rst | 36 - Vertex shader causes compiler to crash in SPIRV-to-NIR
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| H A D | 20.2.2.rst | 36 - radv/aco: Vertex explosion on RPCS3
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| H A D | 9.0.3.rst | 188 - i965: Fix the SF Vertex URB Read Length calculation for Sandybridge. 189 - i965: Fix the SF Vertex URB Read Length calculation for Gen7
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| H A D | 21.0.3.rst | 38 - RADV - Vertex explosion in DIRT 5 on RDNA2
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| H A D | 18.0.0.rst | 160 - Vertex shader causes compiler to crash in SPIRV-to-NIR
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| /xsrc/external/mit/mesa-demos/dist/src/xdemos/ |
| H A D | offset.c | 67 typedef float Vertex[3]; typedef in typeref:typename:float[3] 69 typedef Vertex Quad[4];
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| /xsrc/external/mit/MesaLib.old/dist/docs/specs/ |
| H A D | MESA_shader_debug.spec | 43 a program object to enable debugging. Vertex and/or fragment shader,
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| /xsrc/external/mit/MesaLib/dist/docs/_extra/specs/ |
| H A D | MESA_shader_debug.spec | 43 a program object to enable debugging. Vertex and/or fragment shader,
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| /xsrc/external/mit/MesaLib/dist/docs/ |
| H A D | sourcetree.rst | 78 - **program** - Vertex/fragment shader and GLSL compiler code 95 - **vbo** - Vertex Buffer Object code. All drawing with
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| /xsrc/external/mit/MesaLib/dist/src/amd/compiler/ |
| H A D | README.md | 125 * VS = Vertex Shader 138 * VS = Vertex Shader, **not equivalent to SW VS**: when there is a GS in the SW pipeline this stage runs a "GS copy" shader, otherwise it always runs the SW stage before FS
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| /xsrc/external/mit/MesaLib.old/dist/src/mesa/drivers/dri/i965/ |
| H A D | genX_state_upload.c | 1155 * 3DSTATE_SF DWord 1 bits 15:11, "Vertex URB Entry Read Length": 2155 /* From the BSpec, 3D Pipeline > Geometry > Vertex Shader > State, 2184 INIT_THREAD_DISPATCH_FIELDS(vs, Vertex); 2430 /* According to the "Vertex X,Y Clamping and Quantization" section of the 2710 INIT_THREAD_DISPATCH_FIELDS(gs, Vertex); 4108 INIT_THREAD_DISPATCH_FIELDS(hs, Vertex);
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| /xsrc/external/mit/MesaLib/dist/src/mesa/drivers/dri/i965/ |
| H A D | genX_state_upload.c | 1145 * 3DSTATE_SF DWord 1 bits 15:11, "Vertex URB Entry Read Length": 2138 /* From the BSpec, 3D Pipeline > Geometry > Vertex Shader > State, 2167 INIT_THREAD_DISPATCH_FIELDS(vs, Vertex); 2608 INIT_THREAD_DISPATCH_FIELDS(gs, Vertex); 4030 INIT_THREAD_DISPATCH_FIELDS(hs, Vertex);
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| /xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/iris/ |
| H A D | iris_state.c | 1267 sf.PointWidthSource = state->point_size_per_vertex ? Vertex : State; 2334 /* According to the "Vertex X,Y Clamping and Quantization" section of the 2854 * draw time if we detect that EdgeFlag is needed by the Vertex Shader. 2928 * can be used at draw time in case Vertex Shader uses EdgeFlag 2946 /* The vi.VertexElementIndex of the EdgeFlag Vertex Element is filled 3297 * 3DSTATE_SF DWord 1 bits 15:11, "Vertex URB Entry Read Length": 3614 INIT_THREAD_DISPATCH_FIELDS(vs, Vertex, MESA_SHADER_VERTEX); 3635 INIT_THREAD_DISPATCH_FIELDS(hs, Vertex, MESA_SHADER_TESS_CTRL); 3694 INIT_THREAD_DISPATCH_FIELDS(gs, Vertex, MESA_SHADER_GEOMETRY);
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| /xsrc/external/mit/MesaLib.old/dist/src/intel/vulkan/ |
| H A D | genX_pipeline.c | 473 sf.PointWidthSource = Vertex;
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