Searched refs:Vertex (Results 1 - 25 of 58) sorted by relevance

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/xsrc/external/mit/MesaLib/dist/src/gallium/targets/d3d10sw/tests/
H A Dtri.cpp186 struct Vertex { struct in function:main
192 { "POSITION", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, offsetof(Vertex, position), D3D11_INPUT_PER_VERTEX_DATA, 0 },
193 { "COLOR", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, offsetof(Vertex, color), D3D11_INPUT_PER_VERTEX_DATA, 0 }
216 static const Vertex vertices[] = {
241 UINT Stride = sizeof(Vertex);
/xsrc/external/mit/MesaLib.old/dist/src/mesa/tnl_dd/
H A Dt_dd_vertex.h77 } TAG(Vertex), *TAG(VertexPtr); typedef in typeref:union:__anonae827850040a TAG ()
/xsrc/external/mit/MesaLib/dist/src/mesa/tnl_dd/
H A Dt_dd_vertex.h77 } TAG(Vertex), *TAG(VertexPtr); typedef in typeref:union:__anon12283e03040a TAG ()
/xsrc/external/mit/MesaLib.old/dist/src/gallium/docs/source/cso/
H A Dvelems.rst3 Vertex Elements
36 Vertex position may be specified with two to four components. Using less than
/xsrc/external/mit/MesaLib/dist/docs/gallium/cso/
H A Dvelems.rst3 Vertex Elements
36 Vertex position may be specified with two to four components. Using less than
/xsrc/external/mit/mesa-demos/dist/src/egl/opengles1/
H A Dtorus.c54 Vertex(GLfloat *v, GLfloat vx, GLfloat vy, GLfloat vz) function in typeref:typename:void
117 Vertex(varray[vcount], cosTheta1 * dist, -sinTheta1 * dist, r * sinPhi);
122 Vertex(varray[vcount], cosTheta * dist, -sinTheta * dist, r * sinPhi);
H A Dpbuffer.c40 Vertex(GLfloat *v, GLfloat vx, GLfloat vy, GLfloat vz) function in typeref:typename:void
103 Vertex(varray[vcount], cosTheta1 * dist, -sinTheta1 * dist, r * sinPhi);
108 Vertex(varray[vcount], cosTheta * dist, -sinTheta * dist, r * sinPhi);
H A Drender_tex.c43 Vertex(GLfloat *v, GLfloat vx, GLfloat vy, GLfloat vz) function in typeref:typename:void
106 Vertex(varray[vcount], cosTheta1 * dist, -sinTheta1 * dist, r * sinPhi);
111 Vertex(varray[vcount], cosTheta * dist, -sinTheta * dist, r * sinPhi);
/xsrc/external/mit/MesaLib/dist/docs/relnotes/
H A D6.5.3.rst73 - Vertex/fragment shaders are compiled into GPU instructions and
75 - Vertex and fragment programs are executed with the same code now.
H A D17.2.8.rst38 - Vertex shader causes compiler to crash in SPIRV-to-NIR
H A D17.1.5.rst95 - glsl: gl_Max{Vertex,Fragment}UniformComponents exist in all desktop
H A D17.3.1.rst36 - Vertex shader causes compiler to crash in SPIRV-to-NIR
H A D20.2.2.rst36 - radv/aco: Vertex explosion on RPCS3
H A D9.0.3.rst188 - i965: Fix the SF Vertex URB Read Length calculation for Sandybridge.
189 - i965: Fix the SF Vertex URB Read Length calculation for Gen7
H A D21.0.3.rst38 - RADV - Vertex explosion in DIRT 5 on RDNA2
H A D18.0.0.rst160 - Vertex shader causes compiler to crash in SPIRV-to-NIR
/xsrc/external/mit/mesa-demos/dist/src/xdemos/
H A Doffset.c67 typedef float Vertex[3]; typedef in typeref:typename:float[3]
69 typedef Vertex Quad[4];
/xsrc/external/mit/MesaLib.old/dist/docs/specs/
H A DMESA_shader_debug.spec43 a program object to enable debugging. Vertex and/or fragment shader,
/xsrc/external/mit/MesaLib/dist/docs/_extra/specs/
H A DMESA_shader_debug.spec43 a program object to enable debugging. Vertex and/or fragment shader,
/xsrc/external/mit/MesaLib/dist/docs/
H A Dsourcetree.rst78 - **program** - Vertex/fragment shader and GLSL compiler code
95 - **vbo** - Vertex Buffer Object code. All drawing with
/xsrc/external/mit/MesaLib/dist/src/amd/compiler/
H A DREADME.md125 * VS = Vertex Shader
138 * VS = Vertex Shader, **not equivalent to SW VS**: when there is a GS in the SW pipeline this stage runs a "GS copy" shader, otherwise it always runs the SW stage before FS
/xsrc/external/mit/MesaLib.old/dist/src/mesa/drivers/dri/i965/
H A DgenX_state_upload.c1155 * 3DSTATE_SF DWord 1 bits 15:11, "Vertex URB Entry Read Length":
2155 /* From the BSpec, 3D Pipeline > Geometry > Vertex Shader > State,
2184 INIT_THREAD_DISPATCH_FIELDS(vs, Vertex);
2430 /* According to the "Vertex X,Y Clamping and Quantization" section of the
2710 INIT_THREAD_DISPATCH_FIELDS(gs, Vertex);
4108 INIT_THREAD_DISPATCH_FIELDS(hs, Vertex);
/xsrc/external/mit/MesaLib/dist/src/mesa/drivers/dri/i965/
H A DgenX_state_upload.c1145 * 3DSTATE_SF DWord 1 bits 15:11, "Vertex URB Entry Read Length":
2138 /* From the BSpec, 3D Pipeline > Geometry > Vertex Shader > State,
2167 INIT_THREAD_DISPATCH_FIELDS(vs, Vertex);
2608 INIT_THREAD_DISPATCH_FIELDS(gs, Vertex);
4030 INIT_THREAD_DISPATCH_FIELDS(hs, Vertex);
/xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/iris/
H A Diris_state.c1267 sf.PointWidthSource = state->point_size_per_vertex ? Vertex : State;
2334 /* According to the "Vertex X,Y Clamping and Quantization" section of the
2854 * draw time if we detect that EdgeFlag is needed by the Vertex Shader.
2928 * can be used at draw time in case Vertex Shader uses EdgeFlag
2946 /* The vi.VertexElementIndex of the EdgeFlag Vertex Element is filled
3297 * 3DSTATE_SF DWord 1 bits 15:11, "Vertex URB Entry Read Length":
3614 INIT_THREAD_DISPATCH_FIELDS(vs, Vertex, MESA_SHADER_VERTEX);
3635 INIT_THREAD_DISPATCH_FIELDS(hs, Vertex, MESA_SHADER_TESS_CTRL);
3694 INIT_THREAD_DISPATCH_FIELDS(gs, Vertex, MESA_SHADER_GEOMETRY);
/xsrc/external/mit/MesaLib.old/dist/src/intel/vulkan/
H A DgenX_pipeline.c473 sf.PointWidthSource = Vertex;

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