Searched refs:WindowRounding (Results 1 - 9 of 9) sorted by relevance

/xsrc/external/mit/MesaLib.old/dist/src/imgui/
H A Dimgui.cpp1083 WindowRounding = 7.0f; // Radius of window corners rounding. Set to 0.0f to have rectangular windows
1123 WindowRounding = ImFloor(WindowRounding * scale_factor);
2506 WindowRounding = 0.0f;
4552 new_size.y = ImMax(new_size.y, window->TitleBarHeight() + window->MenuBarHeight() + ImMax(0.0f, g.Style.WindowRounding - 1.0f)); // Reduce artifacts with very small windows
4707 const float grip_draw_size = (float)(int)ImMax(g.FontSize * 1.35f, window->WindowRounding + 1.0f + g.FontSize * 0.2f);
4810 float rounding = window->WindowRounding;
5151 window->WindowRounding = (flags & ImGuiWindowFlags_ChildWindow) ? style.ChildRounding : ((flags & ImGuiWindowFlags_Popup) && !(flags & ImGuiWindowFlags_Modal)) ? style.PopupRounding : style.WindowRounding;
5177 const float grip_draw_size = (float)(int)ImMax(g.FontSize * 1.35f, window->WindowRounding
[all...]
H A Dimgui.h1065 ImGuiStyleVar_WindowRounding, // float WindowRounding
1238 float WindowRounding; // Radius of window corners rounding. Set to 0.0f to have rectangular windows. member in struct:ImGuiStyle
1244 float PopupRounding; // Radius of popup window corners rounding. (Note that tooltip windows use WindowRounding)
H A Dimgui_internal.h1140 float WindowRounding; // Window rounding at the time of begin. member in struct:ImGuiWindow
H A Dimgui_widgets.cpp764 window->DrawList->AddRectFilled(bb.Min, bb.Max, GetColorU32(ImGuiCol_ScrollbarBg), window->WindowRounding, window_rounding_corners);
5536 ImRect clip_rect(ImFloor(bar_rect.Min.x + 0.5f), ImFloor(bar_rect.Min.y + window->WindowBorderSize + 0.5f), ImFloor(ImMax(bar_rect.Min.x, bar_rect.Max.x - window->WindowRounding) + 0.5f), ImFloor(bar_rect.Max.y + 0.5f));
H A Dimgui_demo.cpp2839 ImGui::SliderFloat("WindowRounding", &style.WindowRounding, 0.0f, 12.0f, "%.0f");
/xsrc/external/mit/MesaLib/dist/src/imgui/
H A Dimgui.cpp1083 WindowRounding = 7.0f; // Radius of window corners rounding. Set to 0.0f to have rectangular windows
1123 WindowRounding = ImFloor(WindowRounding * scale_factor);
2506 WindowRounding = 0.0f;
4552 new_size.y = ImMax(new_size.y, window->TitleBarHeight() + window->MenuBarHeight() + ImMax(0.0f, g.Style.WindowRounding - 1.0f)); // Reduce artifacts with very small windows
4707 const float grip_draw_size = (float)(int)ImMax(g.FontSize * 1.35f, window->WindowRounding + 1.0f + g.FontSize * 0.2f);
4810 float rounding = window->WindowRounding;
5151 window->WindowRounding = (flags & ImGuiWindowFlags_ChildWindow) ? style.ChildRounding : ((flags & ImGuiWindowFlags_Popup) && !(flags & ImGuiWindowFlags_Modal)) ? style.PopupRounding : style.WindowRounding;
5177 const float grip_draw_size = (float)(int)ImMax(g.FontSize * 1.35f, window->WindowRounding
[all...]
H A Dimgui.h1065 ImGuiStyleVar_WindowRounding, // float WindowRounding
1238 float WindowRounding; // Radius of window corners rounding. Set to 0.0f to have rectangular windows. member in struct:ImGuiStyle
1244 float PopupRounding; // Radius of popup window corners rounding. (Note that tooltip windows use WindowRounding)
H A Dimgui_internal.h1140 float WindowRounding; // Window rounding at the time of begin. member in struct:ImGuiWindow
H A Dimgui_widgets.cpp764 window->DrawList->AddRectFilled(bb.Min, bb.Max, GetColorU32(ImGuiCol_ScrollbarBg), window->WindowRounding, window_rounding_corners);
5536 ImRect clip_rect(ImFloor(bar_rect.Min.x + 0.5f), ImFloor(bar_rect.Min.y + window->WindowBorderSize + 0.5f), ImFloor(ImMax(bar_rect.Min.x, bar_rect.Max.x - window->WindowRounding) + 0.5f), ImFloor(bar_rect.Max.y + 0.5f));

Completed in 82 milliseconds