Searched refs:anv_shader_bin (Results 1 - 13 of 13) sorted by relevance

/xsrc/external/mit/MesaLib.old/dist/src/intel/vulkan/
H A Danv_pipeline_cache.c33 struct anv_shader_bin *
43 struct anv_shader_bin *shader;
118 struct anv_shader_bin *shader)
127 anv_shader_bin_write_to_blob(const struct anv_shader_bin *shader,
167 static struct anv_shader_bin *
296 static struct anv_shader_bin *
312 struct anv_shader_bin *
321 struct anv_shader_bin *shader =
335 struct anv_shader_bin *bin)
352 static struct anv_shader_bin *
[all...]
H A DgenX_pipeline.c1281 get_sampler_count(const struct anv_shader_bin *bin)
1293 get_binding_table_entry_count(const struct anv_shader_bin *bin)
1301 const struct anv_shader_bin *bin)
1312 get_scratch_space(const struct anv_shader_bin *bin)
1322 const struct anv_shader_bin *vs_bin =
1409 const struct anv_shader_bin *tcs_bin =
1411 const struct anv_shader_bin *tes_bin =
1513 const struct anv_shader_bin *gs_bin =
1582 const struct anv_shader_bin *shader_bin =
1698 const struct anv_shader_bin *fs_bi
[all...]
H A Danv_private.h1050 struct anv_shader_bin *
1053 struct anv_shader_bin *
1064 struct anv_shader_bin *
1070 struct anv_shader_bin *
2691 struct anv_shader_bin { struct
2710 struct anv_shader_bin *
2721 anv_shader_bin_destroy(struct anv_device *device, struct anv_shader_bin *shader);
2724 anv_shader_bin_ref(struct anv_shader_bin *shader)
2731 anv_shader_bin_unref(struct anv_device *device, struct anv_shader_bin *shader)
2750 struct anv_shader_bin * shader
[all...]
H A Danv_pipeline.c1045 struct anv_shader_bin *bin =
1203 struct anv_shader_bin *bin =
1303 struct anv_shader_bin *bin = NULL;
H A Danv_blorp.c37 struct anv_shader_bin *bin =
72 struct anv_shader_bin *bin =
/xsrc/external/mit/MesaLib/dist/src/intel/vulkan/
H A Danv_pipeline_cache.c34 struct anv_shader_bin *
46 VK_MULTIALLOC_DECL(&ma, struct anv_shader_bin, shader, 1);
154 struct anv_shader_bin *shader)
162 anv_shader_bin_write_to_blob(const struct anv_shader_bin *shader,
212 static struct anv_shader_bin *
357 static struct anv_shader_bin *
387 struct anv_shader_bin *
396 struct anv_shader_bin *shader =
410 struct anv_shader_bin *bin)
427 static struct anv_shader_bin *
[all...]
H A DgenX_pipeline.c1714 get_sampler_count(const struct anv_shader_bin *bin)
1728 const struct anv_shader_bin *bin)
1739 get_scratch_space(const struct anv_shader_bin *bin)
1747 const struct anv_shader_bin *bin)
1768 const struct anv_shader_bin *vs_bin =
1856 const struct anv_shader_bin *tcs_bin =
1858 const struct anv_shader_bin *tes_bin =
1995 const struct anv_shader_bin *gs_bin =
2067 const struct anv_shader_bin *shader_bin =
2223 const struct anv_shader_bin *fs_bi
[all...]
H A Danv_private.h1099 struct anv_shader_bin *
1102 struct anv_shader_bin *
1114 struct anv_shader_bin *
1120 struct anv_shader_bin *
1214 struct anv_shader_bin *rt_trampoline;
1215 struct anv_shader_bin *rt_trivial_return;
3432 struct anv_shader_bin { struct
3453 struct anv_shader_bin *
3465 anv_shader_bin_destroy(struct anv_device *device, struct anv_shader_bin *shader);
3468 anv_shader_bin_ref(struct anv_shader_bin *shade
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H A Danv_pipeline.c352 struct anv_shader_bin *, shader) {
620 struct anv_shader_bin *bin;
1333 struct anv_shader_bin *bin)
1336 /* We pull the prog data and stats out of the anv_shader_bin because
1534 struct anv_shader_bin *bin =
1761 struct anv_shader_bin *bin =
1862 struct anv_shader_bin *bin = NULL;
2538 struct anv_shader_bin **shader_out,
2572 struct anv_shader_bin *bin =
2587 util_dynarray_append(&pipeline->shaders, struct anv_shader_bin *, bi
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H A DgenX_cmd_buffer.c2567 struct anv_shader_bin *shader,
2882 struct anv_shader_bin *shader,
2925 struct anv_shader_bin **shaders,
3042 const struct anv_shader_bin *shader,
3120 const struct anv_shader_bin *shader,
3352 const struct anv_shader_bin *shader = pipeline->shaders[stage];
3397 const struct anv_shader_bin *shader = pipeline->shaders[stage];
4872 const struct anv_shader_bin *cs_bin = pipeline->cs;
H A Danv_blorp.c37 struct anv_shader_bin *bin =
72 struct anv_shader_bin *bin =
/xsrc/external/mit/MesaLib/dist/docs/relnotes/
H A D13.0.1.rst103 - anv/pipeline: Put actual pointers in anv_shader_bin
H A D20.1.0.rst1000 - anv: Keep the shader stage in anv_shader_bin

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