Searched refs:cb_dirty (Results 1 - 17 of 17) sorted by relevance

/xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/nouveau/nvc0/
H A Dnvc0_context.c74 for (s = 0; s < 5 && !nvc0->cb_dirty; ++s) {
77 while (valid && !nvc0->cb_dirty) {
90 nvc0->cb_dirty = true;
108 nvc0->cb_dirty = true;
H A Dnvc0_vbo.c1014 for (s = 0; s < 5 && !nvc0->cb_dirty; ++s) {
1016 nvc0->cb_dirty = true;
1019 if (nvc0->cb_dirty) {
1022 nvc0->cb_dirty = false;
H A Dnvc0_context.h211 bool cb_dirty; member in struct:nvc0_context
H A Dnvc0_state_validate.c604 nvc0->cb_dirty = 1; /* Force cache flush for UBO. */
/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/nouveau/nv50/
H A Dnv50_context.c72 for (s = 0; s < NV50_MAX_3D_SHADER_STAGES && !nv50->cb_dirty; ++s) {
75 while (valid && !nv50->cb_dirty) {
88 nv50->cb_dirty = true;
105 nv50->cb_dirty = true;
H A Dnv50_context.h151 bool cb_dirty; member in struct:nv50_context
H A Dnv50_vbo.c822 for (s = 0; s < NV50_MAX_3D_SHADER_STAGES && !nv50->cb_dirty; ++s) {
824 nv50->cb_dirty = true;
828 if (nv50->cb_dirty) {
831 nv50->cb_dirty = false;
H A Dnv50_compute.c262 nv50->cb_dirty = 1; /* Force cache flush for UBO. */
H A Dnv50_shader_state.c101 nv50->cb_dirty = 1; /* Force cache flush for UBO. */
/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/nouveau/nvc0/
H A Dnvc0_context.c121 for (s = 0; s < 5 && !nvc0->cb_dirty; ++s) {
124 while (valid && !nvc0->cb_dirty) {
137 nvc0->cb_dirty = true;
155 nvc0->cb_dirty = true;
H A Dnvc0_context.h212 bool cb_dirty; member in struct:nvc0_context
H A Dnvc0_vbo.c1052 for (s = 0; s < 5 && !nvc0->cb_dirty; ++s) {
1054 nvc0->cb_dirty = true;
1057 if (nvc0->cb_dirty) {
1060 nvc0->cb_dirty = false;
H A Dnvc0_state_validate.c613 nvc0->cb_dirty = 1; /* Force cache flush for UBO. */
/xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/nouveau/nv50/
H A Dnv50_context.c71 for (s = 0; s < 3 && !nv50->cb_dirty; ++s) {
74 while (valid && !nv50->cb_dirty) {
87 nv50->cb_dirty = true;
H A Dnv50_context.h124 bool cb_dirty; member in struct:nv50_context
H A Dnv50_vbo.c803 for (s = 0; s < 3 && !nv50->cb_dirty; ++s) {
805 nv50->cb_dirty = true;
809 if (nv50->cb_dirty) {
812 nv50->cb_dirty = false;
H A Dnv50_shader_state.c101 nv50->cb_dirty = 1; /* Force cache flush for UBO. */

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