Searched refs:depthFormat (Results 1 - 6 of 6) sorted by relevance

/xsrc/external/mit/mesa-demos/dist/src/demos/
H A Dshadowtex.c406 GLenum depthFormat; /* GL_DEPTH_COMPONENT or GL_DEPTH_STENCIL_EXT */ local in function:RenderShadowMap
424 depthFormat = GL_DEPTH_STENCIL_EXT;
428 depthFormat = GL_DEPTH_COMPONENT;
441 glTexImage2D(GL_TEXTURE_2D, 0, depthFormat,
443 depthFormat, depthType, NULL);
484 depthFormat, depthType, depth);
492 glCopyTexImage2D(GL_TEXTURE_2D, 0, depthFormat,
/xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/swr/rasterizer/core/core/
H A Drasterizer_impl.h483 if (pState->depthFormat == R24_UNORM_X8_TYPELESS)
487 else if (pState->depthFormat == R16_UNORM)
493 SWR_ASSERT(pState->depthFormat == R32_FLOAT);
H A Dstate.h1111 SWR_FORMAT depthFormat; // @llvm_enum member in struct:SWR_RASTSTATE
H A Dapi.cpp1027 switch (pState->state.rastState.depthFormat)
/xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/swr/
H A Dswr_state.cpp1194 rastState->depthFormat = swr_resource(zb->texture)->swr.format;
/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/swr/
H A Dswr_state.cpp1342 rastState->depthFormat = swr_resource(zb->texture)->swr.format;

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