Searched refs:depth_mode (Results 1 - 6 of 6) sorted by relevance

/xsrc/external/mit/MesaLib.old/dist/src/mesa/state_tracker/
H A Dst_sampler_view.c399 GLenum depth_mode = stObj->base.DepthMode; local in function:get_texture_format_swizzle
413 depth_mode = GL_RED;
416 depth_mode,
/xsrc/external/mit/MesaLib/dist/src/mesa/state_tracker/
H A Dst_sampler_view.c437 GLenum depth_mode = stObj->base.Attrib.DepthMode; local in function:get_texture_format_swizzle
451 depth_mode = GL_RED;
454 depth_mode,
/xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/llvmpipe/
H A Dlp_state_fs.c336 unsigned depth_mode; local in function:generate_fs_loop
362 depth_mode = LATE_DEPTH_TEST | LATE_DEPTH_WRITE;
364 depth_mode = EARLY_DEPTH_TEST | LATE_DEPTH_WRITE;
367 depth_mode = EARLY_DEPTH_TEST | EARLY_DEPTH_WRITE;
370 depth_mode = LATE_DEPTH_TEST | LATE_DEPTH_WRITE;
377 depth_mode &= ~(LATE_DEPTH_WRITE | EARLY_DEPTH_WRITE);
380 depth_mode = 0;
429 if (!(depth_mode & EARLY_DEPTH_TEST) && !simple_shader)
435 if (depth_mode & EARLY_DEPTH_TEST) {
459 if (depth_mode
[all...]
/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/llvmpipe/
H A Dlp_state_fs.c613 unsigned depth_mode; local in function:generate_fs_loop
631 depth_mode = EARLY_DEPTH_TEST | EARLY_DEPTH_WRITE;
634 depth_mode = LATE_DEPTH_TEST | LATE_DEPTH_WRITE;
648 depth_mode = LATE_DEPTH_TEST | LATE_DEPTH_WRITE;
650 depth_mode = EARLY_DEPTH_TEST | LATE_DEPTH_WRITE;
653 depth_mode = EARLY_DEPTH_TEST | EARLY_DEPTH_WRITE;
656 depth_mode = LATE_DEPTH_TEST | LATE_DEPTH_WRITE;
663 depth_mode &= ~(LATE_DEPTH_WRITE | EARLY_DEPTH_WRITE);
666 depth_mode = 0;
755 if (!(depth_mode
[all...]
/xsrc/external/mit/MesaLib.old/dist/src/mesa/drivers/dri/i965/
H A Dbrw_wm_surface_state.c344 GLenum depth_mode = t->DepthMode; local in function:brw_get_texture_swizzle
353 depth_mode = GL_RED;
356 switch (depth_mode) {
/xsrc/external/mit/MesaLib/dist/src/mesa/drivers/dri/i965/
H A Dbrw_wm_surface_state.c341 GLenum depth_mode = t->Attrib.DepthMode; local in function:brw_get_texture_swizzle
350 depth_mode = GL_RED;
353 switch (depth_mode) {

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