Searched refs:eng3d (Results 1 - 25 of 60) sorted by relevance

123

/xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/nouveau/nv30/
H A Dnv30_screen.h32 struct nouveau_object *eng3d; member in struct:nv30_screen
H A Dnv30_screen.c54 struct nouveau_object *eng3d = screen->eng3d; local in function:nv30_screen_get_param
60 return (eng3d->oclass >= NV40_3D_CLASS) ? 4 : 1;
107 return eng3d->oclass == NV35_3D_CLASS || eng3d->oclass >= NV40_3D_CLASS;
115 return (eng3d->oclass >= NV40_3D_CLASS) ? 1 : 0;
282 struct nouveau_object *eng3d = screen->eng3d; local in function:nv30_screen_get_paramf
292 return (eng3d->oclass >= NV40_3D_CLASS) ? 16.0 : 8.0;
311 struct nouveau_object *eng3d local in function:nv30_screen_get_shader_param
[all...]
H A Dnv30_clear.c86 if (nv30->screen->eng3d->oclass < NV40_3D_CLASS) {
111 struct nouveau_object *eng3d = nv30->screen->eng3d; local in function:nv30_clear_render_target
142 if (eng3d->oclass < NV40_3D_CLASS)
171 struct nouveau_object *eng3d = nv30->screen->eng3d; local in function:nv30_clear_depth_stencil
206 if (eng3d->oclass < NV40_3D_CLASS) {
H A Dnv30_fragprog.c69 struct nouveau_object *eng3d = nv30->screen->eng3d; local in function:nv30_fragprog_validate
75 _nvfx_fragprog_translate(eng3d->oclass, fp);
121 if (eng3d->oclass < NV40_3D_CLASS) {
H A Dnv30_vertprog.c58 struct nouveau_object *eng3d = nv30->screen->eng3d; local in function:nv30_vertprog_validate
80 vp->translated = _nvfx_vertprog_translate(eng3d->oclass, vp);
106 if (eng3d->oclass < NV40_3D_CLASS) {
149 if (eng3d->oclass < NV40_3D_CLASS) {
208 if (eng3d->oclass < NV40_3D_CLASS) {
H A Dnv30_texture.c131 struct nouveau_object *eng3d = nv30_context(pipe)->screen->eng3d; local in function:nv30_sampler_state_create
152 if (eng3d->oclass >= NV40_3D_CLASS) {
223 struct nouveau_object *eng3d = nv30_context(pipe)->screen->eng3d; local in function:nv30_sampler_view_create
288 if (eng3d->oclass >= NV40_3D_CLASS) {
H A Dnv30_state.c42 struct nouveau_object *eng3d = nv30_context(pipe)->screen->eng3d; local in function:nv30_blend_state_create
87 if (eng3d->oclass >= NV40_3D_CLASS) {
100 if (eng3d->oclass < NV40_3D_CLASS) {
214 struct nouveau_object *eng3d = nv30_context(pipe)->screen->eng3d; local in function:nv30_zsa_state_create
227 if (eng3d->oclass == NV35_3D_CLASS || eng3d->oclass >= NV40_3D_CLASS) {
H A Dnv30_fragtex.c37 struct nouveau_object *eng3d = nv30->screen->eng3d; local in function:nv30_fragtex_validate
70 if (eng3d->oclass >= NV40_3D_CLASS) {
H A Dnv30_query.c277 struct nouveau_object *eng3d = nv30_context(pipe)->screen->eng3d; local in function:nv30_query_init
285 if (eng3d->oclass >= NV40_3D_CLASS)
/xsrc/external/mit/MesaLib.old/dist/src/mesa/drivers/dri/nouveau/
H A Dnv04_context.h35 struct nouveau_object *eng3d; member in struct:nv04_context
H A Dnv04_context.c65 fahrenheit = hw->eng3d;
67 if (fahrenheit != nctx->eng3d) {
70 nctx->eng3d = fahrenheit;
91 PUSH_DATA (push, hw->eng3d->handle);
131 nouveau_object_del(&nctx->hw.eng3d);
175 &hw->eng3d);
H A Dnouveau_context.h55 struct nouveau_object *eng3d; member in struct:nouveau_hw_state
100 (to_nouveau_context(ctx)->hw.eng3d)
H A Dnv04_render.c169 struct nouveau_object *eng3d = nv04_context_engine(ctx); local in function:swtnl_start
179 if (eng3d->oclass == NV04_MULTITEX_TRIANGLE_CLASS)
206 struct nouveau_object *eng3d = to_nv04_context(ctx)->eng3d; \
209 int multi = (eng3d->oclass == NV04_MULTITEX_TRIANGLE_CLASS); \
/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/nouveau/nv30/
H A Dnv30_screen.h32 struct nouveau_object *eng3d; member in struct:nv30_screen
H A Dnv30_screen.c54 struct nouveau_object *eng3d = screen->eng3d; local in function:nv30_screen_get_param
60 return (eng3d->oclass >= NV40_3D_CLASS) ? 4 : 1;
107 return eng3d->oclass == NV35_3D_CLASS || eng3d->oclass >= NV40_3D_CLASS;
119 return (eng3d->oclass >= NV40_3D_CLASS) ? 1 : 0;
289 struct nouveau_object *eng3d = screen->eng3d; local in function:nv30_screen_get_paramf
299 return (eng3d->oclass >= NV40_3D_CLASS) ? 16.0 : 8.0;
318 struct nouveau_object *eng3d local in function:nv30_screen_get_shader_param
[all...]
H A Dnv30_clear.c86 if (nv30->screen->eng3d->oclass < NV40_3D_CLASS) {
111 struct nouveau_object *eng3d = nv30->screen->eng3d; local in function:nv30_clear_render_target
142 if (eng3d->oclass < NV40_3D_CLASS)
171 struct nouveau_object *eng3d = nv30->screen->eng3d; local in function:nv30_clear_depth_stencil
206 if (eng3d->oclass < NV40_3D_CLASS) {
H A Dnv30_fragprog.c69 struct nouveau_object *eng3d = nv30->screen->eng3d; local in function:nv30_fragprog_validate
75 _nvfx_fragprog_translate(eng3d->oclass, fp);
121 if (eng3d->oclass < NV40_3D_CLASS) {
H A Dnv30_vertprog.c58 struct nouveau_object *eng3d = nv30->screen->eng3d; local in function:nv30_vertprog_validate
80 vp->translated = _nvfx_vertprog_translate(eng3d->oclass, vp);
106 if (eng3d->oclass < NV40_3D_CLASS) {
149 if (eng3d->oclass < NV40_3D_CLASS) {
208 if (eng3d->oclass < NV40_3D_CLASS) {
H A Dnv30_texture.c131 struct nouveau_object *eng3d = nv30_context(pipe)->screen->eng3d; local in function:nv30_sampler_state_create
152 if (eng3d->oclass >= NV40_3D_CLASS) {
223 struct nouveau_object *eng3d = nv30_context(pipe)->screen->eng3d; local in function:nv30_sampler_view_create
289 if (eng3d->oclass >= NV40_3D_CLASS) {
H A Dnv30_state.c42 struct nouveau_object *eng3d = nv30_context(pipe)->screen->eng3d; local in function:nv30_blend_state_create
87 if (eng3d->oclass >= NV40_3D_CLASS) {
100 if (eng3d->oclass < NV40_3D_CLASS) {
214 struct nouveau_object *eng3d = nv30_context(pipe)->screen->eng3d; local in function:nv30_zsa_state_create
227 if (eng3d->oclass == NV35_3D_CLASS || eng3d->oclass >= NV40_3D_CLASS) {
H A Dnv30_fragtex.c37 struct nouveau_object *eng3d = nv30->screen->eng3d; local in function:nv30_fragtex_validate
70 if (eng3d->oclass >= NV40_3D_CLASS) {
/xsrc/external/mit/MesaLib/dist/src/mesa/drivers/dri/nouveau/
H A Dnv04_context.h35 struct nouveau_object *eng3d; member in struct:nv04_context
H A Dnv04_context.c66 fahrenheit = hw->eng3d;
68 if (fahrenheit != nctx->eng3d) {
71 nctx->eng3d = fahrenheit;
92 PUSH_DATA (push, hw->eng3d->handle);
132 nouveau_object_del(&nctx->hw.eng3d);
176 &hw->eng3d);
H A Dnouveau_context.h55 struct nouveau_object *eng3d; member in struct:nouveau_hw_state
100 (to_nouveau_context(ctx)->hw.eng3d)
H A Dnv04_render.c169 struct nouveau_object *eng3d = nv04_context_engine(ctx); local in function:swtnl_start
179 if (eng3d->oclass == NV04_MULTITEX_TRIANGLE_CLASS)
206 struct nouveau_object *eng3d = to_nv04_context(ctx)->eng3d; \
209 int multi = (eng3d->oclass == NV04_MULTITEX_TRIANGLE_CLASS); \

Completed in 29 milliseconds

123