Searched refs:extra_shader_outputs (Results 1 - 8 of 8) sorted by relevance

/xsrc/external/mit/MesaLib/dist/src/gallium/auxiliary/draw/
H A Ddraw_context.c609 n = draw->extra_shader_outputs.num;
611 assert(n < ARRAY_SIZE(draw->extra_shader_outputs.semantic_name));
613 draw->extra_shader_outputs.semantic_name[n] = semantic_name;
614 draw->extra_shader_outputs.semantic_index[n] = semantic_index;
615 draw->extra_shader_outputs.slot[n] = num_outputs + n;
616 draw->extra_shader_outputs.num++;
618 return draw->extra_shader_outputs.slot[n];
629 draw->extra_shader_outputs.num = 0;
703 for (i = 0; i < draw->extra_shader_outputs.num; i++) {
704 if (draw->extra_shader_outputs
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H A Ddraw_pipe_flatshade.c248 for (j = 0; j < draw->extra_shader_outputs.num; j++) {
251 draw->extra_shader_outputs.semantic_name[j],
252 draw->extra_shader_outputs.semantic_index[j]);
H A Ddraw_private.h397 } extra_shader_outputs; member in struct:draw_context
H A Ddraw_pipe_clip.c871 for (j = 0; j < draw->extra_shader_outputs.num; j++) {
874 draw->extra_shader_outputs.semantic_name[j],
875 draw->extra_shader_outputs.semantic_index[j]);
/xsrc/external/mit/MesaLib.old/dist/src/gallium/auxiliary/draw/
H A Ddraw_context.c556 n = draw->extra_shader_outputs.num;
558 assert(n < ARRAY_SIZE(draw->extra_shader_outputs.semantic_name));
560 draw->extra_shader_outputs.semantic_name[n] = semantic_name;
561 draw->extra_shader_outputs.semantic_index[n] = semantic_index;
562 draw->extra_shader_outputs.slot[n] = num_outputs + n;
563 draw->extra_shader_outputs.num++;
565 return draw->extra_shader_outputs.slot[n];
576 draw->extra_shader_outputs.num = 0;
648 for (i = 0; i < draw->extra_shader_outputs.num; i++) {
649 if (draw->extra_shader_outputs
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H A Ddraw_pipe_flatshade.c248 for (j = 0; j < draw->extra_shader_outputs.num; j++) {
251 draw->extra_shader_outputs.semantic_name[j],
252 draw->extra_shader_outputs.semantic_index[j]);
H A Ddraw_private.h321 } extra_shader_outputs; member in struct:draw_context
H A Ddraw_pipe_clip.c860 for (j = 0; j < draw->extra_shader_outputs.num; j++) {
863 draw->extra_shader_outputs.semantic_name[j],
864 draw->extra_shader_outputs.semantic_index[j]);

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