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  /xsrc/external/mit/MesaLib/dist/src/gallium/drivers/svga/
svga_pipe_gs.c 44 struct svga_geometry_shader *gs = CALLOC_STRUCT(svga_geometry_shader); local
46 if (!gs)
51 gs->base.tokens = tgsi_dup_tokens(templ->tokens);
55 tgsi_scan_shader(gs->base.tokens, &gs->base.info);
57 gs->draw_shader = draw_create_geometry_shader(svga->swtnl.draw, templ);
59 gs->base.id = svga->debug.shader_id++;
61 gs->generic_outputs = svga_get_generic_outputs_mask(&gs->base.info);
65 gs->base.stream_output = svga_create_stream_output(svga, &gs->base
77 struct svga_geometry_shader *gs = (struct svga_geometry_shader *)shader; local
89 struct svga_geometry_shader *gs = (struct svga_geometry_shader *)shader; local
    [all...]
svga_state_gs.c 53 const struct svga_geometry_shader *gs,
57 return svga_tgsi_vgpu10_translate(svga, &gs->base, key,
67 struct svga_geometry_shader *gs,
74 variant = translate_geometry_program(svga, gs, key);
82 FREE((void *) gs->base.tokens);
83 gs->base.tokens = dummy;
84 variant = translate_geometry_program(svga, gs, key);
105 struct svga_geometry_shader *gs = svga->curr.gs; local
112 svga_init_shader_key_common(svga, PIPE_SHADER_GEOMETRY, &gs->base, key)
145 struct svga_geometry_shader *gs = svga->curr.gs; local
    [all...]
svga_state_tgsi_transform.c 43 * Bind a new GS. This updates the derived current gs state, not the
44 * user-specified GS state.
48 struct svga_geometry_shader *gs)
50 svga->curr.gs = gs;
239 struct svga_geometry_shader *gs = NULL; local
251 key.gs.writes_psize = 1;
252 key.gs.sprite_coord_enable = svga->curr.rast->templ.sprite_coord_enable;
254 key.gs.sprite_origin_upper_left
418 struct svga_geometry_shader *gs = svga->curr.user_gs; \/* current gs *\/ local
    [all...]
  /xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/svga/
svga_pipe_gs.c 44 struct svga_geometry_shader *gs = CALLOC_STRUCT(svga_geometry_shader); local
46 if (!gs)
51 gs->base.tokens = tgsi_dup_tokens(templ->tokens);
55 tgsi_scan_shader(gs->base.tokens, &gs->base.info);
57 gs->draw_shader = draw_create_geometry_shader(svga->swtnl.draw, templ);
59 gs->base.id = svga->debug.shader_id++;
61 gs->generic_outputs = svga_get_generic_outputs_mask(&gs->base.info);
65 gs->base.stream_output = svga_create_stream_output(svga, &gs->base
77 struct svga_geometry_shader *gs = (struct svga_geometry_shader *)shader; local
89 struct svga_geometry_shader *gs = (struct svga_geometry_shader *)shader; local
    [all...]
svga_state_gs.c 53 const struct svga_geometry_shader *gs,
57 return svga_tgsi_vgpu10_translate(svga, &gs->base, key,
67 struct svga_geometry_shader *gs,
74 variant = translate_geometry_program(svga, gs, key);
82 FREE((void *) gs->base.tokens);
83 gs->base.tokens = dummy;
84 variant = translate_geometry_program(svga, gs, key);
105 struct svga_geometry_shader *gs = svga->curr.gs; local
114 memcpy(key->generic_remap_table, gs->generic_remap_table
136 struct svga_geometry_shader *gs = svga->curr.gs; local
    [all...]
svga_state_tgsi_transform.c 40 * Bind a new GS. This updates the derived current gs state, not the
41 * user-specified GS state.
45 struct svga_geometry_shader *gs)
47 svga->curr.gs = gs;
71 struct svga_geometry_shader *gs = NULL; local
83 key.gs.writes_psize = 1;
84 key.gs.sprite_coord_enable = svga->curr.rast->templ.sprite_coord_enable;
86 key.gs.sprite_origin_upper_left
241 struct svga_geometry_shader *gs = svga->curr.user_gs; \/* current gs *\/ local
    [all...]
  /xsrc/external/mit/MesaLib/dist/src/gallium/auxiliary/draw/
draw_gs_tmp.h 1 #define FUNC_VARS struct draw_geometry_shader *gs, \
13 const boolean last_vertex_last = !gs->draw->rasterizer->flatshade_first; \
19 debug_assert(!"unexpected primitive type in GS"); \
26 #define POINT(i0) gs_point(gs,i0)
27 #define LINE(flags,i0,i1) gs_line(gs,i0,i1)
28 #define TRIANGLE(flags,i0,i1,i2) gs_tri(gs,i0,i1,i2)
29 #define LINE_ADJ(flags,i0,i1,i2,i3) gs_line_adj(gs,i0,i1,i2,i3)
30 #define TRIANGLE_ADJ(flags,i0,i1,i2,i3,i4,i5) gs_tri_adj(gs,i0,i1,i2,i3,i4,i5)
draw_gs.c 164 debug_printf("VS/GS signature mismatch!\n");
265 debug_printf("VS/GS signature mismatch!\n");
578 /* we allocate exactly one extra vertex per primitive to allow the GS to emit
697 debug_printf("GS finished\n");
712 draw->gs.tgsi.sampler,
713 draw->gs.tgsi.image,
714 draw->gs.tgsi.buffer);
723 draw->gs.tgsi.machine = tgsi_exec_machine_create(PIPE_SHADER_GEOMETRY);
726 draw->gs.tgsi.machine->Primitives[i] = align_malloc(
728 draw->gs.tgsi.machine->PrimitiveOffsets[i] = align_malloc
762 struct draw_geometry_shader *gs; local
    [all...]
  /xsrc/external/mit/MesaLib/dist/src/gallium/drivers/llvmpipe/
lp_state_gs.c 83 llvmpipe_bind_gs_state(struct pipe_context *pipe, void *gs)
87 llvmpipe->gs = (struct lp_geometry_shader *)gs;
90 (llvmpipe->gs ? llvmpipe->gs->dgs : NULL));
97 llvmpipe_delete_gs_state(struct pipe_context *pipe, void *gs)
102 (struct lp_geometry_shader *)gs;
  /xsrc/external/mit/MesaLib.old/dist/src/gallium/auxiliary/draw/
draw_gs_tmp.h 1 #define FUNC_VARS struct draw_geometry_shader *gs, \
13 const boolean last_vertex_last = !gs->draw->rasterizer->flatshade_first; \
20 debug_assert(!"unexpected primitive type in GS"); \
27 #define POINT(i0) gs_point(gs,i0)
28 #define LINE(flags,i0,i1) gs_line(gs,i0,i1)
29 #define TRIANGLE(flags,i0,i1,i2) gs_tri(gs,i0,i1,i2)
30 #define LINE_ADJ(flags,i0,i1,i2,i3) gs_line_adj(gs,i0,i1,i2,i3)
31 #define TRIANGLE_ADJ(flags,i0,i1,i2,i3,i4,i5) gs_tri_adj(gs,i0,i1,i2,i3,i4,i5)
draw_gs.c 158 debug_printf("VS/GS signature mismatch!\n");
282 debug_printf("VS/GS signature mismatch!\n");
587 /* we allocate exactly one extra vertex per primitive to allow the GS to emit
707 debug_printf("GS finished\n");
722 draw->gs.tgsi.sampler,
723 draw->gs.tgsi.image,
724 draw->gs.tgsi.buffer);
733 draw->gs.tgsi.machine = tgsi_exec_machine_create(PIPE_SHADER_GEOMETRY);
736 draw->gs.tgsi.machine->Primitives[i] = align_malloc(
738 draw->gs.tgsi.machine->PrimitiveOffsets[i] = align_malloc
772 struct draw_geometry_shader *gs; local
    [all...]
  /xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/llvmpipe/
lp_state_gs.c 80 llvmpipe_bind_gs_state(struct pipe_context *pipe, void *gs)
84 llvmpipe->gs = (struct lp_geometry_shader *)gs;
87 (llvmpipe->gs ? llvmpipe->gs->dgs : NULL));
94 llvmpipe_delete_gs_state(struct pipe_context *pipe, void *gs)
99 (struct lp_geometry_shader *)gs;
lp_draw_arrays.c 118 if (lp->gs && lp->gs->no_tokens) {
122 draw_vs_attach_so(lp->vs, &lp->gs->stream_output);
142 if (lp->gs && lp->gs->no_tokens) {
  /xsrc/external/mit/MesaLib/dist/src/mesa/drivers/dri/i965/
gfx6_clip_state.c 47 if (brw->gs.base.prog_data) {
49 return brw_gs_prog_data(brw->gs.base.prog_data)->output_topology ==
71 if (brw->gs.base.prog_data) {
73 return brw_gs_prog_data(brw->gs.base.prog_data)->output_topology ==
brw_gs_surface_state.c 32 /* Creates a new GS constant buffer reflecting the current GS program's
33 * constants, if needed by the GS program.
41 struct brw_stage_state *stage_state = &brw->gs.base;
51 const struct brw_stage_prog_data *prog_data = brw->gs.base.prog_data;
79 struct brw_stage_prog_data *prog_data = brw->gs.base.prog_data;
81 brw_upload_ubo_surfaces(brw, prog, &brw->gs.base, prog_data);
102 brw_upload_image_surfaces(brw, gp, &brw->gs.base,
103 brw->gs.base.prog_data);
gfx6_sampler_state.c 43 OUT_BATCH(brw->gs.base.sampler_offset); /* GS */
  /xsrc/external/mit/MesaLib.old/dist/src/mesa/drivers/dri/i965/
gen6_clip_state.c 47 if (brw->gs.base.prog_data) {
49 return brw_gs_prog_data(brw->gs.base.prog_data)->output_topology ==
71 if (brw->gs.base.prog_data) {
73 return brw_gs_prog_data(brw->gs.base.prog_data)->output_topology ==
brw_gs_surface_state.c 32 /* Creates a new GS constant buffer reflecting the current GS program's
33 * constants, if needed by the GS program.
41 struct brw_stage_state *stage_state = &brw->gs.base;
51 const struct brw_stage_prog_data *prog_data = brw->gs.base.prog_data;
79 struct brw_stage_prog_data *prog_data = brw->gs.base.prog_data;
81 brw_upload_ubo_surfaces(brw, prog, &brw->gs.base, prog_data);
102 brw_upload_image_surfaces(brw, gp, &brw->gs.base,
103 brw->gs.base.prog_data);
gen6_sampler_state.c 43 OUT_BATCH(brw->gs.base.sampler_offset); /* GS */
  /xsrc/external/mit/MesaLib/dist/src/gallium/drivers/freedreno/a6xx/
fd6_program.h 45 struct ir3_shader_variant *gs; member in struct:fd6_program_state
72 if (state->gs)
73 return state->gs;
  /xsrc/external/mit/MesaLib/dist/src/gallium/drivers/freedreno/ir3/
ir3_cache.h 42 struct ir3_shader_state *vs, *hs, *ds, *gs, *fs; // 5 pointers member in struct:ir3_cache_key
63 struct ir3_shader_variant *ds, struct ir3_shader_variant *gs,
  /xsrc/external/mit/MesaLib/dist/src/broadcom/compiler/
v3d_nir_lower_io.c 63 } gs; member in struct:v3d_nir_lower_io_state
164 nir_load_var(b, state->gs.output_offset_var) : NULL;
187 nir_ssa_def *header = nir_load_var(b, state->gs.header_var);
215 nir_store_var(b, state->gs.header_var, header, 0x1);
248 uint32_t vertex_data_size = state->gs.output_vertex_data_size;
254 nir_store_var(b, state->gs.header_var, nir_imm_int(b, header), 0x1);
264 nir_ssa_def *header = nir_load_var(b, state->gs.header_var);
265 nir_ssa_def *header_offset = nir_load_var(b, state->gs.header_offset_var);
266 nir_ssa_def *output_offset = nir_load_var(b, state->gs.output_offset_var);
277 nir_imm_int(b, state->gs.output_vertex_data_size))
    [all...]
  /xsrc/external/mit/MesaLib/dist/src/gallium/frontends/d3d10umd/
Draw.cpp 67 Shader *gs = pDevice->bound_empty_gs; local
71 if (!gs->output_resolved) {
72 for (unsigned i = 0; i < gs->state.stream_output.num_outputs; ++i) {
74 ShaderFindOutputMapping(vs, gs->state.stream_output.output[i].register_index);
75 if (mapping != gs->state.stream_output.output[i].register_index) {
76 gs->state.stream_output.output[i].register_index = mapping;
81 pipe->delete_gs_state(pipe, gs->handle);
82 gs->handle = pipe->create_gs_state(pipe, &gs->state);
84 gs->output_resolved = TRUE
    [all...]
  /xsrc/external/mit/MesaLib/dist/src/gallium/drivers/d3d12/
d3d12_gs_variant.cpp 59 struct d3d12_shader_selector *gs; local
71 nir->info.gs.input_primitive = GL_POINTS;
72 nir->info.gs.output_primitive = GL_POINTS;
73 nir->info.gs.vertices_in = 1;
74 nir->info.gs.vertices_out = 1;
75 nir->info.gs.invocations = 1;
76 nir->info.gs.active_stream_mask = 1;
117 gs = d3d12_create_shader(ctx, PIPE_SHADER_GEOMETRY, &templ);
119 return gs;
160 nir->info.gs.input_primitive = GL_TRIANGLES
457 d3d12_shader_selector *gs = NULL; local
483 d3d12_shader_selector *gs = create_geometry_shader_variant(ctx, key); local
    [all...]
d3d12_compiler.cpp 355 struct d3d12_shader_selector *gs = ctx->gfx_stages[PIPE_SHADER_GEOMETRY]; local
357 if (gs != NULL && !gs->is_gs_variant) {
358 /* There is an user GS; Check if it outputs points with PSIZE */
359 return (gs->initial->info.gs.output_primitive == GL_POINTS &&
360 gs->initial->info.outputs_written & VARYING_BIT_PSIZ);
362 /* No user GS; check if we are drawing wide points */
389 struct d3d12_shader_selector *gs = sel_ctx->ctx->gfx_stages[PIPE_SHADER_GEOMETRY]; local
390 struct d3d12_shader_selector *last_vertex_stage = gs && !gs->is_gs_variant ? gs : vs
521 d3d12_shader_selector *gs = ctx->gfx_stages[PIPE_SHADER_GEOMETRY]; local
    [all...]

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