Searched refs:hShader (Results 1 - 3 of 3) sorted by relevance

/xsrc/external/mit/MesaLib/dist/src/gallium/frontends/d3d10umd/
H A DShader.h58 DestroyShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader);
72 D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader,
75 void APIENTRY VsSetShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader);
88 D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader,
91 void APIENTRY GsSetShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader);
111 D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader,
120 D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader,
122 void APIENTRY PsSetShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader);
H A DShader.cpp294 D3D10DDI_HSHADER hShader) // IN
299 Shader *pShader = CastShader(hShader);
540 D3D10DDI_HSHADER hShader, // IN
547 Shader *pShader = CastShader(hShader);
573 D3D10DDI_HSHADER hShader) // IN
579 Shader *pShader = CastShader(hShader);
580 void *state = CastPipeShader(hShader);
676 D3D10DDI_HSHADER hShader, // IN
683 Shader *pShader = CastShader(hShader);
708 D3D10DDI_HSHADER hShader) // I
293 DestroyShader(D3D10DDI_HDEVICE hDevice,D3D10DDI_HSHADER hShader) argument
538 CreateVertexShader(D3D10DDI_HDEVICE hDevice,__in_ecount (pShaderCode[1])const UINT * pCode,D3D10DDI_HSHADER hShader,D3D10DDI_HRTSHADER hRTShader,__in const D3D10DDIARG_STAGE_IO_SIGNATURES * pSignatures) argument
572 VsSetShader(D3D10DDI_HDEVICE hDevice,D3D10DDI_HSHADER hShader) argument
674 CreateGeometryShader(D3D10DDI_HDEVICE hDevice,__in_ecount (pShaderCode[1])const UINT * pShaderCode,D3D10DDI_HSHADER hShader,D3D10DDI_HRTSHADER hRTShader,__in const D3D10DDIARG_STAGE_IO_SIGNATURES * pSignatures) argument
707 GsSetShader(D3D10DDI_HDEVICE hDevice,D3D10DDI_HSHADER hShader) argument
834 CreateGeometryShaderWithStreamOutput(D3D10DDI_HDEVICE hDevice,__in const D3D10DDIARG_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT * pData,D3D10DDI_HSHADER hShader,D3D10DDI_HRTSHADER hRTShader,__in const D3D10DDIARG_STAGE_IO_SIGNATURES * pSignatures) argument
990 CreatePixelShader(D3D10DDI_HDEVICE hDevice,__in_ecount (pShaderCode[1])const UINT * pShaderCode,D3D10DDI_HSHADER hShader,D3D10DDI_HRTSHADER hRTShader,__in const D3D10DDIARG_STAGE_IO_SIGNATURES * pSignatures) argument
1025 PsSetShader(D3D10DDI_HDEVICE hDevice,D3D10DDI_HSHADER hShader) argument
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H A DState.h308 CastShader(D3D10DDI_HSHADER hShader) argument
310 return static_cast<Shader *>(hShader.pDrvPrivate);
315 CastPipeShader(D3D10DDI_HSHADER hShader) argument
317 Shader *pShader = static_cast<Shader *>(hShader.pDrvPrivate);

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