Searched refs:hShader (Results 1 - 3 of 3) sorted by relevance
| /xsrc/external/mit/MesaLib/dist/src/gallium/frontends/d3d10umd/ |
| H A D | Shader.h | 58 DestroyShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader); 72 D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader, 75 void APIENTRY VsSetShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader); 88 D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader, 91 void APIENTRY GsSetShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader); 111 D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader, 120 D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader, 122 void APIENTRY PsSetShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader);
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| H A D | Shader.cpp | 294 D3D10DDI_HSHADER hShader) // IN 299 Shader *pShader = CastShader(hShader); 540 D3D10DDI_HSHADER hShader, // IN 547 Shader *pShader = CastShader(hShader); 573 D3D10DDI_HSHADER hShader) // IN 579 Shader *pShader = CastShader(hShader); 580 void *state = CastPipeShader(hShader); 676 D3D10DDI_HSHADER hShader, // IN 683 Shader *pShader = CastShader(hShader); 708 D3D10DDI_HSHADER hShader) // I 293 DestroyShader(D3D10DDI_HDEVICE hDevice,D3D10DDI_HSHADER hShader) argument 538 CreateVertexShader(D3D10DDI_HDEVICE hDevice,__in_ecount (pShaderCode[1])const UINT * pCode,D3D10DDI_HSHADER hShader,D3D10DDI_HRTSHADER hRTShader,__in const D3D10DDIARG_STAGE_IO_SIGNATURES * pSignatures) argument 572 VsSetShader(D3D10DDI_HDEVICE hDevice,D3D10DDI_HSHADER hShader) argument 674 CreateGeometryShader(D3D10DDI_HDEVICE hDevice,__in_ecount (pShaderCode[1])const UINT * pShaderCode,D3D10DDI_HSHADER hShader,D3D10DDI_HRTSHADER hRTShader,__in const D3D10DDIARG_STAGE_IO_SIGNATURES * pSignatures) argument 707 GsSetShader(D3D10DDI_HDEVICE hDevice,D3D10DDI_HSHADER hShader) argument 834 CreateGeometryShaderWithStreamOutput(D3D10DDI_HDEVICE hDevice,__in const D3D10DDIARG_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT * pData,D3D10DDI_HSHADER hShader,D3D10DDI_HRTSHADER hRTShader,__in const D3D10DDIARG_STAGE_IO_SIGNATURES * pSignatures) argument 990 CreatePixelShader(D3D10DDI_HDEVICE hDevice,__in_ecount (pShaderCode[1])const UINT * pShaderCode,D3D10DDI_HSHADER hShader,D3D10DDI_HRTSHADER hRTShader,__in const D3D10DDIARG_STAGE_IO_SIGNATURES * pSignatures) argument 1025 PsSetShader(D3D10DDI_HDEVICE hDevice,D3D10DDI_HSHADER hShader) argument [all...] |
| H A D | State.h | 308 CastShader(D3D10DDI_HSHADER hShader) argument 310 return static_cast<Shader *>(hShader.pDrvPrivate); 315 CastPipeShader(D3D10DDI_HSHADER hShader) argument 317 Shader *pShader = static_cast<Shader *>(hShader.pDrvPrivate);
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