Searched refs:indexing (Results 1 - 25 of 50) sorted by relevance

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/xsrc/external/mit/MesaLib/dist/src/gallium/auxiliary/tgsi/
H A Dtgsi_dynamic_indexing.c28 * This utility transforms the shader to support dynamic array indexing
100 * indexing of constant buffers / samplers from the shader.
282 boolean indexing = FALSE; local in function:dIndexing_inst
294 if (indexing)
295 assert("More than one src has dynamic indexing");
303 indexing = TRUE;
307 if (!indexing) {
313 * TGSI utility to remove dynamic array indexing for constant buffers and
/xsrc/external/mit/MesaLib/dist/docs/relnotes/
H A D10.5.9.rst33 Allow constant-index-expression sampler array indexing with GLSL-ES <
113 - glsl: Allow dynamic sampler array indexing with GLSL ES < 3.00
118 - glsl: validate sampler array indexing for 'constant-index-expression'
H A D10.3.5.rst46 - i965: Handle nested uniform array indexing
H A D10.4.4.rst68 - st/osmesa: Fix osbuffer->textures indexing
H A D18.0.3.rst68 - radeonsi/gfx9: workaround for INTERP with indirect indexing
H A D7.4.rst45 - Fixed a GLSL array indexing bug
H A D11.2.1.rst72 - glsl: Lower variable indexing of system value arrays unconditionally.
H A D10.6.2.rst40 Allow constant-index-expression sampler array indexing with GLSL-ES <
136 - glsl: Allow dynamic sampler array indexing with GLSL ES < 3.00
141 - glsl: validate sampler array indexing for 'constant-index-expression'
H A D17.2.4.rst45 - cherry-ignore: radv: Don't use vgpr indexing for outputs on GFX9.
H A D17.2.5.rst58 - radv: Don't use vgpr indexing for outputs on GFX9.
H A D19.0.6.rst102 - freedreno/ir3: dynamic UBO indexing vs 64b pointers
H A D7.5.rst74 - Fixed gl_TextureMatrix[i][j] array indexing bug in GLSL compiler.
H A D19.0.4.rst146 - radv: enable descriptor indexing capabilities
191 - radv: apply the indexing workaround for atomic buffer operations on
H A D10.3.1.rst37 ES3-CTS.shaders.indexing.vector_subscript.vec3_static_loop_subscript_write_direct_read_vertex
H A D20.0.2.rst49 - amd/llvm: Fix divergent descriptor indexing. (v3)
H A D20.1.6.rst93 - spirv: Don't emit RMW for vector indexing in shared or global
H A D21.0.1.rst114 - lavapipe: fix push descriptor set indexing
H A D7.8.2.rst94 - Fix instruction indexing bugs. `Bug
H A D7.10.3.rst121 - vbo: check array indexes to prevent negative indexing
183 indexing
H A D11.0.8.rst61 - r600g: fix geom shader input indirect indexing.
H A D19.3.3.rst121 - anv: Don't over-advertise descriptor indexing features
H A D20.3.4.rst55 - spirv: Don't remove variables used by resource indexing intrinsics
H A D9.1.3.rst188 - glsl: Fix array indexing when constant folding built-in functions.
H A D12.0.4.rst193 - radeonsi: fix FP64 UBO loads with indirect uniform block indexing
/xsrc/external/mit/MesaLib/dist/docs/drivers/
H A Dvc4.rst135 * Avoid non-constant GLSL array indexing
150 indexing.
152 Note that if you do variable indexing within a bounded loop that Mesa
153 can unroll, that can actually count as constant indexing.

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