Searched refs:int_t (Results 1 - 4 of 4) sorted by relevance

/xsrc/external/mit/MesaLib/dist/src/compiler/glsl/
H A Dlower_vertex_id.cpp86 const glsl_type *const int_t = glsl_type::int_type; local in function:lower_vertex_id_visitor::visit
89 VertexID = new(mem_ctx) ir_variable(int_t, "__VertexID",
93 gl_VertexID = new(mem_ctx) ir_variable(int_t, "gl_VertexIDMESA",
103 gl_BaseVertex = new(mem_ctx) ir_variable(int_t, "gl_BaseVertex",
H A Dbuiltin_variables.cpp526 const glsl_type * const int_t; member in class:__anon505b80a70110::builtin_variable_generator
546 bool_t(glsl_type::bool_type), int_t(glsl_type::int_type),
1029 add_uniform(int_t, GLSL_PRECISION_LOW, "gl_NumSamples");
1130 add_system_value(SYSTEM_VALUE_VERTEX_ID, int_t, GLSL_PRECISION_HIGH,
1134 add_system_value(SYSTEM_VALUE_BASE_VERTEX, int_t, "gl_BaseVertex");
1135 add_system_value(SYSTEM_VALUE_BASE_INSTANCE, int_t, "gl_BaseInstance");
1136 add_system_value(SYSTEM_VALUE_DRAW_ID, int_t, "gl_DrawID");
1139 add_system_value(SYSTEM_VALUE_INSTANCE_ID, int_t, GLSL_PRECISION_HIGH,
1143 add_system_value(SYSTEM_VALUE_INSTANCE_ID, int_t, "gl_InstanceIDARB");
1147 add_system_value(SYSTEM_VALUE_INSTANCE_ID, int_t, GLSL_PRECISION_HIG
[all...]
/xsrc/external/mit/MesaLib.old/dist/src/compiler/glsl/
H A Dlower_vertex_id.cpp86 const glsl_type *const int_t = glsl_type::int_type; local in function:lower_vertex_id_visitor::visit
89 VertexID = new(mem_ctx) ir_variable(int_t, "__VertexID",
93 gl_VertexID = new(mem_ctx) ir_variable(int_t, "gl_VertexIDMESA",
103 gl_BaseVertex = new(mem_ctx) ir_variable(int_t, "gl_BaseVertex",
H A Dbuiltin_variables.cpp440 const glsl_type * const int_t; member in class:__anonc328bf340110::builtin_variable_generator
460 bool_t(glsl_type::bool_type), int_t(glsl_type::int_type),
930 add_uniform(int_t, "gl_NumSamples");
1028 add_system_value(SYSTEM_VALUE_VERTEX_ID, int_t, "gl_VertexID");
1030 add_system_value(SYSTEM_VALUE_BASE_VERTEX, int_t, "gl_BaseVertex");
1031 add_system_value(SYSTEM_VALUE_BASE_INSTANCE, int_t, "gl_BaseInstance");
1032 add_system_value(SYSTEM_VALUE_DRAW_ID, int_t, "gl_DrawID");
1035 add_system_value(SYSTEM_VALUE_INSTANCE_ID, int_t, "gl_InstanceIDARB");
1038 add_system_value(SYSTEM_VALUE_INSTANCE_ID, int_t, "gl_InstanceID");
1040 add_system_value(SYSTEM_VALUE_BASE_VERTEX, int_t, "gl_BaseVertexAR
[all...]

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