Searched refs:int_t (Results 1 - 4 of 4) sorted by relevance
| /xsrc/external/mit/MesaLib/dist/src/compiler/glsl/ |
| H A D | lower_vertex_id.cpp | 86 const glsl_type *const int_t = glsl_type::int_type; local in function:lower_vertex_id_visitor::visit 89 VertexID = new(mem_ctx) ir_variable(int_t, "__VertexID", 93 gl_VertexID = new(mem_ctx) ir_variable(int_t, "gl_VertexIDMESA", 103 gl_BaseVertex = new(mem_ctx) ir_variable(int_t, "gl_BaseVertex",
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| H A D | builtin_variables.cpp | 526 const glsl_type * const int_t; member in class:__anon505b80a70110::builtin_variable_generator 546 bool_t(glsl_type::bool_type), int_t(glsl_type::int_type), 1029 add_uniform(int_t, GLSL_PRECISION_LOW, "gl_NumSamples"); 1130 add_system_value(SYSTEM_VALUE_VERTEX_ID, int_t, GLSL_PRECISION_HIGH, 1134 add_system_value(SYSTEM_VALUE_BASE_VERTEX, int_t, "gl_BaseVertex"); 1135 add_system_value(SYSTEM_VALUE_BASE_INSTANCE, int_t, "gl_BaseInstance"); 1136 add_system_value(SYSTEM_VALUE_DRAW_ID, int_t, "gl_DrawID"); 1139 add_system_value(SYSTEM_VALUE_INSTANCE_ID, int_t, GLSL_PRECISION_HIGH, 1143 add_system_value(SYSTEM_VALUE_INSTANCE_ID, int_t, "gl_InstanceIDARB"); 1147 add_system_value(SYSTEM_VALUE_INSTANCE_ID, int_t, GLSL_PRECISION_HIG [all...] |
| /xsrc/external/mit/MesaLib.old/dist/src/compiler/glsl/ |
| H A D | lower_vertex_id.cpp | 86 const glsl_type *const int_t = glsl_type::int_type; local in function:lower_vertex_id_visitor::visit 89 VertexID = new(mem_ctx) ir_variable(int_t, "__VertexID", 93 gl_VertexID = new(mem_ctx) ir_variable(int_t, "gl_VertexIDMESA", 103 gl_BaseVertex = new(mem_ctx) ir_variable(int_t, "gl_BaseVertex",
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| H A D | builtin_variables.cpp | 440 const glsl_type * const int_t; member in class:__anonc328bf340110::builtin_variable_generator 460 bool_t(glsl_type::bool_type), int_t(glsl_type::int_type), 930 add_uniform(int_t, "gl_NumSamples"); 1028 add_system_value(SYSTEM_VALUE_VERTEX_ID, int_t, "gl_VertexID"); 1030 add_system_value(SYSTEM_VALUE_BASE_VERTEX, int_t, "gl_BaseVertex"); 1031 add_system_value(SYSTEM_VALUE_BASE_INSTANCE, int_t, "gl_BaseInstance"); 1032 add_system_value(SYSTEM_VALUE_DRAW_ID, int_t, "gl_DrawID"); 1035 add_system_value(SYSTEM_VALUE_INSTANCE_ID, int_t, "gl_InstanceIDARB"); 1038 add_system_value(SYSTEM_VALUE_INSTANCE_ID, int_t, "gl_InstanceID"); 1040 add_system_value(SYSTEM_VALUE_BASE_VERTEX, int_t, "gl_BaseVertexAR [all...] |
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