Searched refs:num_ssbo_blocks (Results 1 - 7 of 7) sorted by relevance

/xsrc/external/mit/MesaLib/dist/src/compiler/glsl/
H A Dgl_nir_link_uniform_blocks.c596 unsigned num_ssbo_blocks = 0; local in function:gl_nir_link_uniform_blocks
606 &ssbo_blocks, &num_ssbo_blocks,
633 ralloc_array(linked, struct gl_uniform_block *, num_ssbo_blocks);
635 for (unsigned i = 0; i < num_ssbo_blocks; i++) {
640 linked->Program->nir->info.num_ssbos = num_ssbo_blocks;
641 linked->Program->info.num_ssbos = num_ssbo_blocks;
H A Dlinker.h63 unsigned *num_ssbo_blocks);
H A Dlink_uniform_blocks.cpp405 unsigned *num_ssbo_blocks)
453 *num_ssbo_blocks += aoa_size;
461 (*num_ssbo_blocks)++;
473 create_buffer_blocks(mem_ctx, ctx, prog, ssbo_blocks, *num_ssbo_blocks,
398 link_uniform_blocks(void * mem_ctx,struct gl_context * ctx,struct gl_shader_program * prog,struct gl_linked_shader * shader,struct gl_uniform_block ** ubo_blocks,unsigned * num_ubo_blocks,struct gl_uniform_block ** ssbo_blocks,unsigned * num_ssbo_blocks) argument
H A Dlinker.cpp2419 unsigned num_ssbo_blocks = 0; local in function:link_intrastage_shaders
2584 &num_ubo_blocks, &ssbo_blocks, &num_ssbo_blocks);
2596 if (num_ssbo_blocks > max_shader_storage_blocks) {
2599 num_ssbo_blocks, max_shader_storage_blocks);
2619 ralloc_array(linked, gl_uniform_block *, num_ssbo_blocks);
2621 for (unsigned i = 0; i < num_ssbo_blocks; i++) {
2624 linked->Program->info.num_ssbos = num_ssbo_blocks;
/xsrc/external/mit/MesaLib.old/dist/src/compiler/glsl/
H A Dlinker.h63 unsigned *num_ssbo_blocks);
H A Dlink_uniform_blocks.cpp405 unsigned *num_ssbo_blocks)
452 *num_ssbo_blocks += aoa_size;
460 (*num_ssbo_blocks)++;
472 create_buffer_blocks(mem_ctx, ctx, prog, ssbo_blocks, *num_ssbo_blocks,
398 link_uniform_blocks(void * mem_ctx,struct gl_context * ctx,struct gl_shader_program * prog,struct gl_linked_shader * shader,struct gl_uniform_block ** ubo_blocks,unsigned * num_ubo_blocks,struct gl_uniform_block ** ssbo_blocks,unsigned * num_ssbo_blocks) argument
H A Dlinker.cpp2342 unsigned num_ssbo_blocks = 0; local in function:link_intrastage_shaders
2501 &num_ubo_blocks, &ssbo_blocks, &num_ssbo_blocks);
2519 ralloc_array(linked, gl_uniform_block *, num_ssbo_blocks);
2521 for (unsigned i = 0; i < num_ssbo_blocks; i++) {
2524 linked->Program->info.num_ssbos = num_ssbo_blocks;

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