Searched refs:num_ubo_blocks (Results 1 - 7 of 7) sorted by relevance
| /xsrc/external/mit/MesaLib/dist/src/compiler/glsl/ |
| H A D | gl_nir_link_uniform_blocks.c | 594 unsigned num_ubo_blocks = 0; local in function:gl_nir_link_uniform_blocks 602 &ubo_blocks, &num_ubo_blocks, 617 ralloc_array(linked, struct gl_uniform_block *, num_ubo_blocks); 619 linked->Program->sh.NumUniformBlocks = num_ubo_blocks; 620 for (unsigned i = 0; i < num_ubo_blocks; i++) { 628 linked->Program->nir->info.num_ubos = num_ubo_blocks; 629 linked->Program->info.num_ubos = num_ubo_blocks; 639 /* See previous comment on num_ubo_blocks */
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| H A D | linker.h | 61 unsigned *num_ubo_blocks,
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| H A D | link_uniform_blocks.cpp | 403 unsigned *num_ubo_blocks, 456 *num_ubo_blocks += aoa_size; 464 (*num_ubo_blocks)++; 471 create_buffer_blocks(mem_ctx, ctx, prog, ubo_blocks, *num_ubo_blocks, 398 link_uniform_blocks(void * mem_ctx,struct gl_context * ctx,struct gl_shader_program * prog,struct gl_linked_shader * shader,struct gl_uniform_block ** ubo_blocks,unsigned * num_ubo_blocks,struct gl_uniform_block ** ssbo_blocks,unsigned * num_ssbo_blocks) argument
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| H A D | linker.cpp | 2418 unsigned num_ubo_blocks = 0; local in function:link_intrastage_shaders 2584 &num_ubo_blocks, &ssbo_blocks, &num_ssbo_blocks); 2588 if (num_ubo_blocks > max_uniform_blocks) { 2591 num_ubo_blocks, max_uniform_blocks); 2609 ralloc_array(linked, gl_uniform_block *, num_ubo_blocks); 2611 for (unsigned i = 0; i < num_ubo_blocks; i++) { 2614 linked->Program->sh.NumUniformBlocks = num_ubo_blocks; 2615 linked->Program->info.num_ubos = num_ubo_blocks;
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| /xsrc/external/mit/MesaLib.old/dist/src/compiler/glsl/ |
| H A D | linker.h | 61 unsigned *num_ubo_blocks,
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| H A D | link_uniform_blocks.cpp | 403 unsigned *num_ubo_blocks, 455 *num_ubo_blocks += aoa_size; 463 (*num_ubo_blocks)++; 470 create_buffer_blocks(mem_ctx, ctx, prog, ubo_blocks, *num_ubo_blocks, 398 link_uniform_blocks(void * mem_ctx,struct gl_context * ctx,struct gl_shader_program * prog,struct gl_linked_shader * shader,struct gl_uniform_block ** ubo_blocks,unsigned * num_ubo_blocks,struct gl_uniform_block ** ssbo_blocks,unsigned * num_ssbo_blocks) argument
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| H A D | linker.cpp | 2341 unsigned num_ubo_blocks = 0; local in function:link_intrastage_shaders 2501 &num_ubo_blocks, &ssbo_blocks, &num_ssbo_blocks); 2510 ralloc_array(linked, gl_uniform_block *, num_ubo_blocks); 2512 for (unsigned i = 0; i < num_ubo_blocks; i++) { 2515 linked->Program->info.num_ubos = num_ubo_blocks;
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