Searched refs:num_ubo_blocks (Results 1 - 7 of 7) sorted by relevance

/xsrc/external/mit/MesaLib/dist/src/compiler/glsl/
H A Dgl_nir_link_uniform_blocks.c594 unsigned num_ubo_blocks = 0; local in function:gl_nir_link_uniform_blocks
602 &ubo_blocks, &num_ubo_blocks,
617 ralloc_array(linked, struct gl_uniform_block *, num_ubo_blocks);
619 linked->Program->sh.NumUniformBlocks = num_ubo_blocks;
620 for (unsigned i = 0; i < num_ubo_blocks; i++) {
628 linked->Program->nir->info.num_ubos = num_ubo_blocks;
629 linked->Program->info.num_ubos = num_ubo_blocks;
639 /* See previous comment on num_ubo_blocks */
H A Dlinker.h61 unsigned *num_ubo_blocks,
H A Dlink_uniform_blocks.cpp403 unsigned *num_ubo_blocks,
456 *num_ubo_blocks += aoa_size;
464 (*num_ubo_blocks)++;
471 create_buffer_blocks(mem_ctx, ctx, prog, ubo_blocks, *num_ubo_blocks,
398 link_uniform_blocks(void * mem_ctx,struct gl_context * ctx,struct gl_shader_program * prog,struct gl_linked_shader * shader,struct gl_uniform_block ** ubo_blocks,unsigned * num_ubo_blocks,struct gl_uniform_block ** ssbo_blocks,unsigned * num_ssbo_blocks) argument
H A Dlinker.cpp2418 unsigned num_ubo_blocks = 0; local in function:link_intrastage_shaders
2584 &num_ubo_blocks, &ssbo_blocks, &num_ssbo_blocks);
2588 if (num_ubo_blocks > max_uniform_blocks) {
2591 num_ubo_blocks, max_uniform_blocks);
2609 ralloc_array(linked, gl_uniform_block *, num_ubo_blocks);
2611 for (unsigned i = 0; i < num_ubo_blocks; i++) {
2614 linked->Program->sh.NumUniformBlocks = num_ubo_blocks;
2615 linked->Program->info.num_ubos = num_ubo_blocks;
/xsrc/external/mit/MesaLib.old/dist/src/compiler/glsl/
H A Dlinker.h61 unsigned *num_ubo_blocks,
H A Dlink_uniform_blocks.cpp403 unsigned *num_ubo_blocks,
455 *num_ubo_blocks += aoa_size;
463 (*num_ubo_blocks)++;
470 create_buffer_blocks(mem_ctx, ctx, prog, ubo_blocks, *num_ubo_blocks,
398 link_uniform_blocks(void * mem_ctx,struct gl_context * ctx,struct gl_shader_program * prog,struct gl_linked_shader * shader,struct gl_uniform_block ** ubo_blocks,unsigned * num_ubo_blocks,struct gl_uniform_block ** ssbo_blocks,unsigned * num_ssbo_blocks) argument
H A Dlinker.cpp2341 unsigned num_ubo_blocks = 0; local in function:link_intrastage_shaders
2501 &num_ubo_blocks, &ssbo_blocks, &num_ssbo_blocks);
2510 ralloc_array(linked, gl_uniform_block *, num_ubo_blocks);
2512 for (unsigned i = 0; i < num_ubo_blocks; i++) {
2515 linked->Program->info.num_ubos = num_ubo_blocks;

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