Searched refs:oneOverArea (Results 1 - 4 of 4) sorted by relevance

/xsrc/external/mit/MesaLib.old/dist/src/mesa/swrast/
H A Ds_tritemp.h141 GLfloat oneOverArea; local in function:NAME
238 /* compute area, oneOverArea and perform backface culling */
248 oneOverArea = 1.0F / area;
251 span.facing = oneOverArea * bf > 0.0F;
334 scan_from_left_to_right = (oneOverArea < 0.0F);
343 span.attrStepX[VARYING_SLOT_POS][2] = oneOverArea * (eMaj_dz * eBot.dy - eMaj.dy * eBot_dz);
351 span.attrStepY[VARYING_SLOT_POS][2] = oneOverArea * (eMaj.dx * eBot_dz - eMaj_dz * eBot.dx);
372 span.attrStepX[VARYING_SLOT_COL0][0] = oneOverArea * (eMaj_dr * eBot.dy - eMaj.dy * eBot_dr);
373 span.attrStepY[VARYING_SLOT_COL0][0] = oneOverArea * (eMaj.dx * eBot_dr - eMaj_dr * eBot.dx);
374 span.attrStepX[VARYING_SLOT_COL0][1] = oneOverArea * (eMaj_d
[all...]
/xsrc/external/mit/MesaLib/dist/src/mesa/swrast/
H A Ds_tritemp.h142 GLfloat oneOverArea; local in function:NAME
239 /* compute area, oneOverArea and perform backface culling */
249 oneOverArea = 1.0F / area;
252 span.facing = oneOverArea * bf > 0.0F;
335 scan_from_left_to_right = (oneOverArea < 0.0F);
344 span.attrStepX[VARYING_SLOT_POS][2] = oneOverArea * (eMaj_dz * eBot.dy - eMaj.dy * eBot_dz);
352 span.attrStepY[VARYING_SLOT_POS][2] = oneOverArea * (eMaj.dx * eBot_dz - eMaj_dz * eBot.dx);
373 span.attrStepX[VARYING_SLOT_COL0][0] = oneOverArea * (eMaj_dr * eBot.dy - eMaj.dy * eBot_dr);
374 span.attrStepY[VARYING_SLOT_COL0][0] = oneOverArea * (eMaj.dx * eBot_dr - eMaj_dr * eBot.dx);
375 span.attrStepX[VARYING_SLOT_COL0][1] = oneOverArea * (eMaj_d
[all...]
/xsrc/external/mit/MesaLib.old/dist/src/mesa/swrast_setup/
H A Dss_tritmp.h144 const GLfloat oneOverArea = 1.0F / cc; local in function:TAG
145 const GLfloat dzdx = fabsf((ey * fz - ez * fy) * oneOverArea);
146 const GLfloat dzdy = fabsf((ez * fx - ex * fz) * oneOverArea);
/xsrc/external/mit/MesaLib/dist/src/mesa/swrast_setup/
H A Dss_tritmp.h144 const GLfloat oneOverArea = 1.0F / cc; local in function:TAG
145 const GLfloat dzdx = fabsf((ey * fz - ez * fy) * oneOverArea);
146 const GLfloat dzdy = fabsf((ez * fx - ex * fz) * oneOverArea);

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