Searched refs:shadows (Results 1 - 19 of 19) sorted by relevance

/xsrc/external/mit/mesa-demos/dist/src/demos/
H A Dfire.c126 static short shadows; variable in typeref:typename:short
323 printstring(GLUT_BITMAP_TIMES_ROMAN_24, "s - Toggle shadows");
468 if (shadows) {
593 shadows = !shadows;
728 shadows = 1;
H A Dfbo_firecube.c239 static short shadows; variable in typeref:typename:short
422 printstring(GLUT_BITMAP_TIMES_ROMAN_24, "s - Toggle shadows");
519 if (shadows) {
633 shadows = !shadows;
771 shadows = 1;
/xsrc/external/mit/MesaLib/dist/docs/relnotes/
H A D19.2.5.rst34 - HSW. Tropico 6 and SuperTuxKart have shadows flickering
H A D17.2.5.rst37 - Rust shadows(?) flash random colours
H A D10.0.5.rst51 [r600g] HyperZ broken on RV630 (Cogs shadows are broken)
H A D10.6.2.rst36 Flickering shadows in unreleased title trace
H A D11.2.2.rst35 Glitches with soft shadows and MSAA in Knights of the Old Republic 2
H A D11.0.0.rst94 Flickering shadows in unreleased title trace
H A D17.3.0.rst177 - Rust shadows(?) flash random colours
H A D12.0.0.rst102 Glitches with soft shadows and MSAA in Knights of the Old Republic 2
H A D18.0.0.rst105 - Rust shadows(?) flash random colours
H A D19.3.0.rst60 - Shadow of Mordor has randomly dancing black shadows on Talion's face
68 - HSW. Tropico 6 and SuperTuxKart have shadows flickering
H A D20.0.0.rst162 - Shadow of Mordor has randomly dancing black shadows on Talion's face
176 - HSW. Tropico 6 and SuperTuxKart have shadows flickering
H A D19.0.0.rst197 - [ANV] The Witcher 3 shadows flickering
H A D19.1.0.rst126 - [ANV] The Witcher 3 shadows flickering
H A D20.2.0.rst2341 - pan/midgard: Fix old style shadows
H A D20.3.0.rst349 - v3dv/pipeline: set 16bit return_size for shadows always
/xsrc/external/mit/ctwm/dist/
H A DCHANGES.md1338 makes it so the shadows are inversed for title pixmaps when focus is
1680 contrast of the clear and dark shadows can be tuned via the
1688 defaults new colors are allocated for shadows, but you can specify
/xsrc/external/mit/ctwm/dist/doc/manual/
H A Dctwm.1.adoc526 By defaults new colors are allocated for shadows when a 3D look is used,
1326 This variable indicates that menus should not have drop shadows drawn behind
1896 This makes it so the shadows are inversed for title pixmaps when focus is lost.

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