Searched refs:si_update_shaders (Results 1 - 5 of 5) sorted by relevance

/xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/radeonsi/
H A Dsi_state.h535 bool si_update_shaders(struct si_context *sctx);
H A Dsi_state_draw.c1307 * draw_vbo recursively, and before si_update_shaders, which uses
1367 if (sctx->do_update_shaders && !si_update_shaders(sctx))
H A Dsi_state_shaders.c3333 bool si_update_shaders(struct si_context *sctx) function in typeref:typename:bool
/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/radeonsi/
H A Dsi_state_draw.cpp109 static bool si_update_shaders(struct si_context *sctx) function in typeref:typename:bool
2237 * draw_vbo recursively, and before si_update_shaders, which uses
2323 if (unlikely(!(si_update_shaders<GFX_VERSION, HAS_TESS, HAS_GS, NGG>(sctx)))) {
2328 /* si_update_shaders can clear the ngg_culling in the shader key if the shader compilation
2339 * This must be done after si_update_shaders because si_update_shaders can
2345 /* Graphics shader descriptors must be uploaded after si_update_shaders because
/xsrc/external/mit/MesaLib/dist/docs/relnotes/
H A D21.3.0.rst2676 - radeonsi: make si_update_shaders a C++ template in si_state_draw.cpp
2679 - radeonsi: move DB_SHADER_CONTROL update for PS out of si_update_shaders
2680 - radeonsi: move flat shading VRS enablement out of si_update_shaders

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