Searched refs:total_components (Results 1 - 6 of 6) sorted by relevance

/xsrc/external/mit/MesaLib/dist/src/compiler/nir/
H A Dnir_opt_vectorize.c195 unsigned total_components = alu1_components + alu2_components; local in function:instr_try_combine
197 if (total_components > 4)
201 assert(total_components == 2);
211 total_components, alu1->dest.dest.ssa.bit_size, NULL);
212 new_alu->dest.write_mask = (1 << total_components) - 1;
235 for (unsigned j = 0; j < total_components; j++) {
240 nir_ssa_def *def = nir_build_imm(&b, total_components, bit_size, value);
243 for (unsigned j = 0; j < total_components; j++)
/xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/etnaviv/
H A Detnaviv_shader.c163 uint32_t total_components = 0; local in function:etna_link_shaders
171 etna_bitarray_set(component_use, 2, total_components, varying->use[comp]);
172 total_components += 1;
177 VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM(align(total_components, 2));
/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/etnaviv/
H A Detnaviv_shader.c226 uint32_t total_components = 0; local in function:etna_link_shaders
234 etna_bitarray_set(component_use, 2, total_components, varying->use[comp]);
235 total_components += 1;
240 VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM(align(total_components, 2));
/xsrc/external/mit/MesaLib/dist/src/compiler/glsl/tests/
H A Dset_uniform_initializer_tests.cpp116 const unsigned total_components = MAX2(17, (data_components local in function:establish_uniform_storage
118 const unsigned red_zone_components = total_components - data_components;
135 rzalloc_array(prog, union gl_constant_value, total_components);
/xsrc/external/mit/MesaLib.old/dist/src/compiler/glsl/tests/
H A Dset_uniform_initializer_tests.cpp109 const unsigned total_components = MAX2(17, (data_components local in function:establish_uniform_storage
111 const unsigned red_zone_components = total_components - data_components;
128 rzalloc_array(prog, union gl_constant_value, total_components);
/xsrc/external/mit/MesaLib/dist/src/gallium/frontends/d3d10umd/
H A DShader.cpp845 int total_components[PIPE_MAX_SO_BUFFERS] = {0}; local in function:CreateGeometryShaderWithStreamOutput
892 total_components[pOutputStreamDecl->OutputSlot];
896 total_components[pOutputStreamDecl->OutputSlot] += num_components;
905 pShader->state.stream_output.stride[i] = total_components[i];

Completed in 8 milliseconds