| /xsrc/external/mit/mesa-demos/dist/src/slang/ |
| vstest.txt | 15 attribute vec4 Attribute1; 16 attribute vec4 Attribute2; 17 attribute vec4 Attribute3; 31 gl_FrontColor = vec4 (1.0);
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| /xsrc/external/mit/MesaLib/dist/src/intel/compiler/ |
| brw_eu_util.c | 58 dst = vec4(dst); 59 src = vec4(src); 111 dst = vec4(dst);
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| brw_clip_unfilled.c | 82 brw_MUL(p, vec4(brw_null_reg()), brw_swizzle(e, BRW_SWIZZLE_YZXW), 84 brw_MAC(p, vec4(e), negate(brw_swizzle(e, BRW_SWIZZLE_ZXYW)), 88 brw_MUL(p, c->reg.dir, c->reg.dir, vec4(e));
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| brw_clip_line.c | 194 brw_DP4(p, vec4(c->reg.dp0), deref_4f(vtx0, hpos_offset), c->reg.plane_equation); 195 brw_DP4(p, vec4(c->reg.dp1), deref_4f(vtx1, hpos_offset), c->reg.plane_equation);
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| brw_clip_util.c | 167 brw_MUL(p, vec4(brw_null_reg()), deref_4f(v1_ptr, delta), t0); 185 /* t_nopersp = vec4(v1.xy, dest.xy) */ 193 /* t_nopersp = vec4(v1.xy, dest.xy) - v0.xyxy */ 276 vec4(brw_null_reg()),
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| /xsrc/external/mit/MesaLib.old/dist/src/intel/compiler/ |
| brw_eu_util.c | 58 dst = vec4(dst); 59 src = vec4(src); 111 dst = vec4(dst);
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| brw_clip_unfilled.c | 82 brw_MUL(p, vec4(brw_null_reg()), brw_swizzle(e, BRW_SWIZZLE_YZXW), 84 brw_MAC(p, vec4(e), negate(brw_swizzle(e, BRW_SWIZZLE_ZXYW)), 88 brw_MUL(p, c->reg.dir, c->reg.dir, vec4(e));
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| brw_clip_line.c | 194 brw_DP4(p, vec4(c->reg.dp0), deref_4f(vtx0, hpos_offset), c->reg.plane_equation); 195 brw_DP4(p, vec4(c->reg.dp1), deref_4f(vtx1, hpos_offset), c->reg.plane_equation);
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| brw_clip_util.c | 167 brw_MUL(p, vec4(brw_null_reg()), deref_4f(v1_ptr, delta), t0); 185 /* t_nopersp = vec4(v1.xy, dest.xy) */ 193 /* t_nopersp = vec4(v1.xy, dest.xy) - v0.xyxy */ 276 vec4(brw_null_reg()),
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| /xsrc/external/mit/MesaLib/dist/src/amd/compiler/tests/ |
| test_isel.cpp | 33 layout(location = 0) in vec4 in_color; 34 layout(location = 0) out vec4 out_color; 40 layout(location = 0) in vec4 in_color; 41 layout(location = 0) out vec4 out_color; 149 vec4 res[4];
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| /xsrc/external/mit/mesa-demos/dist/src/glsl/ |
| gsraytrace.cpp | 84 "uniform vec4 backgroundColor; \n" 87 "in vec4 pos; \n" 88 "in vec4 orig_t; \n" 89 "in vec4 dir_idx; \n" 90 "in vec4 uv_state; \n" 103 "out vec4 orig_t1; \n" 104 "out vec4 dir_idx1; \n" 105 "out vec4 uv_state1; \n" 270 "uniform vec4 backgroundColor; \n" 316 "in vec4 orig_t1[1]; \n 544 struct vec4 struct 550 vec4(float a, float b, float c, float d) : x(a), y(b), z(c), w(d) {} function in struct:vec4 [all...] |
| /xsrc/external/mit/MesaLib/dist/src/mesa/state_tracker/ |
| st_nir_builtins.c | 99 const struct glsl_type *vec4 = glsl_vec4_type(); local 116 in = nir_variable_create(b.shader, nir_var_shader_in, vec4, var_name);
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| /xsrc/external/mit/MesaLib/dist/src/panfrost/midgard/ |
| mir_promote_uniforms.c | 106 unsigned vec4; local 107 BITSET_FOREACH_SET(vec4, block->uses, MAX_UBO_QWORDS) { 115 .offset = (vec4 * 16) + (offs * 4) 122 BITSET_SET(block->pushed, vec4);
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| /xsrc/external/mit/MesaLib.old/dist/src/mesa/state_tracker/ |
| st_nir_builtins.c | 111 const struct glsl_type *vec4 = glsl_vec4_type(); local 128 in = nir_variable_create(b.shader, nir_var_shader_in, vec4, var_name);
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| /xsrc/external/mit/MesaLib/dist/src/amd/vulkan/ |
| radv_meta_blit.c | 41 const struct glsl_type *vec4 = glsl_vec4_type(); local 44 nir_variable *pos_out = nir_variable_create(b.shader, nir_var_shader_out, vec4, "gl_Position"); 47 nir_variable *tex_pos_out = nir_variable_create(b.shader, nir_var_shader_out, vec4, "v_tex_pos"); 84 const struct glsl_type *vec4 = glsl_vec4_type(); local 88 nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, vec4, "v_tex_pos"); 99 glsl_sampler_type(tex_dim, false, tex_dim != GLSL_SAMPLER_DIM_3D, glsl_get_base_type(vec4)); 122 nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, vec4, "f_color"); 132 const struct glsl_type *vec4 = glsl_vec4_type(); local 136 nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, vec4, "v_tex_pos"); 147 glsl_sampler_type(tex_dim, false, tex_dim != GLSL_SAMPLER_DIM_3D, glsl_get_base_type(vec4)); 180 const struct glsl_type *vec4 = glsl_vec4_type(); local [all...] |
| radv_meta_blit2d.c | 426 const struct glsl_type *vec4 = glsl_vec4_type(); local 430 nir_variable *pos_out = nir_variable_create(b.shader, nir_var_shader_out, vec4, "gl_Position"); 563 const struct glsl_type *vec4 = glsl_vec4_type(); local 570 nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, vec4, "f_color"); 586 const struct glsl_type *vec4 = glsl_vec4_type(); local 593 nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, vec4, "f_color"); 609 const struct glsl_type *vec4 = glsl_vec4_type(); local 616 nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, vec4, "f_color");
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| radv_meta_resolve_fs.c | 36 const struct glsl_type *vec4 = glsl_vec4_type(); local 39 nir_variable *pos_out = nir_variable_create(b.shader, nir_var_shader_out, vec4, "gl_Position"); 51 const struct glsl_type *vec4 = glsl_vec4_type(); local 62 nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, vec4, "f_color"); 328 const struct glsl_type *vec4 = glsl_vec4_type(); local 340 nir_variable *fs_out = nir_variable_create(b.shader, nir_var_shader_out, vec4, "f_out");
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| /xsrc/external/mit/MesaLib.old/dist/src/amd/vulkan/ |
| radv_meta_blit.c | 44 const struct glsl_type *vec4 = glsl_vec4_type(); local 51 vec4, "gl_Position"); 55 vec4, "v_tex_pos"); 113 const struct glsl_type *vec4 = glsl_vec4_type(); local 122 vec4, "v_tex_pos"); 135 glsl_get_base_type(vec4)); 160 vec4, "f_color"); 171 const struct glsl_type *vec4 = glsl_vec4_type(); local 180 vec4, "v_tex_pos"); 193 glsl_get_base_type(vec4)); 229 const struct glsl_type *vec4 = glsl_vec4_type(); local [all...] |
| radv_meta_resolve_fs.c | 37 const struct glsl_type *vec4 = glsl_vec4_type(); local 44 vec4, "gl_Position"); 59 const struct glsl_type *vec4 = glsl_vec4_type(); local 78 vec4, "f_color");
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| radv_meta_blit2d.c | 423 const struct glsl_type *vec4 = glsl_vec4_type(); local 431 vec4, "gl_Position"); 599 const struct glsl_type *vec4 = glsl_vec4_type(); local 611 vec4, "f_color"); 628 const struct glsl_type *vec4 = glsl_vec4_type(); local 640 vec4, "f_color"); 657 const struct glsl_type *vec4 = glsl_vec4_type(); local 669 vec4, "f_color");
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| /xsrc/external/mit/MesaLib/dist/src/gallium/drivers/vc4/ |
| vc4_blit.c | 205 const struct glsl_type *vec4 = glsl_vec4_type(); local 207 vec4, "pos"); 210 vec4, "gl_Position"); 251 const struct glsl_type *vec4 = glsl_vec4_type(); local 255 vec4, "f_color"); 259 vec4, "pos");
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| /xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/vc4/ |
| vc4_blit.c | 204 const struct glsl_type *vec4 = glsl_vec4_type(); local 206 vec4, "pos"); 209 vec4, "gl_Position"); 251 const struct glsl_type *vec4 = glsl_vec4_type(); local 255 vec4, "f_color"); 259 vec4, "pos");
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| /xsrc/external/mit/MesaLib/dist/src/gallium/drivers/v3d/ |
| v3d_blit.c | 587 const struct glsl_type *vec4 = glsl_vec4_type(); local 590 vec4, "pos"); 594 vec4, "gl_Position"); 639 const struct glsl_type *vec4 = glsl_vec4_type(); local 645 vec4, "f_color"); 649 nir_variable_create(b.shader, nir_var_shader_in, vec4, "pos");
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| /xsrc/external/mit/MesaLib/dist/docs/_extra/specs/ |
| MESA_shader_debug.spec | 171 void printMESA(const vec4 value) 221 1 45 333 "all (lessThanEqual (fragColor, vec4 (1.0)))"
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| /xsrc/external/mit/MesaLib.old/dist/docs/specs/ |
| MESA_shader_debug.spec | 171 void printMESA(const vec4 value) 221 1 45 333 "all (lessThanEqual (fragColor, vec4 (1.0)))"
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