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  /xsrc/external/mit/mesa-demos/dist/src/slang/
vstest.txt 15 attribute vec4 Attribute1;
16 attribute vec4 Attribute2;
17 attribute vec4 Attribute3;
31 gl_FrontColor = vec4 (1.0);
  /xsrc/external/mit/MesaLib/dist/src/intel/compiler/
brw_eu_util.c 58 dst = vec4(dst);
59 src = vec4(src);
111 dst = vec4(dst);
brw_clip_unfilled.c 82 brw_MUL(p, vec4(brw_null_reg()), brw_swizzle(e, BRW_SWIZZLE_YZXW),
84 brw_MAC(p, vec4(e), negate(brw_swizzle(e, BRW_SWIZZLE_ZXYW)),
88 brw_MUL(p, c->reg.dir, c->reg.dir, vec4(e));
brw_clip_line.c 194 brw_DP4(p, vec4(c->reg.dp0), deref_4f(vtx0, hpos_offset), c->reg.plane_equation);
195 brw_DP4(p, vec4(c->reg.dp1), deref_4f(vtx1, hpos_offset), c->reg.plane_equation);
brw_clip_util.c 167 brw_MUL(p, vec4(brw_null_reg()), deref_4f(v1_ptr, delta), t0);
185 /* t_nopersp = vec4(v1.xy, dest.xy) */
193 /* t_nopersp = vec4(v1.xy, dest.xy) - v0.xyxy */
276 vec4(brw_null_reg()),
  /xsrc/external/mit/MesaLib.old/dist/src/intel/compiler/
brw_eu_util.c 58 dst = vec4(dst);
59 src = vec4(src);
111 dst = vec4(dst);
brw_clip_unfilled.c 82 brw_MUL(p, vec4(brw_null_reg()), brw_swizzle(e, BRW_SWIZZLE_YZXW),
84 brw_MAC(p, vec4(e), negate(brw_swizzle(e, BRW_SWIZZLE_ZXYW)),
88 brw_MUL(p, c->reg.dir, c->reg.dir, vec4(e));
brw_clip_line.c 194 brw_DP4(p, vec4(c->reg.dp0), deref_4f(vtx0, hpos_offset), c->reg.plane_equation);
195 brw_DP4(p, vec4(c->reg.dp1), deref_4f(vtx1, hpos_offset), c->reg.plane_equation);
brw_clip_util.c 167 brw_MUL(p, vec4(brw_null_reg()), deref_4f(v1_ptr, delta), t0);
185 /* t_nopersp = vec4(v1.xy, dest.xy) */
193 /* t_nopersp = vec4(v1.xy, dest.xy) - v0.xyxy */
276 vec4(brw_null_reg()),
  /xsrc/external/mit/MesaLib/dist/src/amd/compiler/tests/
test_isel.cpp 33 layout(location = 0) in vec4 in_color;
34 layout(location = 0) out vec4 out_color;
40 layout(location = 0) in vec4 in_color;
41 layout(location = 0) out vec4 out_color;
149 vec4 res[4];
  /xsrc/external/mit/mesa-demos/dist/src/glsl/
gsraytrace.cpp 84 "uniform vec4 backgroundColor; \n"
87 "in vec4 pos; \n"
88 "in vec4 orig_t; \n"
89 "in vec4 dir_idx; \n"
90 "in vec4 uv_state; \n"
103 "out vec4 orig_t1; \n"
104 "out vec4 dir_idx1; \n"
105 "out vec4 uv_state1; \n"
270 "uniform vec4 backgroundColor; \n"
316 "in vec4 orig_t1[1]; \n
544 struct vec4 struct
550 vec4(float a, float b, float c, float d) : x(a), y(b), z(c), w(d) {} function in struct:vec4
    [all...]
  /xsrc/external/mit/MesaLib/dist/src/mesa/state_tracker/
st_nir_builtins.c 99 const struct glsl_type *vec4 = glsl_vec4_type(); local
116 in = nir_variable_create(b.shader, nir_var_shader_in, vec4, var_name);
  /xsrc/external/mit/MesaLib/dist/src/panfrost/midgard/
mir_promote_uniforms.c 106 unsigned vec4; local
107 BITSET_FOREACH_SET(vec4, block->uses, MAX_UBO_QWORDS) {
115 .offset = (vec4 * 16) + (offs * 4)
122 BITSET_SET(block->pushed, vec4);
  /xsrc/external/mit/MesaLib.old/dist/src/mesa/state_tracker/
st_nir_builtins.c 111 const struct glsl_type *vec4 = glsl_vec4_type(); local
128 in = nir_variable_create(b.shader, nir_var_shader_in, vec4, var_name);
  /xsrc/external/mit/MesaLib/dist/src/amd/vulkan/
radv_meta_blit.c 41 const struct glsl_type *vec4 = glsl_vec4_type(); local
44 nir_variable *pos_out = nir_variable_create(b.shader, nir_var_shader_out, vec4, "gl_Position");
47 nir_variable *tex_pos_out = nir_variable_create(b.shader, nir_var_shader_out, vec4, "v_tex_pos");
84 const struct glsl_type *vec4 = glsl_vec4_type(); local
88 nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, vec4, "v_tex_pos");
99 glsl_sampler_type(tex_dim, false, tex_dim != GLSL_SAMPLER_DIM_3D, glsl_get_base_type(vec4));
122 nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, vec4, "f_color");
132 const struct glsl_type *vec4 = glsl_vec4_type(); local
136 nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, vec4, "v_tex_pos");
147 glsl_sampler_type(tex_dim, false, tex_dim != GLSL_SAMPLER_DIM_3D, glsl_get_base_type(vec4));
180 const struct glsl_type *vec4 = glsl_vec4_type(); local
    [all...]
radv_meta_blit2d.c 426 const struct glsl_type *vec4 = glsl_vec4_type(); local
430 nir_variable *pos_out = nir_variable_create(b.shader, nir_var_shader_out, vec4, "gl_Position");
563 const struct glsl_type *vec4 = glsl_vec4_type(); local
570 nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, vec4, "f_color");
586 const struct glsl_type *vec4 = glsl_vec4_type(); local
593 nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, vec4, "f_color");
609 const struct glsl_type *vec4 = glsl_vec4_type(); local
616 nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, vec4, "f_color");
radv_meta_resolve_fs.c 36 const struct glsl_type *vec4 = glsl_vec4_type(); local
39 nir_variable *pos_out = nir_variable_create(b.shader, nir_var_shader_out, vec4, "gl_Position");
51 const struct glsl_type *vec4 = glsl_vec4_type(); local
62 nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, vec4, "f_color");
328 const struct glsl_type *vec4 = glsl_vec4_type(); local
340 nir_variable *fs_out = nir_variable_create(b.shader, nir_var_shader_out, vec4, "f_out");
  /xsrc/external/mit/MesaLib.old/dist/src/amd/vulkan/
radv_meta_blit.c 44 const struct glsl_type *vec4 = glsl_vec4_type(); local
51 vec4, "gl_Position");
55 vec4, "v_tex_pos");
113 const struct glsl_type *vec4 = glsl_vec4_type(); local
122 vec4, "v_tex_pos");
135 glsl_get_base_type(vec4));
160 vec4, "f_color");
171 const struct glsl_type *vec4 = glsl_vec4_type(); local
180 vec4, "v_tex_pos");
193 glsl_get_base_type(vec4));
229 const struct glsl_type *vec4 = glsl_vec4_type(); local
    [all...]
radv_meta_resolve_fs.c 37 const struct glsl_type *vec4 = glsl_vec4_type(); local
44 vec4, "gl_Position");
59 const struct glsl_type *vec4 = glsl_vec4_type(); local
78 vec4, "f_color");
radv_meta_blit2d.c 423 const struct glsl_type *vec4 = glsl_vec4_type(); local
431 vec4, "gl_Position");
599 const struct glsl_type *vec4 = glsl_vec4_type(); local
611 vec4, "f_color");
628 const struct glsl_type *vec4 = glsl_vec4_type(); local
640 vec4, "f_color");
657 const struct glsl_type *vec4 = glsl_vec4_type(); local
669 vec4, "f_color");
  /xsrc/external/mit/MesaLib/dist/src/gallium/drivers/vc4/
vc4_blit.c 205 const struct glsl_type *vec4 = glsl_vec4_type(); local
207 vec4, "pos");
210 vec4, "gl_Position");
251 const struct glsl_type *vec4 = glsl_vec4_type(); local
255 vec4, "f_color");
259 vec4, "pos");
  /xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/vc4/
vc4_blit.c 204 const struct glsl_type *vec4 = glsl_vec4_type(); local
206 vec4, "pos");
209 vec4, "gl_Position");
251 const struct glsl_type *vec4 = glsl_vec4_type(); local
255 vec4, "f_color");
259 vec4, "pos");
  /xsrc/external/mit/MesaLib/dist/src/gallium/drivers/v3d/
v3d_blit.c 587 const struct glsl_type *vec4 = glsl_vec4_type(); local
590 vec4, "pos");
594 vec4, "gl_Position");
639 const struct glsl_type *vec4 = glsl_vec4_type(); local
645 vec4, "f_color");
649 nir_variable_create(b.shader, nir_var_shader_in, vec4, "pos");
  /xsrc/external/mit/MesaLib/dist/docs/_extra/specs/
MESA_shader_debug.spec 171 void printMESA(const vec4 value)
221 1 45 333 "all (lessThanEqual (fragColor, vec4 (1.0)))"
  /xsrc/external/mit/MesaLib.old/dist/docs/specs/
MESA_shader_debug.spec 171 void printMESA(const vec4 value)
221 1 45 333 "all (lessThanEqual (fragColor, vec4 (1.0)))"

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