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  /src/games/rogue/
play.c 71 messagef(1, "%s", hit_message);
218 messagef(0, "rogue-clone: Version III. (Tim Stoehr was here), tektronix!zeus!tims");
251 messagef(0, "%s", unknown_command);
258 messagef(0, "%s", unknown_command);
265 messagef(0, "%s", unknown_command);
272 messagef(0, "%s", unknown_command);
282 messagef(0, "%s", unknown_command);
289 messagef(0, "%s", unknown_command);
296 messagef(0, "%s", unknown_command);
play.c 71 messagef(1, "%s", hit_message);
218 messagef(0, "rogue-clone: Version III. (Tim Stoehr was here), tektronix!zeus!tims");
251 messagef(0, "%s", unknown_command);
258 messagef(0, "%s", unknown_command);
265 messagef(0, "%s", unknown_command);
272 messagef(0, "%s", unknown_command);
282 messagef(0, "%s", unknown_command);
289 messagef(0, "%s", unknown_command);
296 messagef(0, "%s", unknown_command);
use.c 90 messagef(0, "no such item.");
94 messagef(0, "you can't drink that");
99 messagef(0, "you feel stronger now, what bulging muscles!");
107 messagef(0, "this tastes great, you feel warm all over");
110 messagef(0, "you begin to feel better");
114 messagef(0, "you begin to feel much better");
124 messagef(0, "you feel very sick now");
131 messagef(0, "you suddenly feel much more skillful");
138 messagef(0, "oh wow, everything seems so cosmic");
144 messagef(0, "%s", strange_feeling)
    [all...]
use.c 90 messagef(0, "no such item.");
94 messagef(0, "you can't drink that");
99 messagef(0, "you feel stronger now, what bulging muscles!");
107 messagef(0, "this tastes great, you feel warm all over");
110 messagef(0, "you begin to feel better");
114 messagef(0, "you begin to feel much better");
124 messagef(0, "you feel very sick now");
131 messagef(0, "you suddenly feel much more skillful");
138 messagef(0, "oh wow, everything seems so cosmic");
144 messagef(0, "%s", strange_feeling)
    [all...]
ring.c 81 messagef(0, "wearing two rings already");
88 messagef(0, "no such item.");
92 messagef(0, "that's not a ring");
96 messagef(0, "that ring is already being worn");
102 messagef(0, "%s", left_or_right);
114 messagef(0, "there's already a ring on that hand");
125 messagef(0, "%s", desc);
162 messagef(0, "%s", left_or_right);
176 messagef(0, "%s", no_ring);
182 messagef(0, "%s", no_ring)
    [all...]
ring.c 81 messagef(0, "wearing two rings already");
88 messagef(0, "no such item.");
92 messagef(0, "that's not a ring");
96 messagef(0, "that ring is already being worn");
102 messagef(0, "%s", left_or_right);
114 messagef(0, "there's already a ring on that hand");
125 messagef(0, "%s", desc);
162 messagef(0, "%s", left_or_right);
176 messagef(0, "%s", no_ring);
182 messagef(0, "%s", no_ring)
    [all...]
pack.c 113 messagef(0, "you're floating in the air!");
118 messagef(1, "pick_up(): inconsistent");
124 messagef(0, "the scroll turns to dust as you pick it up");
141 messagef(1, "pack too full");
159 messagef(0, "there's already something there");
163 messagef(0, "you have nothing to drop");
170 messagef(0, "no such item.");
175 messagef(0, "%s", curse_message);
181 messagef(0, "%s", curse_message);
189 messagef(0, "%s", curse_message)
    [all...]
pack.c 113 messagef(0, "you're floating in the air!");
118 messagef(1, "pick_up(): inconsistent");
124 messagef(0, "the scroll turns to dust as you pick it up");
141 messagef(1, "pack too full");
159 messagef(0, "there's already something there");
163 messagef(0, "you have nothing to drop");
170 messagef(0, "no such item.");
175 messagef(0, "%s", curse_message);
181 messagef(0, "%s", curse_message);
189 messagef(0, "%s", curse_message)
    [all...]
zap.c 77 messagef(0, "direction? ");
91 messagef(0, "no such item.");
95 messagef(0, "you can't zap with that");
99 messagef(0, "nothing happens");
202 messagef(0, "nothing happens");
233 messagef(0, "not wizard anymore");
242 messagef(0, "Welcome, mighty wizard!");
244 messagef(0, "sorry");
299 messagef(0, "the %s bounces", s);
336 messagef(0, "the %s misses the %s", s
    [all...]
zap.c 77 messagef(0, "direction? ");
91 messagef(0, "no such item.");
95 messagef(0, "you can't zap with that");
99 messagef(0, "nothing happens");
202 messagef(0, "nothing happens");
233 messagef(0, "not wizard anymore");
242 messagef(0, "Welcome, mighty wizard!");
244 messagef(0, "sorry");
299 messagef(0, "the %s bounces", s);
336 messagef(0, "the %s misses the %s", s
    [all...]
trap.c 100 messagef(1, "the trap failed");
109 messagef(1, "%s", trap_strings[(t*2)+1]);
117 messagef(1, "%s", trap_strings[(t*2)+1]);
132 messagef(1, "%s", trap_strings[(t*2)+1]);
136 messagef(1, "%s", trap_strings[(t*2)+1]);
192 messagef(0, "direction? ");
209 messagef(0, "%s", trap_strings[t*2]);
211 messagef(0, "no trap there");
268 messagef(1, "%s",
trap.c 100 messagef(1, "the trap failed");
109 messagef(1, "%s", trap_strings[(t*2)+1]);
117 messagef(1, "%s", trap_strings[(t*2)+1]);
132 messagef(1, "%s", trap_strings[(t*2)+1]);
136 messagef(1, "%s", trap_strings[(t*2)+1]);
192 messagef(0, "direction? ");
209 messagef(0, "%s", trap_strings[t*2]);
211 messagef(0, "no trap there");
268 messagef(1, "%s",
move.c 92 messagef(1, "you are being held");
94 messagef(0, "you are still stuck in the bear trap");
147 messagef(1, "%s", desc);
159 messagef(1, "moved onto %s", desc);
162 messagef(1, "%s(%c)", desc, obj->ichar);
328 messagef(0, "direction? ");
382 messagef(0, "%s", hunger_str);
387 messagef(1, "%s", hunger_str);
393 messagef(1, "%s", hunger_str);
402 messagef(1, "you faint")
    [all...]
move.c 92 messagef(1, "you are being held");
94 messagef(0, "you are still stuck in the bear trap");
147 messagef(1, "%s", desc);
159 messagef(1, "moved onto %s", desc);
162 messagef(1, "%s(%c)", desc, obj->ichar);
328 messagef(0, "direction? ");
382 messagef(0, "%s", hunger_str);
387 messagef(1, "%s", hunger_str);
393 messagef(1, "%s", hunger_str);
402 messagef(1, "you faint")
    [all...]
score.c 133 messagef(0, "%s", message_buf);
135 messagef(0, "%s", ""); /* gcc objects to just "" */
156 messagef(0, "%s", ""); /* gcc objects to just "" */
157 messagef(0, "%s", ""); /* gcc objects to just "" */
185 messagef(1, "really quit?");
350 messagef(0, "cannot read/write/create score file");
449 messagef(0, "%s", ""); /* gcc objects to just "" */
451 messagef(0, "%s", "");
554 messagef(0, "%s", ""); /* gcc objects to just "" */
672 messagef(1, "%s", ""); /* gcc objects to just "" *
    [all...]
spec_hit.c 112 messagef(0, "the rust vanishes instantly");
117 messagef(0, "your armor weakens");
138 messagef(1, "you are frozen");
150 messagef(1, "%s", you_can_move_again);
170 messagef(0, "your purse feels lighter");
219 messagef(0, "she stole %s", desc);
369 messagef(1, "wait, that's a %s!", mon_name(monster));
405 messagef(0, "the %s's bite has weakened you",
443 messagef(0, "you feel weaker");
473 messagef(1, "the gaze of the %s has confused you"
    [all...]
score.c 133 messagef(0, "%s", message_buf);
135 messagef(0, "%s", ""); /* gcc objects to just "" */
156 messagef(0, "%s", ""); /* gcc objects to just "" */
157 messagef(0, "%s", ""); /* gcc objects to just "" */
185 messagef(1, "really quit?");
350 messagef(0, "cannot read/write/create score file");
449 messagef(0, "%s", ""); /* gcc objects to just "" */
451 messagef(0, "%s", "");
554 messagef(0, "%s", ""); /* gcc objects to just "" */
672 messagef(1, "%s", ""); /* gcc objects to just "" *
    [all...]
spec_hit.c 112 messagef(0, "the rust vanishes instantly");
117 messagef(0, "your armor weakens");
138 messagef(1, "you are frozen");
150 messagef(1, "%s", you_can_move_again);
170 messagef(0, "your purse feels lighter");
219 messagef(0, "she stole %s", desc);
369 messagef(1, "wait, that's a %s!", mon_name(monster));
405 messagef(0, "the %s's bite has weakened you",
443 messagef(0, "you feel weaker");
473 messagef(1, "the gaze of the %s has confused you"
    [all...]
hit.c 92 messagef(1, "%sthe %s misses", hit_message, mn);
98 messagef(1, "%sthe %s hit", hit_message, mn);
318 messagef(1, "%sdefeated the %s", hit_message, mn);
345 messagef(0, "direction?");
359 messagef(0, "I see no monster there");
463 messagef(0, "the monster appears confused");
hit.c 92 messagef(1, "%sthe %s misses", hit_message, mn);
98 messagef(1, "%sthe %s hit", hit_message, mn);
318 messagef(1, "%sdefeated the %s", hit_message, mn);
345 messagef(0, "direction?");
359 messagef(0, "I see no monster there");
463 messagef(0, "the monster appears confused");
inventory.c 237 messagef(0, "your pack is empty");
293 messagef(0, "Character you want help for (* for all):");
353 messagef(0, "unknown character");
371 messagef(0, "%s", com_id_tab[i].com_desc);
419 messagef(0, "run %s%s", com_id_tab[n].com_desc + 8, until);
719 messagef(0, "no such item.");
724 messagef(0, "%c%c %s", ch, ch2, desc);
754 messagef(0, "not wielding anything");
760 messagef(0, "not wearing anything");
771 messagef(0, "what do you want identified?")
    [all...]
inventory.c 237 messagef(0, "your pack is empty");
293 messagef(0, "Character you want help for (* for all):");
353 messagef(0, "unknown character");
371 messagef(0, "%s", com_id_tab[i].com_desc);
419 messagef(0, "run %s%s", com_id_tab[n].com_desc + 8, until);
719 messagef(0, "no such item.");
724 messagef(0, "%c%c %s", ch, ch2, desc);
754 messagef(0, "not wielding anything");
760 messagef(0, "not wearing anything");
771 messagef(0, "what do you want identified?")
    [all...]
throw.c 74 messagef(0, "direction? ");
88 messagef(0, "no such item.");
92 messagef(0, "%s", curse_message);
257 messagef(0, "the %svanishes as it hits the ground",
throw.c 74 messagef(0, "direction? ");
88 messagef(0, "no such item.");
92 messagef(0, "%s", curse_message);
257 messagef(0, "the %svanishes as it hits the ground",
save.c 85 messagef(0, "%s", fname);
104 messagef(0,
122 messagef(0, "problem accessing the save file");
395 messagef(0, "write() failed, don't know why");

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