/src/games/rogue/ |
play.c | 71 messagef(1, "%s", hit_message); 218 messagef(0, "rogue-clone: Version III. (Tim Stoehr was here), tektronix!zeus!tims"); 251 messagef(0, "%s", unknown_command); 258 messagef(0, "%s", unknown_command); 265 messagef(0, "%s", unknown_command); 272 messagef(0, "%s", unknown_command); 282 messagef(0, "%s", unknown_command); 289 messagef(0, "%s", unknown_command); 296 messagef(0, "%s", unknown_command);
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play.c | 71 messagef(1, "%s", hit_message); 218 messagef(0, "rogue-clone: Version III. (Tim Stoehr was here), tektronix!zeus!tims"); 251 messagef(0, "%s", unknown_command); 258 messagef(0, "%s", unknown_command); 265 messagef(0, "%s", unknown_command); 272 messagef(0, "%s", unknown_command); 282 messagef(0, "%s", unknown_command); 289 messagef(0, "%s", unknown_command); 296 messagef(0, "%s", unknown_command);
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use.c | 90 messagef(0, "no such item."); 94 messagef(0, "you can't drink that"); 99 messagef(0, "you feel stronger now, what bulging muscles!"); 107 messagef(0, "this tastes great, you feel warm all over"); 110 messagef(0, "you begin to feel better"); 114 messagef(0, "you begin to feel much better"); 124 messagef(0, "you feel very sick now"); 131 messagef(0, "you suddenly feel much more skillful"); 138 messagef(0, "oh wow, everything seems so cosmic"); 144 messagef(0, "%s", strange_feeling) [all...] |
use.c | 90 messagef(0, "no such item."); 94 messagef(0, "you can't drink that"); 99 messagef(0, "you feel stronger now, what bulging muscles!"); 107 messagef(0, "this tastes great, you feel warm all over"); 110 messagef(0, "you begin to feel better"); 114 messagef(0, "you begin to feel much better"); 124 messagef(0, "you feel very sick now"); 131 messagef(0, "you suddenly feel much more skillful"); 138 messagef(0, "oh wow, everything seems so cosmic"); 144 messagef(0, "%s", strange_feeling) [all...] |
ring.c | 81 messagef(0, "wearing two rings already"); 88 messagef(0, "no such item."); 92 messagef(0, "that's not a ring"); 96 messagef(0, "that ring is already being worn"); 102 messagef(0, "%s", left_or_right); 114 messagef(0, "there's already a ring on that hand"); 125 messagef(0, "%s", desc); 162 messagef(0, "%s", left_or_right); 176 messagef(0, "%s", no_ring); 182 messagef(0, "%s", no_ring) [all...] |
ring.c | 81 messagef(0, "wearing two rings already"); 88 messagef(0, "no such item."); 92 messagef(0, "that's not a ring"); 96 messagef(0, "that ring is already being worn"); 102 messagef(0, "%s", left_or_right); 114 messagef(0, "there's already a ring on that hand"); 125 messagef(0, "%s", desc); 162 messagef(0, "%s", left_or_right); 176 messagef(0, "%s", no_ring); 182 messagef(0, "%s", no_ring) [all...] |
pack.c | 113 messagef(0, "you're floating in the air!"); 118 messagef(1, "pick_up(): inconsistent"); 124 messagef(0, "the scroll turns to dust as you pick it up"); 141 messagef(1, "pack too full"); 159 messagef(0, "there's already something there"); 163 messagef(0, "you have nothing to drop"); 170 messagef(0, "no such item."); 175 messagef(0, "%s", curse_message); 181 messagef(0, "%s", curse_message); 189 messagef(0, "%s", curse_message) [all...] |
pack.c | 113 messagef(0, "you're floating in the air!"); 118 messagef(1, "pick_up(): inconsistent"); 124 messagef(0, "the scroll turns to dust as you pick it up"); 141 messagef(1, "pack too full"); 159 messagef(0, "there's already something there"); 163 messagef(0, "you have nothing to drop"); 170 messagef(0, "no such item."); 175 messagef(0, "%s", curse_message); 181 messagef(0, "%s", curse_message); 189 messagef(0, "%s", curse_message) [all...] |
zap.c | 77 messagef(0, "direction? "); 91 messagef(0, "no such item."); 95 messagef(0, "you can't zap with that"); 99 messagef(0, "nothing happens"); 202 messagef(0, "nothing happens"); 233 messagef(0, "not wizard anymore"); 242 messagef(0, "Welcome, mighty wizard!"); 244 messagef(0, "sorry"); 299 messagef(0, "the %s bounces", s); 336 messagef(0, "the %s misses the %s", s [all...] |
zap.c | 77 messagef(0, "direction? "); 91 messagef(0, "no such item."); 95 messagef(0, "you can't zap with that"); 99 messagef(0, "nothing happens"); 202 messagef(0, "nothing happens"); 233 messagef(0, "not wizard anymore"); 242 messagef(0, "Welcome, mighty wizard!"); 244 messagef(0, "sorry"); 299 messagef(0, "the %s bounces", s); 336 messagef(0, "the %s misses the %s", s [all...] |
trap.c | 100 messagef(1, "the trap failed"); 109 messagef(1, "%s", trap_strings[(t*2)+1]); 117 messagef(1, "%s", trap_strings[(t*2)+1]); 132 messagef(1, "%s", trap_strings[(t*2)+1]); 136 messagef(1, "%s", trap_strings[(t*2)+1]); 192 messagef(0, "direction? "); 209 messagef(0, "%s", trap_strings[t*2]); 211 messagef(0, "no trap there"); 268 messagef(1, "%s",
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trap.c | 100 messagef(1, "the trap failed"); 109 messagef(1, "%s", trap_strings[(t*2)+1]); 117 messagef(1, "%s", trap_strings[(t*2)+1]); 132 messagef(1, "%s", trap_strings[(t*2)+1]); 136 messagef(1, "%s", trap_strings[(t*2)+1]); 192 messagef(0, "direction? "); 209 messagef(0, "%s", trap_strings[t*2]); 211 messagef(0, "no trap there"); 268 messagef(1, "%s",
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move.c | 92 messagef(1, "you are being held"); 94 messagef(0, "you are still stuck in the bear trap"); 147 messagef(1, "%s", desc); 159 messagef(1, "moved onto %s", desc); 162 messagef(1, "%s(%c)", desc, obj->ichar); 328 messagef(0, "direction? "); 382 messagef(0, "%s", hunger_str); 387 messagef(1, "%s", hunger_str); 393 messagef(1, "%s", hunger_str); 402 messagef(1, "you faint") [all...] |
move.c | 92 messagef(1, "you are being held"); 94 messagef(0, "you are still stuck in the bear trap"); 147 messagef(1, "%s", desc); 159 messagef(1, "moved onto %s", desc); 162 messagef(1, "%s(%c)", desc, obj->ichar); 328 messagef(0, "direction? "); 382 messagef(0, "%s", hunger_str); 387 messagef(1, "%s", hunger_str); 393 messagef(1, "%s", hunger_str); 402 messagef(1, "you faint") [all...] |
score.c | 133 messagef(0, "%s", message_buf); 135 messagef(0, "%s", ""); /* gcc objects to just "" */ 156 messagef(0, "%s", ""); /* gcc objects to just "" */ 157 messagef(0, "%s", ""); /* gcc objects to just "" */ 185 messagef(1, "really quit?"); 350 messagef(0, "cannot read/write/create score file"); 449 messagef(0, "%s", ""); /* gcc objects to just "" */ 451 messagef(0, "%s", ""); 554 messagef(0, "%s", ""); /* gcc objects to just "" */ 672 messagef(1, "%s", ""); /* gcc objects to just "" * [all...] |
spec_hit.c | 112 messagef(0, "the rust vanishes instantly"); 117 messagef(0, "your armor weakens"); 138 messagef(1, "you are frozen"); 150 messagef(1, "%s", you_can_move_again); 170 messagef(0, "your purse feels lighter"); 219 messagef(0, "she stole %s", desc); 369 messagef(1, "wait, that's a %s!", mon_name(monster)); 405 messagef(0, "the %s's bite has weakened you", 443 messagef(0, "you feel weaker"); 473 messagef(1, "the gaze of the %s has confused you" [all...] |
score.c | 133 messagef(0, "%s", message_buf); 135 messagef(0, "%s", ""); /* gcc objects to just "" */ 156 messagef(0, "%s", ""); /* gcc objects to just "" */ 157 messagef(0, "%s", ""); /* gcc objects to just "" */ 185 messagef(1, "really quit?"); 350 messagef(0, "cannot read/write/create score file"); 449 messagef(0, "%s", ""); /* gcc objects to just "" */ 451 messagef(0, "%s", ""); 554 messagef(0, "%s", ""); /* gcc objects to just "" */ 672 messagef(1, "%s", ""); /* gcc objects to just "" * [all...] |
spec_hit.c | 112 messagef(0, "the rust vanishes instantly"); 117 messagef(0, "your armor weakens"); 138 messagef(1, "you are frozen"); 150 messagef(1, "%s", you_can_move_again); 170 messagef(0, "your purse feels lighter"); 219 messagef(0, "she stole %s", desc); 369 messagef(1, "wait, that's a %s!", mon_name(monster)); 405 messagef(0, "the %s's bite has weakened you", 443 messagef(0, "you feel weaker"); 473 messagef(1, "the gaze of the %s has confused you" [all...] |
hit.c | 92 messagef(1, "%sthe %s misses", hit_message, mn); 98 messagef(1, "%sthe %s hit", hit_message, mn); 318 messagef(1, "%sdefeated the %s", hit_message, mn); 345 messagef(0, "direction?"); 359 messagef(0, "I see no monster there"); 463 messagef(0, "the monster appears confused");
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hit.c | 92 messagef(1, "%sthe %s misses", hit_message, mn); 98 messagef(1, "%sthe %s hit", hit_message, mn); 318 messagef(1, "%sdefeated the %s", hit_message, mn); 345 messagef(0, "direction?"); 359 messagef(0, "I see no monster there"); 463 messagef(0, "the monster appears confused");
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inventory.c | 237 messagef(0, "your pack is empty"); 293 messagef(0, "Character you want help for (* for all):"); 353 messagef(0, "unknown character"); 371 messagef(0, "%s", com_id_tab[i].com_desc); 419 messagef(0, "run %s%s", com_id_tab[n].com_desc + 8, until); 719 messagef(0, "no such item."); 724 messagef(0, "%c%c %s", ch, ch2, desc); 754 messagef(0, "not wielding anything"); 760 messagef(0, "not wearing anything"); 771 messagef(0, "what do you want identified?") [all...] |
inventory.c | 237 messagef(0, "your pack is empty"); 293 messagef(0, "Character you want help for (* for all):"); 353 messagef(0, "unknown character"); 371 messagef(0, "%s", com_id_tab[i].com_desc); 419 messagef(0, "run %s%s", com_id_tab[n].com_desc + 8, until); 719 messagef(0, "no such item."); 724 messagef(0, "%c%c %s", ch, ch2, desc); 754 messagef(0, "not wielding anything"); 760 messagef(0, "not wearing anything"); 771 messagef(0, "what do you want identified?") [all...] |
throw.c | 74 messagef(0, "direction? "); 88 messagef(0, "no such item."); 92 messagef(0, "%s", curse_message); 257 messagef(0, "the %svanishes as it hits the ground",
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throw.c | 74 messagef(0, "direction? "); 88 messagef(0, "no such item."); 92 messagef(0, "%s", curse_message); 257 messagef(0, "the %svanishes as it hits the ground",
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save.c | 85 messagef(0, "%s", fname); 104 messagef(0, 122 messagef(0, "problem accessing the save file"); 395 messagef(0, "write() failed, don't know why");
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