/src/games/hack/ |
def.monst.h | 1 /* $NetBSD: def.monst.h,v 1.9 2011/08/16 09:26:22 christos Exp $ */ 66 struct monst { struct 67 struct monst *nmon; 110 #define newmonst(xl) ((struct monst *) alloc((xl) + sizeof(struct monst))) 112 extern struct monst *fmon; 113 extern struct monst *fallen_down; 115 extern void *monster_private(struct monst *);
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def.monst.h | 1 /* $NetBSD: def.monst.h,v 1.9 2011/08/16 09:26:22 christos Exp $ */ 66 struct monst { struct 67 struct monst *nmon; 110 #define newmonst(xl) ((struct monst *) alloc((xl) + sizeof(struct monst))) 112 extern struct monst *fmon; 113 extern struct monst *fallen_down; 115 extern void *monster_private(struct monst *);
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/src/games/larn/ |
movem.c | 137 int k, m, z, tmp, xtmp, ytmp, monst; local in function:movemt 138 switch (monst = mitem[i][j]) { /* for half speed monsters */ 165 if (monster[monst].intelligence > 10 - c[HARDGAME]) { /* if smart monster */
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movem.c | 137 int k, m, z, tmp, xtmp, ytmp, monst; local in function:movemt 138 switch (monst = mitem[i][j]) { /* for half speed monsters */ 165 if (monster[monst].intelligence > 10 - c[HARDGAME]) { /* if smart monster */
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monster.c | 12 * int cgood(x,y,itm,monst)Function to check location for emptiness 13 * int x,y,itm,monst; 27 * nospell(x,monst)Routine to return 1 if a spell doesn't affect a monster 28 * int x,monst; 30 * fullhit(xx) Function to return full damage against a monst (aka web) 57 * dirpoly(spnum) Routine to ask for a direction and polymorph a monst 69 * dropsomething(monst) Function to create an object when a monster dies 70 * int monst; 178 * int cgood(x,y,itm,monst) Function to check location for emptiness 179 * int x,y,itm,monst; 1121 int tmp, monst, damag = 0, flag; local in function:hitmonster 1173 int monst; local in function:hitm [all...] |
monster.c | 12 * int cgood(x,y,itm,monst)Function to check location for emptiness 13 * int x,y,itm,monst; 27 * nospell(x,monst)Routine to return 1 if a spell doesn't affect a monster 28 * int x,monst; 30 * fullhit(xx) Function to return full damage against a monst (aka web) 57 * dirpoly(spnum) Routine to ask for a direction and polymorph a monst 69 * dropsomething(monst) Function to create an object when a monster dies 70 * int monst; 178 * int cgood(x,y,itm,monst) Function to check location for emptiness 179 * int x,y,itm,monst; 1121 int tmp, monst, damag = 0, flag; local in function:hitmonster 1173 int monst; local in function:hitm [all...] |
header.h | 34 struct monst { struct 371 extern struct monst monster[];
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header.h | 34 struct monst { struct 371 extern struct monst monster[];
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