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    Searched refs:DCOLS (Results 1 - 19 of 19) sorted by relevancy

  /src/games/rogue/
message.c 62 static char msgs[NMESSAGES][DCOLS] = {"", "", "", "", ""};
114 char buf[DCOLS];
326 char buf[DCOLS+2];
330 for (j=0; j<DCOLS; j++) {
333 /*buf[DCOLS] = 0; -- redundant */
334 for (j=DCOLS; j>0 && buf[j-1]==' '; j--);
ring.c 77 char desc[DCOLS];
151 char buf[DCOLS];
253 char buf[DCOLS];
inventory.c 229 char desc[DCOLS];
230 char savebuf[DCOLS+8];
256 if (maxlen > DCOLS-2) maxlen = DCOLS-2;
257 col = DCOLS - (maxlen + 2);
260 for (j = col; j < DCOLS; j++) {
301 char save[(((COMS / 2) + (COMS % 2)) + 1)][DCOLS];
312 for (j = 0; j < DCOLS; j++) {
327 mvaddstr(i, (DCOLS/2),
343 for (j = 0; j < DCOLS; j++)
    [all...]
save.c 306 char buf[DCOLS];
310 r_write(fp, dungeon[i], (DCOLS * sizeof(dungeon[0][0])));
311 for (j = 0; j < DCOLS; j++) {
314 r_write(fp, buf, DCOLS);
316 r_read(fp, dungeon[i], (DCOLS * sizeof(dungeon[0][0])));
317 r_read(fp, buf, DCOLS);
318 for (j = 0; j < DCOLS; j++) {
throw.c 173 if ( (((*col <= 0) || (*col >= DCOLS-1)) ||
212 if ((row < 0) || (row >= DROWS) || (col < 0) || (col >= DCOLS))
218 (col > (DCOLS-1)) || (col < 0) || (!dungeon[row][col]) ||
trap.c 221 for (j = 0; j < DCOLS; j++) {
241 (col < 0) || (col >= DCOLS)) {
255 (col < 0) || (col >= DCOLS)) {
pack.c 156 char desc[DCOLS];
317 char desc[DCOLS];
342 char desc[DCOLS];
391 char desc[DCOLS];
555 char desc[DCOLS];
score.c 166 char buf[DCOLS];
180 for (i = 0; i < DCOLS; i++) {
190 for (i = 0; i < DCOLS; i++) {
530 char buf[DCOLS];
664 margin = ((DCOLS - strlen(buf)) / 2);
room.c 142 j_end = (col < (DCOLS-1)) ? 1 : 0;
212 ((col < (DCOLS-1)) && (dungeon[row][col+1] & HORWALL))) {
260 c = get_rand(0, DCOLS-1);
380 for (j = 0; j < DCOLS; j++) {
520 char save[NOPTS+1][DCOLS];
527 for (j = 0; j < DCOLS; j++) {
616 for (j = 0; j < DCOLS; j++) {
hit.c 404 if (allow_off_screen || (*col < (DCOLS-1))) {
415 if (allow_off_screen || ((*row > MIN_ROW) && (*col < (DCOLS-1)))) {
421 if (allow_off_screen || ((*row < (DROWS-2)) && (*col < (DCOLS-1)))) {
zap.c 309 (ocol >= DCOLS-1) ||
323 (col >= DCOLS-1) ||
396 if (((ncol >= 0) && (ncol <= DCOLS-1)) &&
move.c 74 char desc[DCOLS];
232 (col > (DCOLS-1))) {
255 j_end = (rogue.col < (DCOLS-1)) ? 1 : 0;
level.c 233 right_col = DCOLS-1;
251 right_col = DCOLS-1;
269 right_col = DCOLS-1;
277 right_col = get_rand(DCOLS-11, DCOLS-1);
382 for (j = 0; j < DCOLS; j++) {
rogue.h 179 #define DCOLS 80
342 extern unsigned short dungeon[DROWS][DCOLS];
use.c 372 char desc[DCOLS];
447 (col > (DCOLS-1))) {
init.c 120 if ((LINES < DROWS) || (COLS < DCOLS)) {
spec_hit.c 293 (row > (DROWS-2)) || (col < 0) || (col>(DCOLS-1))) {
monster.c 444 monster->tcol = get_rand(0, (DCOLS - 1));
697 (col < 0) || (col > (DCOLS-1))) {
object.c 59 unsigned short dungeon[DROWS][DCOLS];

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