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    Searched refs:DROWS (Results 1 - 16 of 16) sorted by relevancy

  /src/games/rogue/
trap.c 220 for (i = 0; i < DROWS; i++) {
240 if ((row < MIN_ROW) || (row >= (DROWS-1)) ||
254 if ((row < MIN_ROW) || (row >= (DROWS-1)) ||
hit.c 394 if (allow_off_screen || (*row < (DROWS-2))) {
421 if (allow_off_screen || ((*row < (DROWS-2)) && (*col < (DCOLS-1)))) {
427 if (allow_off_screen || ((*row < (DROWS-2)) && (*col > 0))) {
init.c 120 if ((LINES < DROWS) || (COLS < DCOLS)) {
202 move(DROWS-1, 0);
throw.c 212 if ((row < 0) || (row >= DROWS) || (col < 0) || (col >= DCOLS))
217 if ((row > (DROWS-2)) || (row < MIN_ROW) ||
message.c 247 int row = DROWS - 1;
329 for (i = 0; i < DROWS; i++) {
level.c 259 bottom_row = DROWS - 2;
265 bottom_row = DROWS - 2;
271 bottom_row = DROWS - 2;
275 bottom_row = get_rand(DROWS-7, DROWS-2);
381 for (i = 0; i < DROWS; i++) {
room.c 141 i_end = (row < (DROWS-2)) ? 1 : 0;
259 r = get_rand(MIN_ROW, DROWS-2);
379 for (i = 0; i < DROWS; i++) {
move.c 231 if ((row < MIN_ROW) || (row > (DROWS - 2)) || (col < 0) ||
254 i_end = (rogue.row < (DROWS-2)) ? 1 : 0;
rogue.h 178 #define DROWS 24
342 extern unsigned short dungeon[DROWS][DCOLS];
inventory.c 259 for (row = 0; ((row <= i) && (row < DROWS)); row++) {
280 for (j = 1; ((j <= i) && (j < DROWS)); j++) {
score.c 543 if (row < DROWS) {
spec_hit.c 293 (row > (DROWS-2)) || (col < 0) || (col>(DCOLS-1))) {
use.c 446 if ((row < MIN_ROW) || (row > (DROWS-2)) || (col < 0) ||
save.c 308 for (i = 0; i < DROWS; i++) {
monster.c 443 monster->trow = get_rand(1, (DROWS - 2));
696 (row < MIN_ROW) || (row > (DROWS-2)) ||
object.c 59 unsigned short dungeon[DROWS][DCOLS];

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