/src/games/rogue/ |
main.c | 82 free_stuff(&level_monsters);
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hit.c | 321 take_from_pack(monster, &level_monsters); 362 if (!(fight_monster = object_at(&level_monsters, row, col))) { 376 monster = object_at(&level_monsters, row, col);
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zap.c | 135 return(object_at(&level_monsters, *row, *col)); 260 lmon = level_monsters.next_monster; 332 monster = object_at(&level_monsters, row, col);
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use.c | 143 if (!(level_monsters.next_monster)) { 451 monster = object_at(&level_monsters, row, col); 499 monster = level_monsters.next_monster; 571 monster = level_monsters.next_monster;
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monster.c | 58 object level_monsters; variable in typeref:typename:object 199 monster = level_monsters.next_monster; 231 NM: test_mons = level_monsters.next_monster; 291 if ((monster = object_at(&level_monsters, row, col)) != NULL) { 576 monster = level_monsters.next_monster; 670 monster = level_monsters.next_monster; 725 (void)add_to_pack(monster, &level_monsters, 0); 851 monster = level_monsters.next_monster; 887 monster = level_monsters.next_monster;
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throw.c | 193 return(object_at(&level_monsters, *row, *col)); 240 if ((monster = object_at(&level_monsters,
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save.c | 134 write_pack(&level_monsters, fp); 203 read_pack(&level_monsters, fp, 0); 204 for (object *mon = &level_monsters; mon != NULL;
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spec_hit.c | 240 take_from_pack(monster, &level_monsters); 382 if ((monster = object_at(&level_monsters, row, col)) != NULL) {
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init.c | 142 level_monsters.next_monster = NULL;
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room.c | 119 &level_monsters, i, j)) != NULL) { 409 &level_monsters, i, j))
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object.c | 690 object_at(&level_monsters, row, col)) != NULL) { 702 monster = level_monsters.next_object;
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move.c | 107 rogue_hit(object_at(&level_monsters, row, col), 0);
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rogue.h | 352 extern object level_monsters;
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