Searched refs:Sin (Results 1 - 12 of 12) sorted by relevance

/xsrc/external/mit/mesa-demos/dist/src/samples/
H A Doverlay.c72 static float Sin(float angle) function in typeref:typename:float
110 tmpX = *x * Cos(rotation) - *y * Sin(rotation);
111 tmpY = *y * Cos(rotation) + *x * Sin(rotation);
174 float y = y0 + width * Sin((float)i*MAXANGLES/8.0);
H A Dstar.c70 static float Sin(float angle) function in typeref:typename:float
108 tmpX = *x * Cos(rotation) - *y * Sin(rotation);
109 tmpY = *y * Cos(rotation) + *x * Sin(rotation);
182 float y = y0 + width * Sin((float)i*MAXANGLES/8.0);
/xsrc/external/mit/MesaLib.old/dist/src/compiler/spirv/
H A DOpenCL.std.h90 Sin = 57, enumerator in enum:OpenCLstd
H A Dvtn_opencl.c95 case Sin: return nir_op_fsin;
277 case Sin:
/xsrc/external/mit/mesa-demos/dist/src/glsl/
H A Dtexaaline.c101 static float Sin(float a) function in typeref:typename:float
123 v0[1] = cy + 40 * Sin(i);
125 v1[1] = cy + len * Sin(i);
/xsrc/external/mit/MesaLib/dist/src/compiler/spirv/
H A DOpenCL.std.h93 Sin = 57, enumerator in enum:OpenCLLIB::Entrypoints
H A Dvtn_opencl.c332 REMAP(Sin, "sin"),
/xsrc/external/mit/MesaLib/dist/docs/relnotes/
H A D12.0.0.rst98 Divinity: Original Sin Enhanced Edition(Native) crash on start
H A D17.0.0.rst67 Divinity: Original Sin Enhanced Edition(Native) crash on start
H A D20.0.0.rst175 - Divinity: Original Sin Enhanced Edition(Native) crash on start
H A D20.3.0.rst183 - Flickering textures in "Divinity Original Sin Enhanced Edition"
/xsrc/external/mit/MesaLib.old/dist/src/imgui/
H A Dimgui_demo.cpp993 static float Sin(void*, int i) { return sinf(i * 0.1f); } function in struct:ShowDemoWindowWidgets::Funcs
998 ImGui::PushItemWidth(100); ImGui::Combo("func", &func_type, "Sin\0Saw\0"); ImGui::PopItemWidth();
1001 float (*func)(void*, int) = (func_type == 0) ? Funcs::Sin : Funcs::Saw;

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