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    Searched refs:GLSL_PRECISION_NONE (Results 1 - 11 of 11) sorted by relevancy

  /xsrc/external/mit/MesaLib/dist/src/compiler/
glsl_types.h 280 GLSL_PRECISION_NONE = 0,
1481 precision = GLSL_PRECISION_NONE;
1488 precision = GLSL_PRECISION_NONE;
  /xsrc/external/mit/MesaLib/dist/src/compiler/glsl/
builtin_variables.cpp 455 return add_input(slot, type, GLSL_PRECISION_NONE, name, interp);
466 return add_output(slot, type, GLSL_PRECISION_NONE, name);
484 return add_system_value(slot, type, GLSL_PRECISION_NONE, name);
497 return add_uniform(type, GLSL_PRECISION_NONE, name);
511 add_varying(slot, type, GLSL_PRECISION_NONE, name, interp);
1601 GLSL_PRECISION_NONE, ir_var_shader_in, -1);
1607 GLSL_PRECISION_NONE, ir_var_shader_in, -1);
1613 GLSL_PRECISION_NONE, ir_var_shader_out, -1);
lower_precision.cpp 295 case GLSL_PRECISION_NONE:
434 assert(ir->callee->return_precision == GLSL_PRECISION_NONE);
519 assert(ir->callee->return_precision == GLSL_PRECISION_NONE);
584 assert(var->data.precision == GLSL_PRECISION_NONE);
611 if (var->data.precision == GLSL_PRECISION_NONE)
ir.cpp 2060 this->data.precision = GLSL_PRECISION_NONE;
2135 return_precision(GLSL_PRECISION_NONE),
ir.h 846 * GLSL_PRECISION_NONE on desktop shaders. This way all the variables
2154 return GLSL_PRECISION_NONE;
ast_to_hir.cpp 2694 unsigned precision = GLSL_PRECISION_NONE;
6170 return_precision = GLSL_PRECISION_NONE;
  /xsrc/external/mit/MesaLib.old/dist/src/compiler/
glsl_types.h 192 GLSL_PRECISION_NONE = 0,
1173 precision(GLSL_PRECISION_NONE), memory_read_only(0),
  /xsrc/external/mit/MesaLib/dist/src/compiler/nir/
nir_linking_helpers.c 1284 if (producer == GLSL_PRECISION_NONE)
1286 else if (consumer == GLSL_PRECISION_NONE)
  /xsrc/external/mit/MesaLib.old/dist/src/compiler/glsl/
builtin_variables.cpp 347 this->fields[this->num_fields].precision = GLSL_PRECISION_NONE;
ir.cpp 1742 this->data.precision = GLSL_PRECISION_NONE;
ast_to_hir.cpp 2654 unsigned precision = GLSL_PRECISION_NONE;

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