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    Searched refs:bind_fs (Results 1 - 20 of 20) sorted by relevancy

  /xsrc/external/mit/MesaLib/dist/src/gallium/drivers/etnaviv/
etnaviv_context.h 88 void *bind_vs, *bind_fs; member in struct:etna_shader_state
etnaviv_clear_blit.c 60 util_blitter_save_fragment_shader(ctx->blitter, ctx->shader.bind_fs);
etnaviv_context.c 215 ctx->shader.fs = etna_shader_variant(ctx->shader.bind_fs, key, &ctx->debug);
etnaviv_shader.c 517 ctx->shader.bind_fs = hwcso;
  /xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/etnaviv/
etnaviv_context.h 84 void *bind_vs, *bind_fs; member in struct:etna_shader_state
etnaviv_clear_blit.c 57 util_blitter_save_fragment_shader(ctx->blitter, ctx->shader.bind_fs);
etnaviv_context.c 140 ctx->shader.fs = etna_shader_variant(ctx->shader.bind_fs, key, &ctx->debug);
etnaviv_shader.c 417 ctx->shader.bind_fs = hwcso;
  /xsrc/external/mit/MesaLib/dist/src/gallium/drivers/vc4/
vc4_context.h 173 struct vc4_uncompiled_shader *bind_vs, *bind_fs; member in struct:vc4_program_stateobj
vc4_blit.c 176 util_blitter_save_fragment_shader(vc4->blitter, vc4->prog.bind_fs);
vc4_program.c 2713 key->base.shader_state = vc4->prog.bind_fs;
2911 vc4->prog.bind_fs = hwcso;
  /xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/vc4/
vc4_context.h 173 struct vc4_uncompiled_shader *bind_vs, *bind_fs; member in struct:vc4_program_stateobj
vc4_blit.c 174 util_blitter_save_fragment_shader(vc4->blitter, vc4->prog.bind_fs);
vc4_program.c 2688 key->base.shader_state = vc4->prog.bind_fs;
2892 vc4->prog.bind_fs = hwcso;
  /xsrc/external/mit/MesaLib/dist/src/gallium/drivers/v3d/
v3d_program.c 524 nir_shader *s = v3d->prog.bind_fs->base.ir.nir;
539 key->base.shader_state = v3d->prog.bind_fs;
935 v3d->prog.bind_fs = hwcso;
v3d_context.h 232 struct v3d_uncompiled_shader *bind_vs, *bind_gs, *bind_fs, *bind_compute; member in struct:v3d_program_stateobj
v3d_blit.c 45 util_blitter_save_fragment_shader(v3d->blitter, v3d->prog.bind_fs);
  /xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/v3d/
v3d_program.c 486 nir_shader *s = v3d->prog.bind_fs->base.ir.nir;
501 key->base.shader_state = v3d->prog.bind_fs;
758 v3d->prog.bind_fs = hwcso;
v3d_context.h 201 struct v3d_uncompiled_shader *bind_vs, *bind_fs, *bind_compute; member in struct:v3d_program_stateobj
v3d_blit.c 180 util_blitter_save_fragment_shader(v3d->blitter, v3d->prog.bind_fs);

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