1 Copyright (c) 2020 The NetBSD Foundation, Inc. 2 All rights reserved. 3 4 This code is derived from software contributed to The NetBSD Foundation 5 by Larry Wall. 6 7 Redistribution and use in source and binary forms, with or without 8 modification, are permitted provided that the following conditions 9 are met: 10 1. Redistributions of source code must retain the above copyright 11 notice, this list of conditions and the following disclaimer. 12 2. Redistributions in binary form must reproduce the above copyright 13 notice, this list of conditions and the following disclaimer in the 14 documentation and/or other materials provided with the distribution. 15 16 THIS SOFTWARE IS PROVIDED BY THE NETBSD FOUNDATION, INC. AND CONTRIBUTORS 17 ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED 18 TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 19 PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR CONTRIBUTORS 20 BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 21 CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 22 SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 23 INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 24 CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 25 ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 26 POSSIBILITY OF SUCH DAMAGE. 27 28 -------------------------------------------------------------------------- 29 30 Warp is a real-time space war game that doesn't get boring very quickly. 31 Read warp.doc and the manual page for more information. 32 33 Warp will probably not run on V7 systems that don't have a non-blocking read, 34 or on machines with a small address space like the PDP-11. Caveat Emptor. 35 36 Please read all the directions below before you proceed any further, and 37 then follow them carefully. Failure to do so may void your warranty. :-) 38 39 After you have unpacked your kit, you should have all the files listed 40 in MANIFEST. 41 42 IMPORTANT 43 44 You must choose the uid that you want warp to run under, since warp runs 45 setuid to protect its files. Choose a uid (not root) that is used only 46 by trustworthy persons. If you do your make install as root, the installed 47 version will be chowned to this uid. Otherwise, you should login to your 48 selected uid before proceeding. The Configure script will ask you which 49 uid you want warp to run under. 50 51 Installation 52 53 1) Run Configure. This will figure out various things about your system. 54 Some things Configure will figure out for itself, other things it will 55 ask you about. It will then proceed to make config.h, config.sh, and 56 Makefile. 57 58 You might possibly have to trim # comments from the front of Configure 59 if your sh doesn't handle them, but all other # comments will be taken 60 care of. 61 62 (If you don't have sh, you'll have to copy the sample file config.H to 63 config.h and edit the config.h to reflect your system's peculiarities.) 64 65 2) Glance through config.h to make sure system dependencies are correct. 66 Most of them should have been taken care of by running the Configure script. 67 68 If you have any additional changes to make to the C definitions, they 69 can be done in the Makefile, or in config.h. Bear in mind that they will 70 get undone next time you run Configure. 71 72 3) make depend 73 74 This will look for all the includes and modify Makefile accordingly. 75 Configure will offer to do this for you. 76 77 4) make 78 79 This will attempt to make warp in the current directory. 80 81 5) make install 82 83 This will put warp into a public directory (normally /usr/games). 84 It will also try to put the man pages in a reasonable place. It will not 85 nroff the man page, however. You may need to be root to do this. If 86 you are not root, you must own the directories in question and you should 87 ignore any messages about chown not working. 88 89 6) Read the manual entry before running warp. 90 91 7) Feel free to edit warp.news. 92 93 8) IMPORTANT! Help save the world! Communicate any problems and 94 suggested patches to me, lwall (a] sdcrdcf.UUCP (Larry Wall), so we can 95 keep the world in sync. If you have a problem, there's someone else 96 out there who either has had or will have the same problem. 97 98 If possible, send in patches such that the patch program will apply them. 99 Context diffs are the best, then normal diffs. Don't send ed scripts-- 100 I've probably changed my copy since the version you have. 101 102 Watch for warp patches in comp.sources.bugs. Patches will generally be 103 in a form usable by the patch program. If you are just now bringing up 104 warp and aren't sure how many patches there are, write to me and I'll 105 send any you don't have. Your current patch level is shown in patchlevel.h. 106 107 108 NEW FEATURES IN THIS RELEASE 109 110 Uses a Configure script for greater portability. 111 Space Amoebas!!! 112 Pirates 113 Friendly Freighters 114 Harry Mudd 115 Damage 116 Keyboard mapping 117