accum.c revision 848b8605
1848b8605Smrg/*
2848b8605Smrg * Mesa 3-D graphics library
3848b8605Smrg *
4848b8605Smrg * Copyright (C) 1999-2005  Brian Paul   All Rights Reserved.
5848b8605Smrg *
6848b8605Smrg * Permission is hereby granted, free of charge, to any person obtaining a
7848b8605Smrg * copy of this software and associated documentation files (the "Software"),
8848b8605Smrg * to deal in the Software without restriction, including without limitation
9848b8605Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10848b8605Smrg * and/or sell copies of the Software, and to permit persons to whom the
11848b8605Smrg * Software is furnished to do so, subject to the following conditions:
12848b8605Smrg *
13848b8605Smrg * The above copyright notice and this permission notice shall be included
14848b8605Smrg * in all copies or substantial portions of the Software.
15848b8605Smrg *
16848b8605Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17848b8605Smrg * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18848b8605Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19848b8605Smrg * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20848b8605Smrg * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21848b8605Smrg * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22848b8605Smrg * OTHER DEALINGS IN THE SOFTWARE.
23848b8605Smrg */
24848b8605Smrg
25848b8605Smrg#include "glheader.h"
26848b8605Smrg#include "accum.h"
27848b8605Smrg#include "condrender.h"
28848b8605Smrg#include "context.h"
29848b8605Smrg#include "format_unpack.h"
30848b8605Smrg#include "format_pack.h"
31848b8605Smrg#include "imports.h"
32848b8605Smrg#include "macros.h"
33848b8605Smrg#include "state.h"
34848b8605Smrg#include "mtypes.h"
35848b8605Smrg#include "main/dispatch.h"
36848b8605Smrg
37848b8605Smrg
38848b8605Smrgvoid GLAPIENTRY
39848b8605Smrg_mesa_ClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha )
40848b8605Smrg{
41848b8605Smrg   GLfloat tmp[4];
42848b8605Smrg   GET_CURRENT_CONTEXT(ctx);
43848b8605Smrg
44848b8605Smrg   tmp[0] = CLAMP( red,   -1.0F, 1.0F );
45848b8605Smrg   tmp[1] = CLAMP( green, -1.0F, 1.0F );
46848b8605Smrg   tmp[2] = CLAMP( blue,  -1.0F, 1.0F );
47848b8605Smrg   tmp[3] = CLAMP( alpha, -1.0F, 1.0F );
48848b8605Smrg
49848b8605Smrg   if (TEST_EQ_4V(tmp, ctx->Accum.ClearColor))
50848b8605Smrg      return;
51848b8605Smrg
52848b8605Smrg   COPY_4FV( ctx->Accum.ClearColor, tmp );
53848b8605Smrg}
54848b8605Smrg
55848b8605Smrg
56848b8605Smrgvoid GLAPIENTRY
57848b8605Smrg_mesa_Accum( GLenum op, GLfloat value )
58848b8605Smrg{
59848b8605Smrg   GET_CURRENT_CONTEXT(ctx);
60848b8605Smrg   FLUSH_VERTICES(ctx, 0);
61848b8605Smrg
62848b8605Smrg   switch (op) {
63848b8605Smrg   case GL_ADD:
64848b8605Smrg   case GL_MULT:
65848b8605Smrg   case GL_ACCUM:
66848b8605Smrg   case GL_LOAD:
67848b8605Smrg   case GL_RETURN:
68848b8605Smrg      /* OK */
69848b8605Smrg      break;
70848b8605Smrg   default:
71848b8605Smrg      _mesa_error(ctx, GL_INVALID_ENUM, "glAccum(op)");
72848b8605Smrg      return;
73848b8605Smrg   }
74848b8605Smrg
75848b8605Smrg   if (ctx->DrawBuffer->Visual.haveAccumBuffer == 0) {
76848b8605Smrg      _mesa_error(ctx, GL_INVALID_OPERATION, "glAccum(no accum buffer)");
77848b8605Smrg      return;
78848b8605Smrg   }
79848b8605Smrg
80848b8605Smrg   if (ctx->DrawBuffer != ctx->ReadBuffer) {
81848b8605Smrg      /* See GLX_SGI_make_current_read or WGL_ARB_make_current_read,
82848b8605Smrg       * or GL_EXT_framebuffer_blit.
83848b8605Smrg       */
84848b8605Smrg      _mesa_error(ctx, GL_INVALID_OPERATION,
85848b8605Smrg                  "glAccum(different read/draw buffers)");
86848b8605Smrg      return;
87848b8605Smrg   }
88848b8605Smrg
89848b8605Smrg   if (ctx->NewState)
90848b8605Smrg      _mesa_update_state(ctx);
91848b8605Smrg
92848b8605Smrg   if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
93848b8605Smrg      _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
94848b8605Smrg                  "glAccum(incomplete framebuffer)");
95848b8605Smrg      return;
96848b8605Smrg   }
97848b8605Smrg
98848b8605Smrg   if (ctx->RasterDiscard)
99848b8605Smrg      return;
100848b8605Smrg
101848b8605Smrg   if (ctx->RenderMode == GL_RENDER) {
102848b8605Smrg      _mesa_accum(ctx, op, value);
103848b8605Smrg   }
104848b8605Smrg}
105848b8605Smrg
106848b8605Smrg
107848b8605Smrg/**
108848b8605Smrg * Clear the accumulation buffer by mapping the renderbuffer and
109848b8605Smrg * writing the clear color to it.  Called by the driver's implementation
110848b8605Smrg * of the glClear function.
111848b8605Smrg */
112848b8605Smrgvoid
113848b8605Smrg_mesa_clear_accum_buffer(struct gl_context *ctx)
114848b8605Smrg{
115848b8605Smrg   GLuint x, y, width, height;
116848b8605Smrg   GLubyte *accMap;
117848b8605Smrg   GLint accRowStride;
118848b8605Smrg   struct gl_renderbuffer *accRb;
119848b8605Smrg
120848b8605Smrg   if (!ctx->DrawBuffer)
121848b8605Smrg      return;
122848b8605Smrg
123848b8605Smrg   accRb = ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer;
124848b8605Smrg   if (!accRb)
125848b8605Smrg      return;   /* missing accum buffer, not an error */
126848b8605Smrg
127848b8605Smrg   /* bounds, with scissor */
128848b8605Smrg   x = ctx->DrawBuffer->_Xmin;
129848b8605Smrg   y = ctx->DrawBuffer->_Ymin;
130848b8605Smrg   width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin;
131848b8605Smrg   height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin;
132848b8605Smrg
133848b8605Smrg   ctx->Driver.MapRenderbuffer(ctx, accRb, x, y, width, height,
134848b8605Smrg                               GL_MAP_WRITE_BIT, &accMap, &accRowStride);
135848b8605Smrg
136848b8605Smrg   if (!accMap) {
137848b8605Smrg      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum");
138848b8605Smrg      return;
139848b8605Smrg   }
140848b8605Smrg
141848b8605Smrg   if (accRb->Format == MESA_FORMAT_RGBA_SNORM16) {
142848b8605Smrg      const GLshort clearR = FLOAT_TO_SHORT(ctx->Accum.ClearColor[0]);
143848b8605Smrg      const GLshort clearG = FLOAT_TO_SHORT(ctx->Accum.ClearColor[1]);
144848b8605Smrg      const GLshort clearB = FLOAT_TO_SHORT(ctx->Accum.ClearColor[2]);
145848b8605Smrg      const GLshort clearA = FLOAT_TO_SHORT(ctx->Accum.ClearColor[3]);
146848b8605Smrg      GLuint i, j;
147848b8605Smrg
148848b8605Smrg      for (j = 0; j < height; j++) {
149848b8605Smrg         GLshort *row = (GLshort *) accMap;
150848b8605Smrg
151848b8605Smrg         for (i = 0; i < width; i++) {
152848b8605Smrg            row[i * 4 + 0] = clearR;
153848b8605Smrg            row[i * 4 + 1] = clearG;
154848b8605Smrg            row[i * 4 + 2] = clearB;
155848b8605Smrg            row[i * 4 + 3] = clearA;
156848b8605Smrg         }
157848b8605Smrg         accMap += accRowStride;
158848b8605Smrg      }
159848b8605Smrg   }
160848b8605Smrg   else {
161848b8605Smrg      /* other types someday? */
162848b8605Smrg      _mesa_warning(ctx, "unexpected accum buffer type");
163848b8605Smrg   }
164848b8605Smrg
165848b8605Smrg   ctx->Driver.UnmapRenderbuffer(ctx, accRb);
166848b8605Smrg}
167848b8605Smrg
168848b8605Smrg
169848b8605Smrg/**
170848b8605Smrg * if (bias)
171848b8605Smrg *    Accum += value
172848b8605Smrg * else
173848b8605Smrg *    Accum *= value
174848b8605Smrg */
175848b8605Smrgstatic void
176848b8605Smrgaccum_scale_or_bias(struct gl_context *ctx, GLfloat value,
177848b8605Smrg                    GLint xpos, GLint ypos, GLint width, GLint height,
178848b8605Smrg                    GLboolean bias)
179848b8605Smrg{
180848b8605Smrg   struct gl_renderbuffer *accRb =
181848b8605Smrg      ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer;
182848b8605Smrg   GLubyte *accMap;
183848b8605Smrg   GLint accRowStride;
184848b8605Smrg
185848b8605Smrg   assert(accRb);
186848b8605Smrg
187848b8605Smrg   ctx->Driver.MapRenderbuffer(ctx, accRb, xpos, ypos, width, height,
188848b8605Smrg                               GL_MAP_READ_BIT | GL_MAP_WRITE_BIT,
189848b8605Smrg                               &accMap, &accRowStride);
190848b8605Smrg
191848b8605Smrg   if (!accMap) {
192848b8605Smrg      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum");
193848b8605Smrg      return;
194848b8605Smrg   }
195848b8605Smrg
196848b8605Smrg   if (accRb->Format == MESA_FORMAT_RGBA_SNORM16) {
197848b8605Smrg      const GLshort incr = (GLshort) (value * 32767.0f);
198848b8605Smrg      GLint i, j;
199848b8605Smrg      if (bias) {
200848b8605Smrg         for (j = 0; j < height; j++) {
201848b8605Smrg            GLshort *acc = (GLshort *) accMap;
202848b8605Smrg            for (i = 0; i < 4 * width; i++) {
203848b8605Smrg               acc[i] += incr;
204848b8605Smrg            }
205848b8605Smrg            accMap += accRowStride;
206848b8605Smrg         }
207848b8605Smrg      }
208848b8605Smrg      else {
209848b8605Smrg         /* scale */
210848b8605Smrg         for (j = 0; j < height; j++) {
211848b8605Smrg            GLshort *acc = (GLshort *) accMap;
212848b8605Smrg            for (i = 0; i < 4 * width; i++) {
213848b8605Smrg               acc[i] = (GLshort) (acc[i] * value);
214848b8605Smrg            }
215848b8605Smrg            accMap += accRowStride;
216848b8605Smrg         }
217848b8605Smrg      }
218848b8605Smrg   }
219848b8605Smrg   else {
220848b8605Smrg      /* other types someday? */
221848b8605Smrg   }
222848b8605Smrg
223848b8605Smrg   ctx->Driver.UnmapRenderbuffer(ctx, accRb);
224848b8605Smrg}
225848b8605Smrg
226848b8605Smrg
227848b8605Smrg/**
228848b8605Smrg * if (load)
229848b8605Smrg *    Accum = ColorBuf * value
230848b8605Smrg * else
231848b8605Smrg *    Accum += ColorBuf * value
232848b8605Smrg */
233848b8605Smrgstatic void
234848b8605Smrgaccum_or_load(struct gl_context *ctx, GLfloat value,
235848b8605Smrg              GLint xpos, GLint ypos, GLint width, GLint height,
236848b8605Smrg              GLboolean load)
237848b8605Smrg{
238848b8605Smrg   struct gl_renderbuffer *accRb =
239848b8605Smrg      ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer;
240848b8605Smrg   struct gl_renderbuffer *colorRb = ctx->ReadBuffer->_ColorReadBuffer;
241848b8605Smrg   GLubyte *accMap, *colorMap;
242848b8605Smrg   GLint accRowStride, colorRowStride;
243848b8605Smrg   GLbitfield mappingFlags;
244848b8605Smrg
245848b8605Smrg   if (!colorRb) {
246848b8605Smrg      /* no read buffer - OK */
247848b8605Smrg      return;
248848b8605Smrg   }
249848b8605Smrg
250848b8605Smrg   assert(accRb);
251848b8605Smrg
252848b8605Smrg   mappingFlags = GL_MAP_WRITE_BIT;
253848b8605Smrg   if (!load) /* if we're accumulating */
254848b8605Smrg      mappingFlags |= GL_MAP_READ_BIT;
255848b8605Smrg
256848b8605Smrg   /* Map accum buffer */
257848b8605Smrg   ctx->Driver.MapRenderbuffer(ctx, accRb, xpos, ypos, width, height,
258848b8605Smrg                               mappingFlags, &accMap, &accRowStride);
259848b8605Smrg   if (!accMap) {
260848b8605Smrg      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum");
261848b8605Smrg      return;
262848b8605Smrg   }
263848b8605Smrg
264848b8605Smrg   /* Map color buffer */
265848b8605Smrg   ctx->Driver.MapRenderbuffer(ctx, colorRb, xpos, ypos, width, height,
266848b8605Smrg                               GL_MAP_READ_BIT,
267848b8605Smrg                               &colorMap, &colorRowStride);
268848b8605Smrg   if (!colorMap) {
269848b8605Smrg      ctx->Driver.UnmapRenderbuffer(ctx, accRb);
270848b8605Smrg      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum");
271848b8605Smrg      return;
272848b8605Smrg   }
273848b8605Smrg
274848b8605Smrg   if (accRb->Format == MESA_FORMAT_RGBA_SNORM16) {
275848b8605Smrg      const GLfloat scale = value * 32767.0f;
276848b8605Smrg      GLint i, j;
277848b8605Smrg      GLfloat (*rgba)[4];
278848b8605Smrg
279848b8605Smrg      rgba = malloc(width * 4 * sizeof(GLfloat));
280848b8605Smrg      if (rgba) {
281848b8605Smrg         for (j = 0; j < height; j++) {
282848b8605Smrg            GLshort *acc = (GLshort *) accMap;
283848b8605Smrg
284848b8605Smrg            /* read colors from source color buffer */
285848b8605Smrg            _mesa_unpack_rgba_row(colorRb->Format, width, colorMap, rgba);
286848b8605Smrg
287848b8605Smrg            if (load) {
288848b8605Smrg               for (i = 0; i < width; i++) {
289848b8605Smrg                  acc[i * 4 + 0] = (GLshort) (rgba[i][RCOMP] * scale);
290848b8605Smrg                  acc[i * 4 + 1] = (GLshort) (rgba[i][GCOMP] * scale);
291848b8605Smrg                  acc[i * 4 + 2] = (GLshort) (rgba[i][BCOMP] * scale);
292848b8605Smrg                  acc[i * 4 + 3] = (GLshort) (rgba[i][ACOMP] * scale);
293848b8605Smrg               }
294848b8605Smrg            }
295848b8605Smrg            else {
296848b8605Smrg               /* accumulate */
297848b8605Smrg               for (i = 0; i < width; i++) {
298848b8605Smrg                  acc[i * 4 + 0] += (GLshort) (rgba[i][RCOMP] * scale);
299848b8605Smrg                  acc[i * 4 + 1] += (GLshort) (rgba[i][GCOMP] * scale);
300848b8605Smrg                  acc[i * 4 + 2] += (GLshort) (rgba[i][BCOMP] * scale);
301848b8605Smrg                  acc[i * 4 + 3] += (GLshort) (rgba[i][ACOMP] * scale);
302848b8605Smrg               }
303848b8605Smrg            }
304848b8605Smrg
305848b8605Smrg            colorMap += colorRowStride;
306848b8605Smrg            accMap += accRowStride;
307848b8605Smrg         }
308848b8605Smrg
309848b8605Smrg         free(rgba);
310848b8605Smrg      }
311848b8605Smrg      else {
312848b8605Smrg         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum");
313848b8605Smrg      }
314848b8605Smrg   }
315848b8605Smrg   else {
316848b8605Smrg      /* other types someday? */
317848b8605Smrg   }
318848b8605Smrg
319848b8605Smrg   ctx->Driver.UnmapRenderbuffer(ctx, accRb);
320848b8605Smrg   ctx->Driver.UnmapRenderbuffer(ctx, colorRb);
321848b8605Smrg}
322848b8605Smrg
323848b8605Smrg
324848b8605Smrg/**
325848b8605Smrg * ColorBuffer = Accum * value
326848b8605Smrg */
327848b8605Smrgstatic void
328848b8605Smrgaccum_return(struct gl_context *ctx, GLfloat value,
329848b8605Smrg             GLint xpos, GLint ypos, GLint width, GLint height)
330848b8605Smrg{
331848b8605Smrg   struct gl_framebuffer *fb = ctx->DrawBuffer;
332848b8605Smrg   struct gl_renderbuffer *accRb = fb->Attachment[BUFFER_ACCUM].Renderbuffer;
333848b8605Smrg   GLubyte *accMap, *colorMap;
334848b8605Smrg   GLint accRowStride, colorRowStride;
335848b8605Smrg   GLuint buffer;
336848b8605Smrg
337848b8605Smrg   /* Map accum buffer */
338848b8605Smrg   ctx->Driver.MapRenderbuffer(ctx, accRb, xpos, ypos, width, height,
339848b8605Smrg                               GL_MAP_READ_BIT,
340848b8605Smrg                               &accMap, &accRowStride);
341848b8605Smrg   if (!accMap) {
342848b8605Smrg      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum");
343848b8605Smrg      return;
344848b8605Smrg   }
345848b8605Smrg
346848b8605Smrg   /* Loop over destination buffers */
347848b8605Smrg   for (buffer = 0; buffer < fb->_NumColorDrawBuffers; buffer++) {
348848b8605Smrg      struct gl_renderbuffer *colorRb = fb->_ColorDrawBuffers[buffer];
349848b8605Smrg      const GLboolean masking = (!ctx->Color.ColorMask[buffer][RCOMP] ||
350848b8605Smrg                                 !ctx->Color.ColorMask[buffer][GCOMP] ||
351848b8605Smrg                                 !ctx->Color.ColorMask[buffer][BCOMP] ||
352848b8605Smrg                                 !ctx->Color.ColorMask[buffer][ACOMP]);
353848b8605Smrg      GLbitfield mappingFlags = GL_MAP_WRITE_BIT;
354848b8605Smrg
355848b8605Smrg      if (masking)
356848b8605Smrg         mappingFlags |= GL_MAP_READ_BIT;
357848b8605Smrg
358848b8605Smrg      /* Map color buffer */
359848b8605Smrg      ctx->Driver.MapRenderbuffer(ctx, colorRb, xpos, ypos, width, height,
360848b8605Smrg                                  mappingFlags, &colorMap, &colorRowStride);
361848b8605Smrg      if (!colorMap) {
362848b8605Smrg         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum");
363848b8605Smrg         continue;
364848b8605Smrg      }
365848b8605Smrg
366848b8605Smrg      if (accRb->Format == MESA_FORMAT_RGBA_SNORM16) {
367848b8605Smrg         const GLfloat scale = value / 32767.0f;
368848b8605Smrg         GLint i, j;
369848b8605Smrg         GLfloat (*rgba)[4], (*dest)[4];
370848b8605Smrg
371848b8605Smrg         rgba = malloc(width * 4 * sizeof(GLfloat));
372848b8605Smrg         dest = malloc(width * 4 * sizeof(GLfloat));
373848b8605Smrg
374848b8605Smrg         if (rgba && dest) {
375848b8605Smrg            for (j = 0; j < height; j++) {
376848b8605Smrg               GLshort *acc = (GLshort *) accMap;
377848b8605Smrg
378848b8605Smrg               for (i = 0; i < width; i++) {
379848b8605Smrg                  rgba[i][0] = acc[i * 4 + 0] * scale;
380848b8605Smrg                  rgba[i][1] = acc[i * 4 + 1] * scale;
381848b8605Smrg                  rgba[i][2] = acc[i * 4 + 2] * scale;
382848b8605Smrg                  rgba[i][3] = acc[i * 4 + 3] * scale;
383848b8605Smrg               }
384848b8605Smrg
385848b8605Smrg               if (masking) {
386848b8605Smrg
387848b8605Smrg                  /* get existing colors from dest buffer */
388848b8605Smrg                  _mesa_unpack_rgba_row(colorRb->Format, width, colorMap, dest);
389848b8605Smrg
390848b8605Smrg                  /* use the dest colors where mask[channel] = 0 */
391848b8605Smrg                  if (ctx->Color.ColorMask[buffer][RCOMP] == 0) {
392848b8605Smrg                     for (i = 0; i < width; i++)
393848b8605Smrg                        rgba[i][RCOMP] = dest[i][RCOMP];
394848b8605Smrg                  }
395848b8605Smrg                  if (ctx->Color.ColorMask[buffer][GCOMP] == 0) {
396848b8605Smrg                     for (i = 0; i < width; i++)
397848b8605Smrg                        rgba[i][GCOMP] = dest[i][GCOMP];
398848b8605Smrg                  }
399848b8605Smrg                  if (ctx->Color.ColorMask[buffer][BCOMP] == 0) {
400848b8605Smrg                     for (i = 0; i < width; i++)
401848b8605Smrg                        rgba[i][BCOMP] = dest[i][BCOMP];
402848b8605Smrg                  }
403848b8605Smrg                  if (ctx->Color.ColorMask[buffer][ACOMP] == 0) {
404848b8605Smrg                     for (i = 0; i < width; i++)
405848b8605Smrg                        rgba[i][ACOMP] = dest[i][ACOMP];
406848b8605Smrg                  }
407848b8605Smrg               }
408848b8605Smrg
409848b8605Smrg               _mesa_pack_float_rgba_row(colorRb->Format, width,
410848b8605Smrg                                         (const GLfloat (*)[4]) rgba, colorMap);
411848b8605Smrg
412848b8605Smrg               accMap += accRowStride;
413848b8605Smrg               colorMap += colorRowStride;
414848b8605Smrg            }
415848b8605Smrg         }
416848b8605Smrg         else {
417848b8605Smrg            _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum");
418848b8605Smrg         }
419848b8605Smrg         free(rgba);
420848b8605Smrg         free(dest);
421848b8605Smrg      }
422848b8605Smrg      else {
423848b8605Smrg         /* other types someday? */
424848b8605Smrg      }
425848b8605Smrg
426848b8605Smrg      ctx->Driver.UnmapRenderbuffer(ctx, colorRb);
427848b8605Smrg   }
428848b8605Smrg
429848b8605Smrg   ctx->Driver.UnmapRenderbuffer(ctx, accRb);
430848b8605Smrg}
431848b8605Smrg
432848b8605Smrg
433848b8605Smrg
434848b8605Smrg/**
435848b8605Smrg * Software fallback for glAccum.  A hardware driver that supports
436848b8605Smrg * signed 16-bit color channels could implement hardware accumulation
437848b8605Smrg * operations, but no driver does so at this time.
438848b8605Smrg */
439848b8605Smrgvoid
440848b8605Smrg_mesa_accum(struct gl_context *ctx, GLenum op, GLfloat value)
441848b8605Smrg{
442848b8605Smrg   GLint xpos, ypos, width, height;
443848b8605Smrg
444848b8605Smrg   if (!ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer) {
445848b8605Smrg      _mesa_warning(ctx, "Calling glAccum() without an accumulation buffer");
446848b8605Smrg      return;
447848b8605Smrg   }
448848b8605Smrg
449848b8605Smrg   if (!_mesa_check_conditional_render(ctx))
450848b8605Smrg      return;
451848b8605Smrg
452848b8605Smrg   xpos = ctx->DrawBuffer->_Xmin;
453848b8605Smrg   ypos = ctx->DrawBuffer->_Ymin;
454848b8605Smrg   width =  ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin;
455848b8605Smrg   height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin;
456848b8605Smrg
457848b8605Smrg   switch (op) {
458848b8605Smrg   case GL_ADD:
459848b8605Smrg      if (value != 0.0F) {
460848b8605Smrg         accum_scale_or_bias(ctx, value, xpos, ypos, width, height, GL_TRUE);
461848b8605Smrg      }
462848b8605Smrg      break;
463848b8605Smrg   case GL_MULT:
464848b8605Smrg      if (value != 1.0F) {
465848b8605Smrg         accum_scale_or_bias(ctx, value, xpos, ypos, width, height, GL_FALSE);
466848b8605Smrg      }
467848b8605Smrg      break;
468848b8605Smrg   case GL_ACCUM:
469848b8605Smrg      if (value != 0.0F) {
470848b8605Smrg         accum_or_load(ctx, value, xpos, ypos, width, height, GL_FALSE);
471848b8605Smrg      }
472848b8605Smrg      break;
473848b8605Smrg   case GL_LOAD:
474848b8605Smrg      accum_or_load(ctx, value, xpos, ypos, width, height, GL_TRUE);
475848b8605Smrg      break;
476848b8605Smrg   case GL_RETURN:
477848b8605Smrg      accum_return(ctx, value, xpos, ypos, width, height);
478848b8605Smrg      break;
479848b8605Smrg   default:
480848b8605Smrg      _mesa_problem(ctx, "invalid mode in _mesa_accum()");
481848b8605Smrg      break;
482848b8605Smrg   }
483848b8605Smrg}
484848b8605Smrg
485848b8605Smrg
486848b8605Smrgvoid
487848b8605Smrg_mesa_init_accum( struct gl_context *ctx )
488848b8605Smrg{
489848b8605Smrg   /* Accumulate buffer group */
490848b8605Smrg   ASSIGN_4V( ctx->Accum.ClearColor, 0.0, 0.0, 0.0, 0.0 );
491848b8605Smrg}
492