101e04c3fSmrg/* 201e04c3fSmrg * Copyright 2016 Intel Corporation 301e04c3fSmrg * 401e04c3fSmrg * Permission is hereby granted, free of charge, to any person obtaining a 501e04c3fSmrg * copy of this software and associated documentation files (the "Software"), 601e04c3fSmrg * to deal in the Software without restriction, including without limitation 701e04c3fSmrg * the rights to use, copy, modify, merge, publish, distribute, sublicense, 801e04c3fSmrg * and/or sell copies of the Software, and to permit persons to whom the 901e04c3fSmrg * Software is furnished to do so, subject to the following conditions: 1001e04c3fSmrg * 1101e04c3fSmrg * The above copyright notice and this permission notice (including the next 1201e04c3fSmrg * paragraph) shall be included in all copies or substantial portions of the 1301e04c3fSmrg * Software. 1401e04c3fSmrg * 1501e04c3fSmrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 1601e04c3fSmrg * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 1701e04c3fSmrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 1801e04c3fSmrg * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 1901e04c3fSmrg * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 2001e04c3fSmrg * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 2101e04c3fSmrg * IN THE SOFTWARE. 2201e04c3fSmrg */ 2301e04c3fSmrg 2401e04c3fSmrg#include <stdint.h> 2501e04c3fSmrg 2601e04c3fSmrg#define __gen_address_type uint64_t 2701e04c3fSmrg#define __gen_user_data void 2801e04c3fSmrg 2901e04c3fSmrgstatic uint64_t 3001e04c3fSmrg__gen_combine_address(__attribute__((unused)) void *data, 3101e04c3fSmrg __attribute__((unused)) void *loc, uint64_t addr, 3201e04c3fSmrg uint32_t delta) 3301e04c3fSmrg{ 3401e04c3fSmrg return addr + delta; 3501e04c3fSmrg} 3601e04c3fSmrg 3701e04c3fSmrg#include "genxml/gen_macros.h" 3801e04c3fSmrg#include "genxml/genX_pack.h" 3901e04c3fSmrg 4001e04c3fSmrg#include "isl_priv.h" 4101e04c3fSmrg 427ec681f3Smrg#if GFX_VER >= 7 437ec681f3Smrgstatic const uint8_t isl_encode_halign(uint8_t halign) 447ec681f3Smrg{ 457ec681f3Smrg switch (halign) { 467ec681f3Smrg#if GFX_VERx10 >= 125 477ec681f3Smrg case 16: return HALIGN_16; 487ec681f3Smrg case 32: return HALIGN_32; 497ec681f3Smrg case 64: return HALIGN_64; 507ec681f3Smrg case 128: return HALIGN_128; 517ec681f3Smrg#elif GFX_VER >= 8 527ec681f3Smrg case 4: return HALIGN_4; 537ec681f3Smrg case 8: return HALIGN_8; 547ec681f3Smrg case 16: return HALIGN_16; 557ec681f3Smrg#else 567ec681f3Smrg case 4: return HALIGN_4; 577ec681f3Smrg case 8: return HALIGN_8; 587ec681f3Smrg#endif 597ec681f3Smrg default: unreachable("Invalid halign"); 607ec681f3Smrg } 617ec681f3Smrg} 6201e04c3fSmrg#endif 6301e04c3fSmrg 647ec681f3Smrg#if GFX_VER >= 6 657ec681f3Smrgstatic const uint8_t isl_encode_valign(uint8_t valign) 667ec681f3Smrg{ 677ec681f3Smrg switch (valign) { 687ec681f3Smrg#if GFX_VER >= 8 697ec681f3Smrg case 4: return VALIGN_4; 707ec681f3Smrg case 8: return VALIGN_8; 717ec681f3Smrg case 16: return VALIGN_16; 727ec681f3Smrg#else 737ec681f3Smrg case 2: return VALIGN_2; 747ec681f3Smrg case 4: return VALIGN_4; 757ec681f3Smrg#endif 767ec681f3Smrg default: unreachable("Invalid valign"); 777ec681f3Smrg } 787ec681f3Smrg} 7901e04c3fSmrg#endif 8001e04c3fSmrg 817ec681f3Smrg#if GFX_VER >= 8 827ec681f3Smrgstatic const uint8_t isl_encode_tiling[] = { 8301e04c3fSmrg [ISL_TILING_LINEAR] = LINEAR, 8401e04c3fSmrg [ISL_TILING_X] = XMAJOR, 857ec681f3Smrg#if GFX_VERx10 >= 125 867ec681f3Smrg [ISL_TILING_4] = TILE4, 877ec681f3Smrg [ISL_TILING_64] = TILE64, 887ec681f3Smrg#else 8901e04c3fSmrg [ISL_TILING_Y0] = YMAJOR, 9001e04c3fSmrg [ISL_TILING_Yf] = YMAJOR, 9101e04c3fSmrg [ISL_TILING_Ys] = YMAJOR, 927ec681f3Smrg#endif 937ec681f3Smrg#if GFX_VER <= 11 9401e04c3fSmrg [ISL_TILING_W] = WMAJOR, 957ec681f3Smrg#endif 9601e04c3fSmrg}; 9701e04c3fSmrg#endif 9801e04c3fSmrg 997ec681f3Smrg#if GFX_VER >= 7 1007ec681f3Smrgstatic const uint32_t isl_encode_multisample_layout[] = { 10101e04c3fSmrg [ISL_MSAA_LAYOUT_NONE] = MSFMT_MSS, 10201e04c3fSmrg [ISL_MSAA_LAYOUT_INTERLEAVED] = MSFMT_DEPTH_STENCIL, 10301e04c3fSmrg [ISL_MSAA_LAYOUT_ARRAY] = MSFMT_MSS, 10401e04c3fSmrg}; 10501e04c3fSmrg#endif 10601e04c3fSmrg 1077ec681f3Smrg#if GFX_VER >= 12 1087ec681f3Smrgstatic const uint32_t isl_encode_aux_mode[] = { 1097ec681f3Smrg [ISL_AUX_USAGE_NONE] = AUX_NONE, 1107ec681f3Smrg [ISL_AUX_USAGE_MC] = AUX_NONE, 1117ec681f3Smrg [ISL_AUX_USAGE_MCS] = AUX_CCS_E, 1127ec681f3Smrg [ISL_AUX_USAGE_GFX12_CCS_E] = AUX_CCS_E, 1137ec681f3Smrg [ISL_AUX_USAGE_CCS_E] = AUX_CCS_E, 1147ec681f3Smrg [ISL_AUX_USAGE_HIZ_CCS_WT] = AUX_CCS_E, 1157ec681f3Smrg [ISL_AUX_USAGE_MCS_CCS] = AUX_MCS_LCE, 1167ec681f3Smrg [ISL_AUX_USAGE_STC_CCS] = AUX_CCS_E, 1177ec681f3Smrg}; 1187ec681f3Smrg#elif GFX_VER >= 9 1197ec681f3Smrgstatic const uint32_t isl_encode_aux_mode[] = { 12001e04c3fSmrg [ISL_AUX_USAGE_NONE] = AUX_NONE, 12101e04c3fSmrg [ISL_AUX_USAGE_HIZ] = AUX_HIZ, 12201e04c3fSmrg [ISL_AUX_USAGE_MCS] = AUX_CCS_D, 12301e04c3fSmrg [ISL_AUX_USAGE_CCS_D] = AUX_CCS_D, 12401e04c3fSmrg [ISL_AUX_USAGE_CCS_E] = AUX_CCS_E, 12501e04c3fSmrg}; 1267ec681f3Smrg#elif GFX_VER >= 8 1277ec681f3Smrgstatic const uint32_t isl_encode_aux_mode[] = { 12801e04c3fSmrg [ISL_AUX_USAGE_NONE] = AUX_NONE, 12901e04c3fSmrg [ISL_AUX_USAGE_HIZ] = AUX_HIZ, 13001e04c3fSmrg [ISL_AUX_USAGE_MCS] = AUX_MCS, 13101e04c3fSmrg [ISL_AUX_USAGE_CCS_D] = AUX_MCS, 13201e04c3fSmrg}; 13301e04c3fSmrg#endif 13401e04c3fSmrg 13501e04c3fSmrgstatic uint8_t 13601e04c3fSmrgget_surftype(enum isl_surf_dim dim, isl_surf_usage_flags_t usage) 13701e04c3fSmrg{ 13801e04c3fSmrg switch (dim) { 13901e04c3fSmrg default: 14001e04c3fSmrg unreachable("bad isl_surf_dim"); 14101e04c3fSmrg case ISL_SURF_DIM_1D: 14201e04c3fSmrg assert(!(usage & ISL_SURF_USAGE_CUBE_BIT)); 14301e04c3fSmrg return SURFTYPE_1D; 14401e04c3fSmrg case ISL_SURF_DIM_2D: 14501e04c3fSmrg if ((usage & ISL_SURF_USAGE_CUBE_BIT) && 14601e04c3fSmrg (usage & ISL_SURF_USAGE_TEXTURE_BIT)) { 14701e04c3fSmrg /* We need SURFTYPE_CUBE to make cube sampling work */ 14801e04c3fSmrg return SURFTYPE_CUBE; 14901e04c3fSmrg } else { 15001e04c3fSmrg /* Everything else (render and storage) treat cubes as plain 15101e04c3fSmrg * 2D array textures 15201e04c3fSmrg */ 15301e04c3fSmrg return SURFTYPE_2D; 15401e04c3fSmrg } 15501e04c3fSmrg case ISL_SURF_DIM_3D: 15601e04c3fSmrg assert(!(usage & ISL_SURF_USAGE_CUBE_BIT)); 15701e04c3fSmrg return SURFTYPE_3D; 15801e04c3fSmrg } 15901e04c3fSmrg} 16001e04c3fSmrg 16101e04c3fSmrg/** 16201e04c3fSmrg * Get the horizontal and vertical alignment in the units expected by the 16301e04c3fSmrg * hardware. Note that this does NOT give you the actual hardware enum values 1647ec681f3Smrg * but an index into the isl_encode_[hv]align arrays above. 16501e04c3fSmrg */ 16601e04c3fSmrgUNUSED static struct isl_extent3d 16701e04c3fSmrgget_image_alignment(const struct isl_surf *surf) 16801e04c3fSmrg{ 1697ec681f3Smrg if (GFX_VERx10 >= 125) { 1707ec681f3Smrg if (surf->tiling == ISL_TILING_64) { 1717ec681f3Smrg /* The hardware ignores the alignment values. Anyway, the surface's 1727ec681f3Smrg * true alignment is likely outside the enum range of HALIGN* and 1737ec681f3Smrg * VALIGN*. 1747ec681f3Smrg */ 1757ec681f3Smrg return isl_extent3d(128, 4, 1); 1767ec681f3Smrg } else if (isl_format_get_layout(surf->format)->bpb % 3 == 0) { 1777ec681f3Smrg /* On XeHP, RENDER_SURFACE_STATE.SurfaceHorizontalAlignment is in 1787ec681f3Smrg * units of elements for 24, 48, and 96 bpb formats. 1797ec681f3Smrg */ 1807ec681f3Smrg return isl_surf_get_image_alignment_el(surf); 1817ec681f3Smrg } else { 1827ec681f3Smrg /* On XeHP, RENDER_SURFACE_STATE.SurfaceHorizontalAlignment is in 1837ec681f3Smrg * units of bytes for formats that are powers of two. 1847ec681f3Smrg */ 1857ec681f3Smrg const uint32_t bs = isl_format_get_layout(surf->format)->bpb / 8; 1867ec681f3Smrg return isl_extent3d(surf->image_alignment_el.w * bs, 1877ec681f3Smrg surf->image_alignment_el.h, 1887ec681f3Smrg surf->image_alignment_el.d); 1897ec681f3Smrg } 1907ec681f3Smrg } else if (GFX_VER >= 9) { 19101e04c3fSmrg if (isl_tiling_is_std_y(surf->tiling) || 1927ec681f3Smrg surf->dim_layout == ISL_DIM_LAYOUT_GFX9_1D) { 19301e04c3fSmrg /* The hardware ignores the alignment values. Anyway, the surface's 19401e04c3fSmrg * true alignment is likely outside the enum range of HALIGN* and 19501e04c3fSmrg * VALIGN*. 19601e04c3fSmrg */ 19701e04c3fSmrg return isl_extent3d(4, 4, 1); 19801e04c3fSmrg } else { 19901e04c3fSmrg /* In Skylake, RENDER_SUFFACE_STATE.SurfaceVerticalAlignment is in units 20001e04c3fSmrg * of surface elements (not pixels nor samples). For compressed formats, 20101e04c3fSmrg * a "surface element" is defined as a compression block. For example, 20201e04c3fSmrg * if SurfaceVerticalAlignment is VALIGN_4 and SurfaceFormat is an ETC2 20301e04c3fSmrg * format (ETC2 has a block height of 4), then the vertical alignment is 20401e04c3fSmrg * 4 compression blocks or, equivalently, 16 pixels. 20501e04c3fSmrg */ 20601e04c3fSmrg return isl_surf_get_image_alignment_el(surf); 20701e04c3fSmrg } 20801e04c3fSmrg } else { 20901e04c3fSmrg /* Pre-Skylake, RENDER_SUFFACE_STATE.SurfaceVerticalAlignment is in 21001e04c3fSmrg * units of surface samples. For example, if SurfaceVerticalAlignment 21101e04c3fSmrg * is VALIGN_4 and the surface is singlesampled, then for any surface 21201e04c3fSmrg * format (compressed or not) the vertical alignment is 21301e04c3fSmrg * 4 pixels. 21401e04c3fSmrg */ 21501e04c3fSmrg return isl_surf_get_image_alignment_sa(surf); 21601e04c3fSmrg } 21701e04c3fSmrg} 21801e04c3fSmrg 2197ec681f3Smrg#if GFX_VER >= 8 22001e04c3fSmrgstatic uint32_t 22101e04c3fSmrgget_qpitch(const struct isl_surf *surf) 22201e04c3fSmrg{ 22301e04c3fSmrg switch (surf->dim_layout) { 22401e04c3fSmrg default: 22501e04c3fSmrg unreachable("Bad isl_surf_dim"); 2267ec681f3Smrg case ISL_DIM_LAYOUT_GFX4_2D: 2277ec681f3Smrg if (GFX_VER >= 9) { 22801e04c3fSmrg if (surf->dim == ISL_SURF_DIM_3D && surf->tiling == ISL_TILING_W) { 22901e04c3fSmrg /* This is rather annoying and completely undocumented. It 23001e04c3fSmrg * appears that the hardware has a bug (or undocumented feature) 23101e04c3fSmrg * regarding stencil buffers most likely related to the way 23201e04c3fSmrg * W-tiling is handled as modified Y-tiling. If you bind a 3-D 23301e04c3fSmrg * stencil buffer normally, and use texelFetch on it, the z or 23401e04c3fSmrg * array index will get implicitly multiplied by 2 for no obvious 23501e04c3fSmrg * reason. The fix appears to be to divide qpitch by 2 for 23601e04c3fSmrg * W-tiled surfaces. 23701e04c3fSmrg */ 23801e04c3fSmrg return isl_surf_get_array_pitch_el_rows(surf) / 2; 23901e04c3fSmrg } else { 24001e04c3fSmrg return isl_surf_get_array_pitch_el_rows(surf); 24101e04c3fSmrg } 24201e04c3fSmrg } else { 24301e04c3fSmrg /* From the Broadwell PRM for RENDER_SURFACE_STATE.QPitch 24401e04c3fSmrg * 24501e04c3fSmrg * "This field must be set to an integer multiple of the Surface 24601e04c3fSmrg * Vertical Alignment. For compressed textures (BC*, FXT1, 24701e04c3fSmrg * ETC*, and EAC* Surface Formats), this field is in units of 24801e04c3fSmrg * rows in the uncompressed surface, and must be set to an 24901e04c3fSmrg * integer multiple of the vertical alignment parameter "j" 25001e04c3fSmrg * defined in the Common Surface Formats section." 25101e04c3fSmrg */ 25201e04c3fSmrg return isl_surf_get_array_pitch_sa_rows(surf); 25301e04c3fSmrg } 2547ec681f3Smrg case ISL_DIM_LAYOUT_GFX9_1D: 25501e04c3fSmrg /* QPitch is usually expressed as rows of surface elements (where 25601e04c3fSmrg * a surface element is an compression block or a single surface 25701e04c3fSmrg * sample). Skylake 1D is an outlier. 25801e04c3fSmrg * 25901e04c3fSmrg * From the Skylake BSpec >> Memory Views >> Common Surface 26001e04c3fSmrg * Formats >> Surface Layout and Tiling >> 1D Surfaces: 26101e04c3fSmrg * 26201e04c3fSmrg * Surface QPitch specifies the distance in pixels between array 26301e04c3fSmrg * slices. 26401e04c3fSmrg */ 26501e04c3fSmrg return isl_surf_get_array_pitch_el(surf); 2667ec681f3Smrg case ISL_DIM_LAYOUT_GFX4_3D: 2677ec681f3Smrg /* QPitch doesn't make sense for ISL_DIM_LAYOUT_GFX4_3D since it uses a 26801e04c3fSmrg * different pitch at each LOD. Also, the QPitch field is ignored for 26901e04c3fSmrg * these surfaces. From the Broadwell PRM documentation for QPitch: 27001e04c3fSmrg * 27101e04c3fSmrg * This field specifies the distance in rows between array slices. It 27201e04c3fSmrg * is used only in the following cases: 27301e04c3fSmrg * - Surface Array is enabled OR 27401e04c3fSmrg * - Number of Mulitsamples is not NUMSAMPLES_1 and Multisampled 27501e04c3fSmrg * Surface Storage Format set to MSFMT_MSS OR 27601e04c3fSmrg * - Surface Type is SURFTYPE_CUBE 27701e04c3fSmrg * 27801e04c3fSmrg * None of the three conditions above can possibly apply to a 3D surface 27901e04c3fSmrg * so it is safe to just set QPitch to 0. 28001e04c3fSmrg */ 28101e04c3fSmrg return 0; 28201e04c3fSmrg } 28301e04c3fSmrg} 2847ec681f3Smrg#endif /* GFX_VER >= 8 */ 28501e04c3fSmrg 28601e04c3fSmrgvoid 28701e04c3fSmrgisl_genX(surf_fill_state_s)(const struct isl_device *dev, void *state, 28801e04c3fSmrg const struct isl_surf_fill_state_info *restrict info) 28901e04c3fSmrg{ 29001e04c3fSmrg struct GENX(RENDER_SURFACE_STATE) s = { 0 }; 29101e04c3fSmrg 29201e04c3fSmrg s.SurfaceType = get_surftype(info->surf->dim, info->view->usage); 29301e04c3fSmrg 29401e04c3fSmrg if (info->view->usage & ISL_SURF_USAGE_RENDER_TARGET_BIT) 29501e04c3fSmrg assert(isl_format_supports_rendering(dev->info, info->view->format)); 29601e04c3fSmrg else if (info->view->usage & ISL_SURF_USAGE_TEXTURE_BIT) 29701e04c3fSmrg assert(isl_format_supports_sampling(dev->info, info->view->format)); 29801e04c3fSmrg 29901e04c3fSmrg /* From the Sky Lake PRM Vol. 2d, RENDER_SURFACE_STATE::SurfaceFormat 30001e04c3fSmrg * 30101e04c3fSmrg * This field cannot be a compressed (BC*, DXT*, FXT*, ETC*, EAC*) 30201e04c3fSmrg * format if the Surface Type is SURFTYPE_1D 30301e04c3fSmrg */ 30401e04c3fSmrg if (info->surf->dim == ISL_SURF_DIM_1D) 30501e04c3fSmrg assert(!isl_format_is_compressed(info->view->format)); 30601e04c3fSmrg 30701e04c3fSmrg if (isl_format_is_compressed(info->surf->format)) { 30801e04c3fSmrg /* You're not allowed to make a view of a compressed format with any 30901e04c3fSmrg * format other than the surface format. None of the userspace APIs 31001e04c3fSmrg * allow for this directly and doing so would mess up a number of 31101e04c3fSmrg * surface parameters such as Width, Height, and alignments. Ideally, 31201e04c3fSmrg * we'd like to assert that the two formats match. However, we have an 31301e04c3fSmrg * S3TC workaround that requires us to do reinterpretation. So assert 31401e04c3fSmrg * that they're at least the same bpb and block size. 31501e04c3fSmrg */ 3167ec681f3Smrg ASSERTED const struct isl_format_layout *surf_fmtl = 31701e04c3fSmrg isl_format_get_layout(info->surf->format); 3187ec681f3Smrg ASSERTED const struct isl_format_layout *view_fmtl = 31901e04c3fSmrg isl_format_get_layout(info->surf->format); 32001e04c3fSmrg assert(surf_fmtl->bpb == view_fmtl->bpb); 32101e04c3fSmrg assert(surf_fmtl->bw == view_fmtl->bw); 32201e04c3fSmrg assert(surf_fmtl->bh == view_fmtl->bh); 32301e04c3fSmrg } 32401e04c3fSmrg 32501e04c3fSmrg s.SurfaceFormat = info->view->format; 32601e04c3fSmrg 3277ec681f3Smrg#if GFX_VER >= 12 3287ec681f3Smrg /* The BSpec description of this field says: 3297ec681f3Smrg * 3307ec681f3Smrg * "This bit field, when set, indicates if the resource is created as 3317ec681f3Smrg * Depth/Stencil resource." 3327ec681f3Smrg * 3337ec681f3Smrg * "SW must set this bit for any resource that was created with 3347ec681f3Smrg * Depth/Stencil resource flag. Setting this bit allows HW to properly 3357ec681f3Smrg * interpret the data-layout for various cases. For any resource that's 3367ec681f3Smrg * created without Depth/Stencil resource flag, it must be reset." 3377ec681f3Smrg * 3387ec681f3Smrg * Even though the docs for this bit seem to imply that it's required for 3397ec681f3Smrg * anything which might have been used for depth/stencil, empirical 3407ec681f3Smrg * evidence suggests that it only affects CCS compression usage. There are 3417ec681f3Smrg * a few things which back this up: 3427ec681f3Smrg * 3437ec681f3Smrg * 1. The docs are also pretty clear that this bit was added as part 3447ec681f3Smrg * of enabling Gfx12 depth/stencil lossless compression. 3457ec681f3Smrg * 3467ec681f3Smrg * 2. The only new difference between depth/stencil and color images on 3477ec681f3Smrg * Gfx12 (where the bit was added) is how they treat CCS compression. 3487ec681f3Smrg * All other differences such as alignment requirements and MSAA layout 3497ec681f3Smrg * are already covered by other bits. 3507ec681f3Smrg * 3517ec681f3Smrg * Under these assumptions, it makes sense for ISL to model this bit as 3527ec681f3Smrg * being an extension of AuxiliarySurfaceMode where STC_CCS and HIZ_CCS_WT 3537ec681f3Smrg * are indicated by AuxiliarySurfaceMode == CCS_E and DepthStencilResource 3547ec681f3Smrg * == true. 3557ec681f3Smrg */ 3567ec681f3Smrg s.DepthStencilResource = info->aux_usage == ISL_AUX_USAGE_HIZ_CCS_WT || 3577ec681f3Smrg info->aux_usage == ISL_AUX_USAGE_STC_CCS; 3587ec681f3Smrg#endif 3597ec681f3Smrg 3607ec681f3Smrg#if GFX_VER <= 5 36101e04c3fSmrg s.ColorBufferComponentWriteDisables = info->write_disables; 3627ec681f3Smrg s.ColorBlendEnable = info->blend_enable; 36301e04c3fSmrg#else 36401e04c3fSmrg assert(info->write_disables == 0); 36501e04c3fSmrg#endif 36601e04c3fSmrg 3677ec681f3Smrg#if GFX_VERx10 == 75 36801e04c3fSmrg s.IntegerSurfaceFormat = 36901e04c3fSmrg isl_format_has_int_channel((enum isl_format) s.SurfaceFormat); 37001e04c3fSmrg#endif 37101e04c3fSmrg 37201e04c3fSmrg assert(info->surf->logical_level0_px.width > 0 && 37301e04c3fSmrg info->surf->logical_level0_px.height > 0); 37401e04c3fSmrg 37501e04c3fSmrg s.Width = info->surf->logical_level0_px.width - 1; 37601e04c3fSmrg s.Height = info->surf->logical_level0_px.height - 1; 37701e04c3fSmrg 3787ec681f3Smrg /* In the gfx6 PRM Volume 1 Part 1: Graphics Core, Section 7.18.3.7.1 37901e04c3fSmrg * (Surface Arrays For all surfaces other than separate stencil buffer): 38001e04c3fSmrg * 38101e04c3fSmrg * "[DevSNB] Errata: Sampler MSAA Qpitch will be 4 greater than the value 38201e04c3fSmrg * calculated in the equation above , for every other odd Surface Height 38301e04c3fSmrg * starting from 1 i.e. 1,5,9,13" 38401e04c3fSmrg * 38501e04c3fSmrg * Since this Qpitch errata only impacts the sampler, we have to adjust the 38601e04c3fSmrg * input for the rendering surface to achieve the same qpitch. For the 38701e04c3fSmrg * affected heights, we increment the height by 1 for the rendering 38801e04c3fSmrg * surface. 38901e04c3fSmrg */ 3907ec681f3Smrg if (GFX_VER == 6 && (info->view->usage & ISL_SURF_USAGE_RENDER_TARGET_BIT) && 39101e04c3fSmrg info->surf->samples > 1 && 39201e04c3fSmrg (info->surf->logical_level0_px.height % 4) == 1) 39301e04c3fSmrg s.Height++; 39401e04c3fSmrg 39501e04c3fSmrg switch (s.SurfaceType) { 39601e04c3fSmrg case SURFTYPE_1D: 39701e04c3fSmrg case SURFTYPE_2D: 39801e04c3fSmrg /* From the Ivy Bridge PRM >> RENDER_SURFACE_STATE::MinimumArrayElement: 39901e04c3fSmrg * 40001e04c3fSmrg * "If Number of Multisamples is not MULTISAMPLECOUNT_1, this field 40101e04c3fSmrg * must be set to zero if this surface is used with sampling engine 40201e04c3fSmrg * messages." 40301e04c3fSmrg * 40401e04c3fSmrg * This restriction appears to exist only on Ivy Bridge. 40501e04c3fSmrg */ 4067ec681f3Smrg if (GFX_VERx10 == 70 && !ISL_DEV_IS_BAYTRAIL(dev) && 40701e04c3fSmrg (info->view->usage & ISL_SURF_USAGE_TEXTURE_BIT) && 40801e04c3fSmrg info->surf->samples > 1) 40901e04c3fSmrg assert(info->view->base_array_layer == 0); 41001e04c3fSmrg 41101e04c3fSmrg s.MinimumArrayElement = info->view->base_array_layer; 41201e04c3fSmrg 41301e04c3fSmrg /* From the Broadwell PRM >> RENDER_SURFACE_STATE::Depth: 41401e04c3fSmrg * 41501e04c3fSmrg * For SURFTYPE_1D, 2D, and CUBE: The range of this field is reduced 41601e04c3fSmrg * by one for each increase from zero of Minimum Array Element. For 41701e04c3fSmrg * example, if Minimum Array Element is set to 1024 on a 2D surface, 41801e04c3fSmrg * the range of this field is reduced to [0,1023]. 41901e04c3fSmrg * 42001e04c3fSmrg * In other words, 'Depth' is the number of array layers. 42101e04c3fSmrg */ 42201e04c3fSmrg s.Depth = info->view->array_len - 1; 42301e04c3fSmrg 42401e04c3fSmrg /* From the Broadwell PRM >> RENDER_SURFACE_STATE::RenderTargetViewExtent: 42501e04c3fSmrg * 42601e04c3fSmrg * For Render Target and Typed Dataport 1D and 2D Surfaces: 42701e04c3fSmrg * This field must be set to the same value as the Depth field. 42801e04c3fSmrg */ 42901e04c3fSmrg if (info->view->usage & (ISL_SURF_USAGE_RENDER_TARGET_BIT | 43001e04c3fSmrg ISL_SURF_USAGE_STORAGE_BIT)) 43101e04c3fSmrg s.RenderTargetViewExtent = s.Depth; 43201e04c3fSmrg break; 43301e04c3fSmrg case SURFTYPE_CUBE: 43401e04c3fSmrg s.MinimumArrayElement = info->view->base_array_layer; 43501e04c3fSmrg /* Same as SURFTYPE_2D, but divided by 6 */ 43601e04c3fSmrg s.Depth = info->view->array_len / 6 - 1; 43701e04c3fSmrg if (info->view->usage & (ISL_SURF_USAGE_RENDER_TARGET_BIT | 43801e04c3fSmrg ISL_SURF_USAGE_STORAGE_BIT)) 43901e04c3fSmrg s.RenderTargetViewExtent = s.Depth; 44001e04c3fSmrg break; 44101e04c3fSmrg case SURFTYPE_3D: 44201e04c3fSmrg /* From the Broadwell PRM >> RENDER_SURFACE_STATE::Depth: 44301e04c3fSmrg * 44401e04c3fSmrg * If the volume texture is MIP-mapped, this field specifies the 44501e04c3fSmrg * depth of the base MIP level. 44601e04c3fSmrg */ 44701e04c3fSmrg s.Depth = info->surf->logical_level0_px.depth - 1; 44801e04c3fSmrg 44901e04c3fSmrg /* From the Broadwell PRM >> RENDER_SURFACE_STATE::RenderTargetViewExtent: 45001e04c3fSmrg * 45101e04c3fSmrg * For Render Target and Typed Dataport 3D Surfaces: This field 45201e04c3fSmrg * indicates the extent of the accessible 'R' coordinates minus 1 on 45301e04c3fSmrg * the LOD currently being rendered to. 45401e04c3fSmrg * 45501e04c3fSmrg * The docs specify that this only matters for render targets and 45601e04c3fSmrg * surfaces used with typed dataport messages. Prior to Ivy Bridge, the 45701e04c3fSmrg * Depth field has more bits than RenderTargetViewExtent so we can have 45801e04c3fSmrg * textures with more levels than we can render to. In order to prevent 45901e04c3fSmrg * assert-failures in the packing function below, we only set the field 46001e04c3fSmrg * when it's actually going to be used by the hardware. 46101e04c3fSmrg * 46201e04c3fSmrg * Similaraly, the MinimumArrayElement field is ignored by all hardware 46301e04c3fSmrg * prior to Sky Lake when texturing and we want it set to 0 anyway. 46401e04c3fSmrg * Since it's already initialized to 0, we can just leave it alone for 46501e04c3fSmrg * texture surfaces. 46601e04c3fSmrg */ 46701e04c3fSmrg if (info->view->usage & (ISL_SURF_USAGE_RENDER_TARGET_BIT | 46801e04c3fSmrg ISL_SURF_USAGE_STORAGE_BIT)) { 46901e04c3fSmrg s.MinimumArrayElement = info->view->base_array_layer; 47001e04c3fSmrg s.RenderTargetViewExtent = info->view->array_len - 1; 47101e04c3fSmrg } 47201e04c3fSmrg break; 47301e04c3fSmrg default: 47401e04c3fSmrg unreachable("bad SurfaceType"); 47501e04c3fSmrg } 47601e04c3fSmrg 4777ec681f3Smrg#if GFX_VER >= 12 4787ec681f3Smrg /* Wa_1806565034: Only set SurfaceArray if arrayed surface is > 1. */ 4797ec681f3Smrg s.SurfaceArray = info->surf->dim != ISL_SURF_DIM_3D && 4807ec681f3Smrg info->view->array_len > 1; 4817ec681f3Smrg#elif GFX_VER >= 7 48201e04c3fSmrg s.SurfaceArray = info->surf->dim != ISL_SURF_DIM_3D; 48301e04c3fSmrg#endif 48401e04c3fSmrg 48501e04c3fSmrg if (info->view->usage & ISL_SURF_USAGE_RENDER_TARGET_BIT) { 48601e04c3fSmrg /* For render target surfaces, the hardware interprets field 48701e04c3fSmrg * MIPCount/LOD as LOD. The Broadwell PRM says: 48801e04c3fSmrg * 48901e04c3fSmrg * MIPCountLOD defines the LOD that will be rendered into. 49001e04c3fSmrg * SurfaceMinLOD is ignored. 49101e04c3fSmrg */ 49201e04c3fSmrg s.MIPCountLOD = info->view->base_level; 49301e04c3fSmrg s.SurfaceMinLOD = 0; 49401e04c3fSmrg } else { 49501e04c3fSmrg /* For non render target surfaces, the hardware interprets field 49601e04c3fSmrg * MIPCount/LOD as MIPCount. The range of levels accessible by the 49701e04c3fSmrg * sampler engine is [SurfaceMinLOD, SurfaceMinLOD + MIPCountLOD]. 49801e04c3fSmrg */ 49901e04c3fSmrg s.SurfaceMinLOD = info->view->base_level; 50001e04c3fSmrg s.MIPCountLOD = MAX(info->view->levels, 1) - 1; 50101e04c3fSmrg } 50201e04c3fSmrg 5037ec681f3Smrg#if GFX_VER >= 9 50401e04c3fSmrg /* We don't use miptails yet. The PRM recommends that you set "Mip Tail 50501e04c3fSmrg * Start LOD" to 15 to prevent the hardware from trying to use them. 50601e04c3fSmrg */ 50701e04c3fSmrg s.TiledResourceMode = NONE; 50801e04c3fSmrg s.MipTailStartLOD = 15; 50901e04c3fSmrg#endif 51001e04c3fSmrg 5117ec681f3Smrg#if GFX_VER >= 6 51201e04c3fSmrg const struct isl_extent3d image_align = get_image_alignment(info->surf); 5137ec681f3Smrg s.SurfaceVerticalAlignment = isl_encode_valign(image_align.height); 5147ec681f3Smrg#if GFX_VER >= 7 5157ec681f3Smrg s.SurfaceHorizontalAlignment = isl_encode_halign(image_align.width); 51601e04c3fSmrg#endif 51701e04c3fSmrg#endif 51801e04c3fSmrg 5197ec681f3Smrg if (info->surf->dim_layout == ISL_DIM_LAYOUT_GFX9_1D) { 5207ec681f3Smrg /* For gfx9 1-D textures, surface pitch is ignored */ 52101e04c3fSmrg s.SurfacePitch = 0; 52201e04c3fSmrg } else { 52301e04c3fSmrg s.SurfacePitch = info->surf->row_pitch_B - 1; 52401e04c3fSmrg } 52501e04c3fSmrg 5267ec681f3Smrg#if GFX_VER >= 8 52701e04c3fSmrg s.SurfaceQPitch = get_qpitch(info->surf) >> 2; 5287ec681f3Smrg#elif GFX_VER == 7 52901e04c3fSmrg s.SurfaceArraySpacing = info->surf->array_pitch_span == 53001e04c3fSmrg ISL_ARRAY_PITCH_SPAN_COMPACT; 53101e04c3fSmrg#endif 53201e04c3fSmrg 5337ec681f3Smrg#if GFX_VER >= 8 5347ec681f3Smrg assert(GFX_VER < 12 || info->surf->tiling != ISL_TILING_W); 5357ec681f3Smrg s.TileMode = isl_encode_tiling[info->surf->tiling]; 53601e04c3fSmrg#else 53701e04c3fSmrg s.TiledSurface = info->surf->tiling != ISL_TILING_LINEAR, 53801e04c3fSmrg s.TileWalk = info->surf->tiling == ISL_TILING_Y0 ? TILEWALK_YMAJOR : 53901e04c3fSmrg TILEWALK_XMAJOR, 54001e04c3fSmrg#endif 54101e04c3fSmrg 5427ec681f3Smrg#if GFX_VER >= 8 54301e04c3fSmrg s.RenderCacheReadWriteMode = WriteOnlyCache; 54401e04c3fSmrg#else 54501e04c3fSmrg s.RenderCacheReadWriteMode = 0; 54601e04c3fSmrg#endif 54701e04c3fSmrg 5487ec681f3Smrg#if GFX_VER >= 11 5497ec681f3Smrg /* We've seen dEQP failures when enabling this bit with UINT formats, 5507ec681f3Smrg * which particularly affects blorp_copy() operations. It shouldn't 5517ec681f3Smrg * have any effect on UINT textures anyway, so disable it for them. 5527ec681f3Smrg */ 5537ec681f3Smrg s.EnableUnormPathInColorPipe = 5547ec681f3Smrg !isl_format_has_int_channel(info->view->format); 5557ec681f3Smrg#endif 5567ec681f3Smrg 55701e04c3fSmrg s.CubeFaceEnablePositiveZ = 1; 55801e04c3fSmrg s.CubeFaceEnableNegativeZ = 1; 55901e04c3fSmrg s.CubeFaceEnablePositiveY = 1; 56001e04c3fSmrg s.CubeFaceEnableNegativeY = 1; 56101e04c3fSmrg s.CubeFaceEnablePositiveX = 1; 56201e04c3fSmrg s.CubeFaceEnableNegativeX = 1; 56301e04c3fSmrg 5647ec681f3Smrg#if GFX_VER >= 6 56501e04c3fSmrg s.NumberofMultisamples = ffs(info->surf->samples) - 1; 5667ec681f3Smrg#if GFX_VER >= 7 56701e04c3fSmrg s.MultisampledSurfaceStorageFormat = 5687ec681f3Smrg isl_encode_multisample_layout[info->surf->msaa_layout]; 56901e04c3fSmrg#endif 57001e04c3fSmrg#endif 57101e04c3fSmrg 5727ec681f3Smrg#if (GFX_VERx10 >= 75) 57301e04c3fSmrg if (info->view->usage & ISL_SURF_USAGE_RENDER_TARGET_BIT) 57401e04c3fSmrg assert(isl_swizzle_supports_rendering(dev->info, info->view->swizzle)); 57501e04c3fSmrg 57601e04c3fSmrg s.ShaderChannelSelectRed = (enum GENX(ShaderChannelSelect)) info->view->swizzle.r; 57701e04c3fSmrg s.ShaderChannelSelectGreen = (enum GENX(ShaderChannelSelect)) info->view->swizzle.g; 57801e04c3fSmrg s.ShaderChannelSelectBlue = (enum GENX(ShaderChannelSelect)) info->view->swizzle.b; 57901e04c3fSmrg s.ShaderChannelSelectAlpha = (enum GENX(ShaderChannelSelect)) info->view->swizzle.a; 58001e04c3fSmrg#else 58101e04c3fSmrg assert(isl_swizzle_is_identity(info->view->swizzle)); 58201e04c3fSmrg#endif 58301e04c3fSmrg 58401e04c3fSmrg s.SurfaceBaseAddress = info->address; 58501e04c3fSmrg 5867ec681f3Smrg#if GFX_VER >= 6 58701e04c3fSmrg s.MOCS = info->mocs; 58801e04c3fSmrg#endif 58901e04c3fSmrg 5907ec681f3Smrg#if GFX_VERx10 >= 45 59101e04c3fSmrg if (info->x_offset_sa != 0 || info->y_offset_sa != 0) { 59201e04c3fSmrg /* There are fairly strict rules about when the offsets can be used. 59301e04c3fSmrg * These are mostly taken from the Sky Lake PRM documentation for 59401e04c3fSmrg * RENDER_SURFACE_STATE. 59501e04c3fSmrg */ 59601e04c3fSmrg assert(info->surf->tiling != ISL_TILING_LINEAR); 59701e04c3fSmrg assert(info->surf->dim == ISL_SURF_DIM_2D); 59801e04c3fSmrg assert(isl_is_pow2(isl_format_get_layout(info->view->format)->bpb)); 59901e04c3fSmrg assert(info->surf->levels == 1); 60001e04c3fSmrg assert(info->surf->logical_level0_px.array_len == 1); 60101e04c3fSmrg assert(info->aux_usage == ISL_AUX_USAGE_NONE); 60201e04c3fSmrg 6037ec681f3Smrg if (GFX_VER >= 8) { 60401e04c3fSmrg /* Broadwell added more rules. */ 60501e04c3fSmrg assert(info->surf->samples == 1); 60601e04c3fSmrg if (isl_format_get_layout(info->view->format)->bpb == 8) 60701e04c3fSmrg assert(info->x_offset_sa % 16 == 0); 60801e04c3fSmrg if (isl_format_get_layout(info->view->format)->bpb == 16) 60901e04c3fSmrg assert(info->x_offset_sa % 8 == 0); 61001e04c3fSmrg } 61101e04c3fSmrg 6127ec681f3Smrg#if GFX_VER >= 7 61301e04c3fSmrg s.SurfaceArray = false; 61401e04c3fSmrg#endif 61501e04c3fSmrg } 61601e04c3fSmrg 61701e04c3fSmrg const unsigned x_div = 4; 6187ec681f3Smrg const unsigned y_div = GFX_VER >= 8 ? 4 : 2; 61901e04c3fSmrg assert(info->x_offset_sa % x_div == 0); 62001e04c3fSmrg assert(info->y_offset_sa % y_div == 0); 62101e04c3fSmrg s.XOffset = info->x_offset_sa / x_div; 62201e04c3fSmrg s.YOffset = info->y_offset_sa / y_div; 62301e04c3fSmrg#else 62401e04c3fSmrg assert(info->x_offset_sa == 0); 62501e04c3fSmrg assert(info->y_offset_sa == 0); 62601e04c3fSmrg#endif 62701e04c3fSmrg 6287ec681f3Smrg#if GFX_VER >= 7 6297ec681f3Smrg if (info->aux_usage != ISL_AUX_USAGE_NONE) { 6307ec681f3Smrg /* Check valid aux usages per-gen */ 6317ec681f3Smrg if (GFX_VER >= 12) { 6327ec681f3Smrg assert(info->aux_usage == ISL_AUX_USAGE_MCS || 6337ec681f3Smrg info->aux_usage == ISL_AUX_USAGE_CCS_E || 6347ec681f3Smrg info->aux_usage == ISL_AUX_USAGE_GFX12_CCS_E || 6357ec681f3Smrg info->aux_usage == ISL_AUX_USAGE_MC || 6367ec681f3Smrg info->aux_usage == ISL_AUX_USAGE_HIZ_CCS_WT || 6377ec681f3Smrg info->aux_usage == ISL_AUX_USAGE_MCS_CCS || 6387ec681f3Smrg info->aux_usage == ISL_AUX_USAGE_STC_CCS); 6397ec681f3Smrg } else if (GFX_VER >= 9) { 6407ec681f3Smrg assert(info->aux_usage == ISL_AUX_USAGE_HIZ || 6417ec681f3Smrg info->aux_usage == ISL_AUX_USAGE_MCS || 6427ec681f3Smrg info->aux_usage == ISL_AUX_USAGE_CCS_D || 6437ec681f3Smrg info->aux_usage == ISL_AUX_USAGE_CCS_E); 6447ec681f3Smrg } else if (GFX_VER >= 8) { 6457ec681f3Smrg assert(info->aux_usage == ISL_AUX_USAGE_HIZ || 6467ec681f3Smrg info->aux_usage == ISL_AUX_USAGE_MCS || 6477ec681f3Smrg info->aux_usage == ISL_AUX_USAGE_CCS_D); 6487ec681f3Smrg } else if (GFX_VER >= 7) { 6497ec681f3Smrg assert(info->aux_usage == ISL_AUX_USAGE_MCS || 6507ec681f3Smrg info->aux_usage == ISL_AUX_USAGE_CCS_D); 6517ec681f3Smrg } 6527ec681f3Smrg 65301e04c3fSmrg /* The docs don't appear to say anything whatsoever about compression 65401e04c3fSmrg * and the data port. Testing seems to indicate that the data port 65501e04c3fSmrg * completely ignores the AuxiliarySurfaceMode field. 6567ec681f3Smrg * 6577ec681f3Smrg * On gfx12 HDC supports compression. 65801e04c3fSmrg */ 6597ec681f3Smrg if (GFX_VER < 12) 6607ec681f3Smrg assert(!(info->view->usage & ISL_SURF_USAGE_STORAGE_BIT)); 66101e04c3fSmrg 6627ec681f3Smrg if (isl_surf_usage_is_depth(info->surf->usage)) 6637ec681f3Smrg assert(isl_aux_usage_has_hiz(info->aux_usage)); 66401e04c3fSmrg 6657ec681f3Smrg if (isl_surf_usage_is_stencil(info->surf->usage)) 6667ec681f3Smrg assert(info->aux_usage == ISL_AUX_USAGE_STC_CCS); 66701e04c3fSmrg 6687ec681f3Smrg if (isl_aux_usage_has_hiz(info->aux_usage)) { 6697ec681f3Smrg /* For Gfx8-10, there are some restrictions around sampling from HiZ. 6707ec681f3Smrg * The Skylake PRM docs for RENDER_SURFACE_STATE::AuxiliarySurfaceMode 6717ec681f3Smrg * say: 6727ec681f3Smrg * 6737ec681f3Smrg * "If this field is set to AUX_HIZ, Number of Multisamples must 6747ec681f3Smrg * be MULTISAMPLECOUNT_1, and Surface Type cannot be SURFTYPE_3D." 6757ec681f3Smrg * 6767ec681f3Smrg * On Gfx12, the docs are a bit less obvious but the restriction is 6777ec681f3Smrg * the same. The limitation isn't called out explicitly but the docs 6787ec681f3Smrg * for the CCS_E value of RENDER_SURFACE_STATE::AuxiliarySurfaceMode 6797ec681f3Smrg * say: 6807ec681f3Smrg * 6817ec681f3Smrg * "If Number of multisamples > 1, programming this value means 6827ec681f3Smrg * MSAA compression is enabled for that surface. Auxillary surface 6837ec681f3Smrg * is MSC with tile y." 6847ec681f3Smrg * 6857ec681f3Smrg * Since this interpretation ignores whether the surface is 6867ec681f3Smrg * depth/stencil or not and since multisampled depth buffers use 6877ec681f3Smrg * ISL_MSAA_LAYOUT_INTERLEAVED which is incompatible with MCS 6887ec681f3Smrg * compression, this means that we can't even specify MSAA depth CCS 6897ec681f3Smrg * in RENDER_SURFACE_STATE::AuxiliarySurfaceMode. 6907ec681f3Smrg */ 69101e04c3fSmrg assert(info->surf->samples == 1); 69201e04c3fSmrg 69301e04c3fSmrg /* The dimension must not be 3D */ 69401e04c3fSmrg assert(info->surf->dim != ISL_SURF_DIM_3D); 69501e04c3fSmrg 69601e04c3fSmrg /* The format must be one of the following: */ 69701e04c3fSmrg switch (info->view->format) { 69801e04c3fSmrg case ISL_FORMAT_R32_FLOAT: 69901e04c3fSmrg case ISL_FORMAT_R24_UNORM_X8_TYPELESS: 70001e04c3fSmrg case ISL_FORMAT_R16_UNORM: 70101e04c3fSmrg break; 70201e04c3fSmrg default: 70301e04c3fSmrg assert(!"Incompatible HiZ Sampling format"); 70401e04c3fSmrg break; 70501e04c3fSmrg } 70601e04c3fSmrg } 70701e04c3fSmrg 7087ec681f3Smrg#if GFX_VERx10 >= 125 7097ec681f3Smrg s.RenderCompressionFormat = 7107ec681f3Smrg isl_get_render_compression_format(info->surf->format); 7117ec681f3Smrg#endif 7127ec681f3Smrg#if GFX_VER >= 12 7137ec681f3Smrg s.MemoryCompressionEnable = info->aux_usage == ISL_AUX_USAGE_MC; 7147ec681f3Smrg#endif 7157ec681f3Smrg#if GFX_VER >= 8 7167ec681f3Smrg s.AuxiliarySurfaceMode = isl_encode_aux_mode[info->aux_usage]; 71701e04c3fSmrg#else 71801e04c3fSmrg s.MCSEnable = true; 7197ec681f3Smrg#endif 7207ec681f3Smrg } 7217ec681f3Smrg 7227ec681f3Smrg /* The auxiliary buffer info is filled when it's useable by the HW. 7237ec681f3Smrg * 7247ec681f3Smrg * Starting with Gfx12, the only form of compression that can be used 7257ec681f3Smrg * with RENDER_SURFACE_STATE which requires an aux surface is MCS. 7267ec681f3Smrg * HiZ still requires a surface but the HiZ surface can only be 7277ec681f3Smrg * accessed through 3DSTATE_HIER_DEPTH_BUFFER. 7287ec681f3Smrg * 7297ec681f3Smrg * On all earlier hardware, an aux surface is required for all forms 7307ec681f3Smrg * of compression. 7317ec681f3Smrg */ 7327ec681f3Smrg if ((GFX_VER < 12 && info->aux_usage != ISL_AUX_USAGE_NONE) || 7337ec681f3Smrg (GFX_VER >= 12 && isl_aux_usage_has_mcs(info->aux_usage))) { 7347ec681f3Smrg 7357ec681f3Smrg assert(info->aux_surf != NULL); 7367ec681f3Smrg 7377ec681f3Smrg struct isl_tile_info tile_info; 7387ec681f3Smrg isl_surf_get_tile_info(info->aux_surf, &tile_info); 7397ec681f3Smrg uint32_t pitch_in_tiles = 7407ec681f3Smrg info->aux_surf->row_pitch_B / tile_info.phys_extent_B.width; 7417ec681f3Smrg 7427ec681f3Smrg s.AuxiliarySurfaceBaseAddress = info->aux_address; 7437ec681f3Smrg s.AuxiliarySurfacePitch = pitch_in_tiles - 1; 7447ec681f3Smrg 7457ec681f3Smrg#if GFX_VER >= 8 7467ec681f3Smrg /* Auxiliary surfaces in ISL have compressed formats but the hardware 7477ec681f3Smrg * doesn't expect our definition of the compression, it expects qpitch 7487ec681f3Smrg * in units of samples on the main surface. 7497ec681f3Smrg */ 7507ec681f3Smrg s.AuxiliarySurfaceQPitch = 7517ec681f3Smrg isl_surf_get_array_pitch_sa_rows(info->aux_surf) >> 2; 75201e04c3fSmrg#endif 75301e04c3fSmrg } 75401e04c3fSmrg#endif 75501e04c3fSmrg 7567ec681f3Smrg#if GFX_VER >= 8 && GFX_VER < 11 75701e04c3fSmrg /* From the CHV PRM, Volume 2d, page 321 (RENDER_SURFACE_STATE dword 0 75801e04c3fSmrg * bit 9 "Sampler L2 Bypass Mode Disable" Programming Notes): 75901e04c3fSmrg * 76001e04c3fSmrg * This bit must be set for the following surface types: BC2_UNORM 76101e04c3fSmrg * BC3_UNORM BC5_UNORM BC5_SNORM BC7_UNORM 76201e04c3fSmrg */ 7637ec681f3Smrg if (GFX_VER >= 9 || dev->info->is_cherryview) { 76401e04c3fSmrg switch (info->view->format) { 76501e04c3fSmrg case ISL_FORMAT_BC2_UNORM: 76601e04c3fSmrg case ISL_FORMAT_BC3_UNORM: 76701e04c3fSmrg case ISL_FORMAT_BC5_UNORM: 76801e04c3fSmrg case ISL_FORMAT_BC5_SNORM: 76901e04c3fSmrg case ISL_FORMAT_BC7_UNORM: 77001e04c3fSmrg s.SamplerL2BypassModeDisable = true; 77101e04c3fSmrg break; 77201e04c3fSmrg default: 77301e04c3fSmrg /* From the SKL PRM, Programming Note under Sampler Output Channel 77401e04c3fSmrg * Mapping: 77501e04c3fSmrg * 77601e04c3fSmrg * If a surface has an associated HiZ Auxilliary surface, the 77701e04c3fSmrg * Sampler L2 Bypass Mode Disable field in the RENDER_SURFACE_STATE 77801e04c3fSmrg * must be set. 77901e04c3fSmrg */ 7807ec681f3Smrg if (GFX_VER >= 9 && info->aux_usage == ISL_AUX_USAGE_HIZ) 78101e04c3fSmrg s.SamplerL2BypassModeDisable = true; 78201e04c3fSmrg break; 78301e04c3fSmrg } 78401e04c3fSmrg } 78501e04c3fSmrg#endif 78601e04c3fSmrg 7877ec681f3Smrg if (isl_aux_usage_has_fast_clears(info->aux_usage)) { 78801e04c3fSmrg if (info->use_clear_address) { 7897ec681f3Smrg#if GFX_VER >= 10 79001e04c3fSmrg s.ClearValueAddressEnable = true; 79101e04c3fSmrg s.ClearValueAddress = info->clear_address; 79201e04c3fSmrg#else 7937ec681f3Smrg unreachable("Gfx9 and earlier do not support indirect clear colors"); 79401e04c3fSmrg#endif 79501e04c3fSmrg } 7969f464c52Smaya 7977ec681f3Smrg#if GFX_VER == 11 7989f464c52Smaya /* 7999f464c52Smaya * From BXML > GT > Shared Functions > vol5c Shared Functions > 8009f464c52Smaya * [Structure] RENDER_SURFACE_STATE [BDW+] > ClearColorConversionEnable: 8019f464c52Smaya * 8027ec681f3Smrg * Project: Gfx11 8039f464c52Smaya * 8049f464c52Smaya * "Enables Pixel backend hw to convert clear values into native format 8059f464c52Smaya * and write back to clear address, so that display and sampler can use 8069f464c52Smaya * the converted value for resolving fast cleared RTs." 8079f464c52Smaya * 8089f464c52Smaya * Summary: 8099f464c52Smaya * Clear color conversion must be enabled if the clear color is stored 8109f464c52Smaya * indirectly and fast color clears are enabled. 8119f464c52Smaya */ 8129f464c52Smaya if (info->use_clear_address) { 8139f464c52Smaya s.ClearColorConversionEnable = true; 8149f464c52Smaya } 8159f464c52Smaya#endif 8169f464c52Smaya 8177ec681f3Smrg#if GFX_VER >= 12 8187ec681f3Smrg assert(info->use_clear_address); 8197ec681f3Smrg#elif GFX_VER >= 9 82001e04c3fSmrg if (!info->use_clear_address) { 82101e04c3fSmrg s.RedClearColor = info->clear_color.u32[0]; 82201e04c3fSmrg s.GreenClearColor = info->clear_color.u32[1]; 82301e04c3fSmrg s.BlueClearColor = info->clear_color.u32[2]; 82401e04c3fSmrg s.AlphaClearColor = info->clear_color.u32[3]; 82501e04c3fSmrg } 8267ec681f3Smrg#elif GFX_VER >= 7 82701e04c3fSmrg /* Prior to Sky Lake, we only have one bit for the clear color which 82801e04c3fSmrg * gives us 0 or 1 in whatever the surface's format happens to be. 82901e04c3fSmrg */ 83001e04c3fSmrg if (isl_format_has_int_channel(info->view->format)) { 83101e04c3fSmrg for (unsigned i = 0; i < 4; i++) { 83201e04c3fSmrg assert(info->clear_color.u32[i] == 0 || 83301e04c3fSmrg info->clear_color.u32[i] == 1); 83401e04c3fSmrg } 83501e04c3fSmrg s.RedClearColor = info->clear_color.u32[0] != 0; 83601e04c3fSmrg s.GreenClearColor = info->clear_color.u32[1] != 0; 83701e04c3fSmrg s.BlueClearColor = info->clear_color.u32[2] != 0; 83801e04c3fSmrg s.AlphaClearColor = info->clear_color.u32[3] != 0; 83901e04c3fSmrg } else { 84001e04c3fSmrg for (unsigned i = 0; i < 4; i++) { 84101e04c3fSmrg assert(info->clear_color.f32[i] == 0.0f || 84201e04c3fSmrg info->clear_color.f32[i] == 1.0f); 84301e04c3fSmrg } 84401e04c3fSmrg s.RedClearColor = info->clear_color.f32[0] != 0.0f; 84501e04c3fSmrg s.GreenClearColor = info->clear_color.f32[1] != 0.0f; 84601e04c3fSmrg s.BlueClearColor = info->clear_color.f32[2] != 0.0f; 84701e04c3fSmrg s.AlphaClearColor = info->clear_color.f32[3] != 0.0f; 84801e04c3fSmrg } 84901e04c3fSmrg#endif 85001e04c3fSmrg } 85101e04c3fSmrg 85201e04c3fSmrg GENX(RENDER_SURFACE_STATE_pack)(NULL, state, &s); 85301e04c3fSmrg} 85401e04c3fSmrg 85501e04c3fSmrgvoid 8567ec681f3Smrgisl_genX(buffer_fill_state_s)(const struct isl_device *dev, void *state, 85701e04c3fSmrg const struct isl_buffer_fill_state_info *restrict info) 85801e04c3fSmrg{ 85901e04c3fSmrg uint64_t buffer_size = info->size_B; 86001e04c3fSmrg 86101e04c3fSmrg /* Uniform and Storage buffers need to have surface size not less that the 86201e04c3fSmrg * aligned 32-bit size of the buffer. To calculate the array lenght on 86301e04c3fSmrg * unsized arrays in StorageBuffer the last 2 bits store the padding size 86401e04c3fSmrg * added to the surface, so we can calculate latter the original buffer 86501e04c3fSmrg * size to know the number of elements. 86601e04c3fSmrg * 86701e04c3fSmrg * surface_size = isl_align(buffer_size, 4) + 86801e04c3fSmrg * (isl_align(buffer_size) - buffer_size) 86901e04c3fSmrg * 87001e04c3fSmrg * buffer_size = (surface_size & ~3) - (surface_size & 3) 87101e04c3fSmrg */ 8727ec681f3Smrg if ((info->format == ISL_FORMAT_RAW || 8737ec681f3Smrg info->stride_B < isl_format_get_layout(info->format)->bpb / 8) && 8747ec681f3Smrg !info->is_scratch) { 87501e04c3fSmrg assert(info->stride_B == 1); 87601e04c3fSmrg uint64_t aligned_size = isl_align(buffer_size, 4); 87701e04c3fSmrg buffer_size = aligned_size + (aligned_size - buffer_size); 87801e04c3fSmrg } 87901e04c3fSmrg 88001e04c3fSmrg uint32_t num_elements = buffer_size / info->stride_B; 88101e04c3fSmrg 8827ec681f3Smrg assert(num_elements > 0); 8837ec681f3Smrg if (info->format == ISL_FORMAT_RAW) { 8847ec681f3Smrg assert(num_elements <= dev->max_buffer_size); 8857ec681f3Smrg } else { 88601e04c3fSmrg /* From the IVB PRM, SURFACE_STATE::Height, 88701e04c3fSmrg * 88801e04c3fSmrg * For typed buffer and structured buffer surfaces, the number 8897ec681f3Smrg * of entries in the buffer ranges from 1 to 2^27. 89001e04c3fSmrg */ 89101e04c3fSmrg assert(num_elements <= (1ull << 27)); 89201e04c3fSmrg } 89301e04c3fSmrg 89401e04c3fSmrg struct GENX(RENDER_SURFACE_STATE) s = { 0, }; 89501e04c3fSmrg 89601e04c3fSmrg s.SurfaceFormat = info->format; 89701e04c3fSmrg 8987ec681f3Smrg s.SurfaceType = SURFTYPE_BUFFER; 8997ec681f3Smrg#if GFX_VERx10 >= 125 9007ec681f3Smrg if (info->is_scratch) { 9017ec681f3Smrg /* From the BSpec: 9027ec681f3Smrg * 9037ec681f3Smrg * "For surfaces of type SURFTYPE_SCRATCH, valid range of pitch is: 9047ec681f3Smrg * [63,262143] -> [64B, 256KB]. Also, for SURFTYPE_SCRATCH, the 9057ec681f3Smrg * pitch must be a multiple of 64bytes." 9067ec681f3Smrg */ 9077ec681f3Smrg assert(info->format == ISL_FORMAT_RAW); 9087ec681f3Smrg assert(info->stride_B % 64 == 0); 9097ec681f3Smrg assert(info->stride_B <= 256 * 1024); 9107ec681f3Smrg s.SurfaceType = SURFTYPE_SCRATCH; 9117ec681f3Smrg } 9127ec681f3Smrg#else 9137ec681f3Smrg assert(!info->is_scratch); 9147ec681f3Smrg#endif 9157ec681f3Smrg 9167ec681f3Smrg s.SurfacePitch = info->stride_B - 1; 9177ec681f3Smrg 9187ec681f3Smrg#if GFX_VER >= 6 9197ec681f3Smrg s.SurfaceVerticalAlignment = isl_encode_valign(4); 9207ec681f3Smrg#if GFX_VERx10 >= 125 9217ec681f3Smrg s.SurfaceHorizontalAlignment = isl_encode_halign(128); 9227ec681f3Smrg#elif GFX_VER >= 7 9237ec681f3Smrg s.SurfaceHorizontalAlignment = isl_encode_halign(4); 92401e04c3fSmrg s.SurfaceArray = false; 92501e04c3fSmrg#endif 92601e04c3fSmrg#endif 92701e04c3fSmrg 9287ec681f3Smrg#if GFX_VER >= 7 92901e04c3fSmrg s.Height = ((num_elements - 1) >> 7) & 0x3fff; 93001e04c3fSmrg s.Width = (num_elements - 1) & 0x7f; 93101e04c3fSmrg s.Depth = ((num_elements - 1) >> 21) & 0x3ff; 93201e04c3fSmrg#else 93301e04c3fSmrg s.Height = ((num_elements - 1) >> 7) & 0x1fff; 93401e04c3fSmrg s.Width = (num_elements - 1) & 0x7f; 93501e04c3fSmrg s.Depth = ((num_elements - 1) >> 20) & 0x7f; 93601e04c3fSmrg#endif 93701e04c3fSmrg 9387ec681f3Smrg if (GFX_VER == 12 && dev->info->revision == 0) { 9397ec681f3Smrg /* TGL-LP A0 has a HW bug (fixed in later HW) which causes buffer 9407ec681f3Smrg * textures with very close base addresses (delta < 64B) to corrupt each 9417ec681f3Smrg * other. We can sort-of work around this by making small buffer 9427ec681f3Smrg * textures 1D textures instead. This doesn't fix the problem for large 9437ec681f3Smrg * buffer textures but the liklihood of large, overlapping, and very 9447ec681f3Smrg * close buffer textures is fairly low and the point is to hack around 9457ec681f3Smrg * the bug so we can run apps and tests. 9467ec681f3Smrg */ 9477ec681f3Smrg if (info->format != ISL_FORMAT_RAW && 9487ec681f3Smrg info->stride_B == isl_format_get_layout(info->format)->bpb / 8 && 9497ec681f3Smrg num_elements <= (1 << 14)) { 9507ec681f3Smrg s.SurfaceType = SURFTYPE_1D; 9517ec681f3Smrg s.Width = num_elements - 1; 9527ec681f3Smrg s.Height = 0; 9537ec681f3Smrg s.Depth = 0; 9547ec681f3Smrg } 9557ec681f3Smrg } 95601e04c3fSmrg 9577ec681f3Smrg#if GFX_VER >= 6 95801e04c3fSmrg s.NumberofMultisamples = MULTISAMPLECOUNT_1; 95901e04c3fSmrg#endif 96001e04c3fSmrg 9617ec681f3Smrg#if (GFX_VER >= 8) 96201e04c3fSmrg s.TileMode = LINEAR; 96301e04c3fSmrg#else 96401e04c3fSmrg s.TiledSurface = false; 96501e04c3fSmrg#endif 96601e04c3fSmrg 9677ec681f3Smrg#if (GFX_VER >= 8) 96801e04c3fSmrg s.RenderCacheReadWriteMode = WriteOnlyCache; 96901e04c3fSmrg#else 97001e04c3fSmrg s.RenderCacheReadWriteMode = 0; 97101e04c3fSmrg#endif 97201e04c3fSmrg 97301e04c3fSmrg s.SurfaceBaseAddress = info->address; 9747ec681f3Smrg#if GFX_VER >= 6 97501e04c3fSmrg s.MOCS = info->mocs; 97601e04c3fSmrg#endif 97701e04c3fSmrg 9787ec681f3Smrg#if (GFX_VERx10 >= 75) 9799f464c52Smaya s.ShaderChannelSelectRed = (enum GENX(ShaderChannelSelect)) info->swizzle.r; 9809f464c52Smaya s.ShaderChannelSelectGreen = (enum GENX(ShaderChannelSelect)) info->swizzle.g; 9819f464c52Smaya s.ShaderChannelSelectBlue = (enum GENX(ShaderChannelSelect)) info->swizzle.b; 9829f464c52Smaya s.ShaderChannelSelectAlpha = (enum GENX(ShaderChannelSelect)) info->swizzle.a; 98301e04c3fSmrg#endif 98401e04c3fSmrg 98501e04c3fSmrg GENX(RENDER_SURFACE_STATE_pack)(NULL, state, &s); 98601e04c3fSmrg} 98701e04c3fSmrg 98801e04c3fSmrgvoid 9897ec681f3Smrgisl_genX(null_fill_state)(void *state, 9907ec681f3Smrg const struct isl_null_fill_state_info *restrict info) 99101e04c3fSmrg{ 99201e04c3fSmrg struct GENX(RENDER_SURFACE_STATE) s = { 99301e04c3fSmrg .SurfaceType = SURFTYPE_NULL, 9947ec681f3Smrg /* We previously had this format set to B8G8R8A8_UNORM but ran into 9957ec681f3Smrg * hangs on IVB. R32_UINT seems to work for everybody. 9967ec681f3Smrg * 9977ec681f3Smrg * https://gitlab.freedesktop.org/mesa/mesa/-/issues/1872 9987ec681f3Smrg */ 9997ec681f3Smrg .SurfaceFormat = ISL_FORMAT_R32_UINT, 10007ec681f3Smrg#if GFX_VER >= 7 10017ec681f3Smrg .SurfaceArray = info->size.depth > 1, 100201e04c3fSmrg#endif 10037ec681f3Smrg#if GFX_VERx10 >= 125 10047ec681f3Smrg .TileMode = TILE4, 10057ec681f3Smrg#elif GFX_VER >= 8 100601e04c3fSmrg .TileMode = YMAJOR, 100701e04c3fSmrg#else 100801e04c3fSmrg .TiledSurface = true, 100901e04c3fSmrg .TileWalk = TILEWALK_YMAJOR, 101001e04c3fSmrg#endif 10117ec681f3Smrg#if GFX_VER == 7 10127ec681f3Smrg /* According to PRMs: "Volume 4 Part 1: Subsystem and Cores – Shared 10137ec681f3Smrg * Functions" 10147ec681f3Smrg * 10157ec681f3Smrg * RENDER_SURFACE_STATE::Surface Vertical Alignment 10167ec681f3Smrg * 10177ec681f3Smrg * "This field must be set to VALIGN_4 for all tiled Y Render Target 10187ec681f3Smrg * surfaces." 10197ec681f3Smrg * 10207ec681f3Smrg * Affect IVB, HSW. 10217ec681f3Smrg */ 10227ec681f3Smrg .SurfaceVerticalAlignment = VALIGN_4, 10237ec681f3Smrg#endif 10247ec681f3Smrg .MIPCountLOD = info->levels, 10257ec681f3Smrg .Width = info->size.width - 1, 10267ec681f3Smrg .Height = info->size.height - 1, 10277ec681f3Smrg .Depth = info->size.depth - 1, 10287ec681f3Smrg .RenderTargetViewExtent = info->size.depth - 1, 10297ec681f3Smrg#if GFX_VER <= 5 10307ec681f3Smrg .MinimumArrayElement = info->minimum_array_element, 103101e04c3fSmrg .ColorBufferComponentWriteDisables = 0xf, 103201e04c3fSmrg#endif 103301e04c3fSmrg }; 103401e04c3fSmrg GENX(RENDER_SURFACE_STATE_pack)(NULL, state, &s); 103501e04c3fSmrg} 1036