1/* This is a copy of the test used by HomeBrew's libepoxy recipe, 2 * originally written by Mikko Lehtonen. 3 * 4 * The Homebrew recipe is released under the BSD 2-Clause license. 5 * 6 * Copyright (c) 2009-present, Homebrew contributors 7 * All rights reserved. 8 * 9 * Redistribution and use in source and binary forms, with or without 10 * modification, are permitted provided that the following conditions are met: 11 * 12 * * Redistributions of source code must retain the above copyright notice, this 13 * list of conditions and the following disclaimer. 14 * * Redistributions in binary form must reproduce the above copyright notice, 15 * this list of conditions and the following disclaimer in the documentation 16 * and/or other materials provided with the distribution. 17 * 18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 19 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 20 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 21 * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE 22 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 23 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR 24 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER 25 * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, 26 * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 27 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 28 */ 29 30#include <epoxy/gl.h> 31#include <Carbon/Carbon.h> 32#include <OpenGL/OpenGL.h> 33#include <OpenGL/CGLTypes.h> 34#include <OpenGL/CGLCurrent.h> 35#include <OpenGL/CGLContext.h> 36 37int 38main (void) 39{ 40 CGLPixelFormatAttribute attribs[] = {0}; 41 CGLPixelFormatObj pix; 42 CGLContextObj ctx; 43 int npix; 44 45 CGLChoosePixelFormat(attribs, &pix, &npix); 46 CGLCreateContext(pix, (void *) 0, &ctx); 47 48 glClear(GL_COLOR_BUFFER_BIT); 49 50 CGLReleaseContext(ctx); 51 CGLReleasePixelFormat(pix); 52 53 return 0; 54} 55