1/* This is a copy of the test used by HomeBrew's libepoxy recipe,
2 * originally written by Mikko Lehtonen.
3 *
4 * The Homebrew recipe is released under the BSD 2-Clause license.
5 *
6 * Copyright (c) 2009-present, Homebrew contributors
7 * All rights reserved.
8 *
9 * Redistribution and use in source and binary forms, with or without
10 * modification, are permitted provided that the following conditions are met:
11 *
12 *  * Redistributions of source code must retain the above copyright notice, this
13 *    list of conditions and the following disclaimer.
14 *  * Redistributions in binary form must reproduce the above copyright notice,
15 *    this list of conditions and the following disclaimer in the documentation
16 *    and/or other materials provided with the distribution.
17 *
18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
19 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
20 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
21 * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
22 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
23 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
24 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
25 * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
26 * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
27 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
28 */
29
30#include <epoxy/gl.h>
31#include <Carbon/Carbon.h>
32#include <OpenGL/OpenGL.h>
33#include <OpenGL/CGLTypes.h>
34#include <OpenGL/CGLCurrent.h>
35#include <OpenGL/CGLContext.h>
36
37int
38main (void)
39{
40    CGLPixelFormatAttribute attribs[] = {0};
41    CGLPixelFormatObj pix;
42    CGLContextObj ctx;
43    int npix;
44
45    CGLChoosePixelFormat(attribs, &pix, &npix);
46    CGLCreateContext(pix, (void *) 0, &ctx);
47
48    glClear(GL_COLOR_BUFFER_BIT);
49
50    CGLReleaseContext(ctx);
51    CGLReleasePixelFormat(pix);
52
53    return 0;
54}
55