| /xsrc/external/mit/mesa-demos/dist/src/fp/ |
| tri-tex.c | 20 "TEX result.color, fragment.color, texture[0], 2D; \n" 24 GLuint Texture; 45 /* Load texture */ 46 glGenTextures(1, &Texture); 47 glBindTexture(GL_TEXTURE_2D, Texture); 52 printf("Error: couldn't load texture image file %s\n", TEXTURE_FILE);
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| fp-tri.c | 73 GLuint Texture; 117 /* Load texture */ 118 glGenTextures(1, &Texture); 119 glBindTexture(GL_TEXTURE_2D, Texture); 124 printf("Error: couldn't load texture image file %s\n", TEXTURE_FILE); 129 glGenTextures(1, &Texture); 131 glBindTexture(GL_TEXTURE_2D, Texture);
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| /xsrc/external/mit/mesa-demos/dist/src/tests/ |
| arbfptexture.c | 1 /* GL_ARB_fragment_program texture test */ 96 "TEX R0, fragment.texcoord[0], texture[0], 2D; \n" 101 GLuint Texture; 122 /* Load texture */ 123 glGenTextures(1, &Texture); 124 glBindTexture(GL_TEXTURE_2D, Texture); 129 printf("Error: couldn't load texture image file %s\n", TEXTURE_FILE);
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| arbfptrig.c | 1 /* GL_ARB_fragment_program texture test */ 104 GLuint Texture; 125 /* Load texture */ 126 glGenTextures(1, &Texture); 127 glBindTexture(GL_TEXTURE_2D, Texture); 132 printf("Error: couldn't load texture image file %s\n", TEXTURE_FILE);
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| fptexture.c | 1 /* GL_NV_fragment_program texture test */ 99 GLuint Texture; 120 /* Load texture */ 121 glGenTextures(1, &Texture); 122 glBindTexture(GL_TEXTURE_2D, Texture); 127 printf("Error: couldn't load texture image file %s\n", TEXTURE_FILE);
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| texline.c | 20 static GLint Texture = 1; 50 if (Texture) 59 if (!Texture) 72 if (!Texture) 77 if (!Texture) 125 Texture++; 126 if (Texture > 2) 127 Texture = 0; 128 if (Texture == 0) { 134 else if (Texture == 1) [all...] |
| /xsrc/external/mit/mesa-demos/dist/src/demos/ |
| fogcoord.c | 27 static GLboolean Texture = GL_TRUE; 39 Texture = GL_TRUE; 215 if (Texture) 339 Texture = !Texture;
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| trispd.c | 19 static int Texture = 0; 48 if (Texture) { 149 printf("Texture: GL_MODULATE, %d comps, %s\n", comp, filter == GL_NEAREST ? "GL_NEAREST" : "GL_LINEAR"); 177 else if (strcmp(argv[i],"-texture")==0) 178 Texture = 0; 179 else if (strcmp(argv[i],"+texture")==0) 180 Texture = 1; 204 if (Texture) 222 printf(" +/-texture enable/disable texture\n") [all...] |
| engine.c | 85 GLboolean Texture; 200 render->Texture = GL_FALSE; 1248 /* use convolution to blur the texture to simulate a dull finish 1275 printf("Error: couldn't load texture image file %s\n", TEXTURE_FILE); 1285 printf("Error: couldn't load texture image file %s\n", TEXTURE_FILE);
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| /xsrc/external/mit/mesa-demos/dist/src/glsl/ |
| bump.c | 55 static GLuint Texture; 286 * As above, but fragment shader also uses a texture map. 299 glGenTextures(1, &Texture); 300 glBindTexture(GL_TEXTURE_2D, Texture);
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| convolutions.c | 34 struct Texture { 47 static struct Texture texture; variable in typeref:struct:Texture 246 {/*texture*/ 251 float offsets[] = { 1.0 / texture.width, 1.0 / texture.height, 252 0.0 , 1.0 / texture.height, 253 -1.0 / texture.width, 1.0 / texture.height, 254 1.0 / texture.width, 0.0 [all...] |
| /xsrc/external/mit/MesaLib/dist/src/gallium/auxiliary/tgsi/ |
| tgsi_parse.h | 92 struct tgsi_instruction_texture Texture;
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| /xsrc/external/mit/MesaLib.old/dist/src/gallium/auxiliary/tgsi/ |
| tgsi_parse.h | 92 struct tgsi_instruction_texture Texture;
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| /xsrc/external/mit/mesa-demos/dist/src/fpglsl/ |
| fp-tri.c | 246 GLuint Texture; 248 /* Setup texture unit 0 */ 249 glGenTextures(1, &Texture); 250 glBindTexture(GL_TEXTURE_2D, Texture); 255 printf("Error: couldn't load texture image file %s\n", TEXTURE_FILE); 259 /* Setup texture unit 1 */ 260 glGenTextures(1, &Texture); 262 glBindTexture(GL_TEXTURE_2D, Texture); 309 /* Setup texture unit 2 */ 310 glGenTextures(1, &Texture); [all...] |
| /xsrc/external/mit/mesa-demos/dist/src/wgl/ |
| wglthreads.c | 32 * -t Use texture mapping 43 * - The WGL contexts share texture objects. 45 * - When 't' is pressed to update the texture image, the window/thread which 46 * has input focus is signalled to change the texture. The other threads 47 * should see the updated texture the next time they call glBindTexture. 85 static GLboolean Texture = GL_FALSE; 165 if (Texture) { 293 if (Texture /*&& wt->Index == 0*/) { 354 if (Texture) { 499 if(Texture && wt->Index > 0) [all...] |
| /xsrc/external/mit/mesa-demos/dist/src/egl/opengl/ |
| xeglthreads.c | 32 * -t Use texture mapping 42 * - The EGL contexts share texture objects. 44 * - When 't' is pressed to update the texture image, the window/thread which 45 * has input focus is signalled to change the texture. The other threads 46 * should see the updated texture the next time they call glBindTexture. 91 static GLboolean Texture = GL_FALSE; 170 if (Texture) { 255 if (Texture /*&& wt->Index == 0*/) { 341 if (Texture) { 606 printf(" t Change texture image (requires -t option)\n") [all...] |
| /xsrc/external/mit/mesa-demos/dist/src/xdemos/ |
| glthreads.c | 30 * -t Use texture mapping 40 * - The GLX contexts share texture objects. 42 * - When 't' is pressed to update the texture image, the window/thread which 43 * has input focus is signalled to change the texture. The other threads 44 * should see the updated texture the next time they call glBindTexture. 83 static GLboolean Texture = GL_FALSE; 162 if (Texture) { 247 if (Texture /*&& wt->Index == 0*/) { 326 if (Texture) { 565 printf(" t Change texture image (requires -t option)\n") [all...] |
| /xsrc/external/mit/MesaLib/dist/src/gallium/drivers/i915/ |
| i915_fpc.h | 266 struct tgsi_instruction_texture Texture;
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| /xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/i915/ |
| i915_fpc.h | 301 struct tgsi_instruction_texture Texture;
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| /xsrc/external/mit/MesaLib.old/dist/src/mesa/main/ |
| attrib.c | 124 GLbitfield Texture[MAX_TEXTURE_UNITS]; 160 * Special struct for saving/restoring texture state (GL_TEXTURE_BIT) 164 struct gl_texture_attrib Texture; /**< The usual context state */ 166 /** to save per texture object state (wrap modes, filters, etc): */ 170 * To save references to texture objects (so they don't get accidentally 176 * default texture objects are kept. We don't want that state to be 178 * texture objects. 389 attr->Texture[i] = ctx->Texture.FixedFuncUnit[i].Enabled; 390 attr->TexGen[i] = ctx->Texture.FixedFuncUnit[i].TexGenEnabled [all...] |
| mtypes.h | 359 * Used for storing clear color, texture border color, etc. 849 * Bit flags for each type of texture object 868 * Texture image state. Drivers will typically create a subclass of this 880 mesa_format TexFormat; /**< The actual texture memory format */ 923 * and OpenGL 3.3. Legacy texture objects also contain a sampler object. 932 GLenum16 WrapS; /**< S-axis texture image wrap mode */ 933 GLenum16 WrapT; /**< T-axis texture image wrap mode */ 934 GLenum16 WrapR; /**< R-axis texture image wrap mode */ 938 union gl_color_union BorderColor; /**< Interpreted according to texture format */ 954 * Texture object state. Contains the array of mipmap images, border color [all...] |
| /xsrc/external/mit/MesaLib/dist/src/gallium/include/pipe/ |
| p_shader_tokens.h | 179 TGSI_SEMANTIC_TEXCOORD, /**< texture or sprite coordinates */ 645 unsigned Texture : 1; 654 * If tgsi_instruction::Texture is TRUE, tgsi_instruction_texture follows. 655 * if texture instruction has a number of offsets, 656 * then tgsi_instruction::Texture::NumOffset of tgsi_texture_offset follow. 704 unsigned Texture : 8; /* TGSI_TEXTURE_ */ 710 /* for texture offsets in GLSL and DirectX. 713 * non-constant texture offsets. 809 unsigned Texture : 8; /* only for images: TGSI_TEXTURE_ */
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| /xsrc/external/mit/MesaLib.old/dist/src/gallium/include/pipe/ |
| p_shader_tokens.h | 185 TGSI_SEMANTIC_TEXCOORD, /**< texture or sprite coordinates */ 640 unsigned Texture : 1; 649 * If tgsi_instruction::Texture is TRUE, tgsi_instruction_texture follows. 650 * if texture instruction has a number of offsets, 651 * then tgsi_instruction::Texture::NumOffset of tgsi_texture_offset follow. 699 unsigned Texture : 8; /* TGSI_TEXTURE_ */ 705 /* for texture offsets in GLSL and DirectX. 708 * non-constant texture offsets. 804 unsigned Texture : 8; /* only for images: TGSI_TEXTURE_ */
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| /xsrc/external/mit/MesaLib/dist/src/mesa/main/ |
| mtypes.h | 311 * Used for storing clear color, texture border color, etc. 826 * Bit flags for each type of texture object 845 * Texture image state. Drivers will typically create a subclass of this 857 mesa_format TexFormat; /**< The actual texture memory format */ 905 GLenum16 WrapS; /**< S-axis texture image wrap mode */ 906 GLenum16 WrapT; /**< T-axis texture image wrap mode */ 907 GLenum16 WrapR; /**< R-axis texture image wrap mode */ 925 * Texture state saved and restored by glPush/PopAttrib. 949 * and OpenGL 3.3. Legacy texture objects also contain a sampler object. 966 * Texture object state. Contains the array of mipmap images, border color [all...] |