Searched defs:hs (Results 1 - 17 of 17) sorted by relevance

/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/freedreno/ir3/
H A Dir3_cache.h42 struct ir3_shader_state *vs, *hs, *ds, *gs, *fs; // 5 pointers member in struct:ir3_cache_key
/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/freedreno/a6xx/
H A Dfd6_program.h43 struct ir3_shader_variant *hs; member in struct:fd6_program_state
H A Dfd6_emit.h110 struct ir3_shader_variant *hs; member in struct:fd6_emit
H A Dfd6_emit.c1007 const struct ir3_shader_variant *hs = emit->hs; local in function:fd6_emit_state
H A Dfd6_program.c376 const struct ir3_shader_variant *hs = state->hs; local in function:setup_stateobj
1187 fd6_program_create(void * data,struct ir3_shader_variant * bs,struct ir3_shader_variant * vs,struct ir3_shader_variant * hs,struct ir3_shader_variant * ds,struct ir3_shader_variant * gs,struct ir3_shader_variant * fs,const struct ir3_cache_key * key) argument
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/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/freedreno/a3xx/
H A Dfd3_program.c453 fd3_program_create(void * data,struct ir3_shader_variant * bs,struct ir3_shader_variant * vs,struct ir3_shader_variant * hs,struct ir3_shader_variant * ds,struct ir3_shader_variant * gs,struct ir3_shader_variant * fs,const struct ir3_cache_key * key) argument
/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/freedreno/a4xx/
H A Dfd4_program.c559 fd4_program_create(void * data,struct ir3_shader_variant * bs,struct ir3_shader_variant * vs,struct ir3_shader_variant * hs,struct ir3_shader_variant * ds,struct ir3_shader_variant * gs,struct ir3_shader_variant * fs,const struct ir3_cache_key * key) argument
/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/freedreno/a5xx/
H A Dfd5_program.c713 fd5_program_create(void * data,struct ir3_shader_variant * bs,struct ir3_shader_variant * vs,struct ir3_shader_variant * hs,struct ir3_shader_variant * ds,struct ir3_shader_variant * gs,struct ir3_shader_variant * fs,const struct ir3_cache_key * key) argument
/xsrc/external/mit/xf86-video-mga/dist/src/
H A Dmga_dac3026.c485 int hd, hs, he, ht, vd, vs, ve, vt, wd; local in function:MGA3026Init
H A Dmga_dacG.c1133 int hd, hs, he, ht, vd, vs, ve, vt, wd; local in function:MGAGInit
/xsrc/external/mit/xedit/dist/lisp/
H A Dwrite.c1669 static const char *hs[] = { local in function:LispFormatEnglishInteger
/xsrc/external/mit/MesaLib.old/dist/src/freedreno/vulkan/
H A Dtu_pipeline.c388 tu6_emit_hs_config(struct tu_cs *cs, const struct ir3_shader_variant *hs) argument
900 const struct ir3_shader_variant *hs = local in function:tu6_emit_program
/xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/radeonsi/
H A Dsi_state.h159 struct si_pm4_state *hs; member in struct:si_state::__anon2bb813670108
/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/freedreno/
H A Dfreedreno_context.h64 void *vs, *hs, *ds, *gs, *fs; member in struct:fd_program_stateobj
/xsrc/external/mit/xterm/dist/
H A Dgraphics.c1030 int hs; local in function:hls2rgb
/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/radeonsi/
H A Dsi_state.h187 struct si_shader *hs; member in struct:si_state::si_state_named
/xsrc/external/mit/MesaLib/dist/src/freedreno/vulkan/
H A Dtu_pipeline.c671 tu6_emit_vs_system_values(struct tu_cs * cs,const struct ir3_shader_variant * vs,const struct ir3_shader_variant * hs,const struct ir3_shader_variant * ds,const struct ir3_shader_variant * gs,bool primid_passthru) argument
891 tu6_emit_vpc(struct tu_cs * cs,const struct ir3_shader_variant * vs,const struct ir3_shader_variant * hs,const struct ir3_shader_variant * ds,const struct ir3_shader_variant * gs,const struct ir3_shader_variant * fs,uint32_t patch_control_points) argument
1553 tu6_emit_geom_tess_consts(struct tu_cs * cs,const struct ir3_shader_variant * vs,const struct ir3_shader_variant * hs,const struct ir3_shader_variant * ds,const struct ir3_shader_variant * gs,uint32_t cps_per_patch) argument
1642 const struct ir3_shader_variant *hs = builder->variants[MESA_SHADER_TESS_CTRL]; local in function:tu6_emit_program
2715 const struct ir3_shader_variant *hs = builder->variants[MESA_SHADER_TESS_CTRL]; local in function:tu_pipeline_builder_parse_tessellation
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