| /xsrc/external/mit/MesaLib/dist/src/broadcom/vulkan/ |
| v3dv_image.c | 102 bool msaa = image->vk.samples != VK_SAMPLE_COUNT_1_BIT; local 104 bool uif_top = msaa; 128 if (msaa) {
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| v3dvx_meta_common.c | 59 config.multisample_mode_4x = tiling->msaa; 229 bool msaa, 239 store.decimate_mode = msaa ? V3D_DECIMATE_MODE_ALL_SAMPLES : 525 bool msaa = image->vk.samples > VK_SAMPLE_COUNT_1_BIT; local 528 buffer_offset, buffer_stride, msaa, format);
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| v3dv_cmd_buffer.c | 465 bool msaa) 484 tiling->msaa = msaa; 493 if (msaa) 537 bool msaa) 545 render_target_count, max_internal_bpp, msaa); 1517 bool msaa; local 1519 (framebuffer, subpass, &internal_bpp, &msaa); 1544 msaa); 2412 * We need to enable MSAA in the TILE_BINNING_MODE_CFG packet, which w [all...] |
| v3dv_private.h | 270 bool msaa; member in struct:v3dv_pipeline_key 705 bool msaa; member in struct:v3dv_frame_tiling 718 uint8_t *max_bpp, bool *msaa); 1053 bool msaa); 1778 bool msaa; member in struct:v3dv_pipeline
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| /xsrc/external/mit/MesaLib/dist/src/gallium/drivers/nouveau/nvc0/ |
| nvc0_program.h | 57 bool msaa; member in struct:nvc0_program::__anon1421
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| /xsrc/external/mit/MesaLib/dist/src/gallium/drivers/vc4/ |
| vc4_blit.c | 55 bool msaa = (info->src.resource->nr_samples > 1 || local 57 int tile_width = msaa ? 32 : 64; 58 int tile_height = msaa ? 32 : 64; 93 * POT-sized areas. For MSAA, the tile addresses are computed 135 /* If we're resolving from MSAA to single sample, we still need to run 136 * the engine in MSAA mode for the load. 138 if (!job->msaa && info->src.resource->nr_samples > 1) { 139 job->msaa = true; 153 job->msaa = msaa; [all...] |
| vc4_context.h | 260 /** @{ Tile information, depending on MSAA and float color buffer. */ 266 /** Whether the current rendering is in a 4X MSAA tile buffer. */ 267 bool msaa; member in struct:vc4_job
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| vc4_qir.h | 333 bool msaa; member in struct:vc4_fs_key
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| /xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/vc4/ |
| vc4_blit.c | 55 bool msaa = (info->src.resource->nr_samples > 1 || local 57 int tile_width = msaa ? 32 : 64; 58 int tile_height = msaa ? 32 : 64; 93 * POT-sized areas. For MSAA, the tile addresses are computed 135 /* If we're resolving from MSAA to single sample, we still need to run 136 * the engine in MSAA mode for the load. 138 if (!job->msaa && info->src.resource->nr_samples > 1) { 139 job->msaa = true; 153 job->msaa = msaa; [all...] |
| vc4_context.h | 260 /** @{ Tile information, depending on MSAA and float color buffer. */ 266 /** Whether the current rendering is in a 4X MSAA tile buffer. */ 267 bool msaa; member in struct:vc4_job
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| vc4_qir.h | 335 bool msaa; member in struct:vc4_fs_key
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| /xsrc/external/mit/MesaLib/dist/src/panfrost/vulkan/ |
| panvk_vX_cs.c | 757 bool msaa = pipeline->ms.rast_samples > 1; local 758 cfg.multisample_misc.multisample_enable = msaa; 760 msaa ? pipeline->ms.sample_mask : UINT16_MAX;
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| /xsrc/external/mit/MesaLib/dist/src/gallium/drivers/nouveau/codegen/ |
| nv50_ir_target.h | 62 FixupData(bool force, bool flat, uint8_t alphatest, bool msaa) : 63 force_persample_interp(force), flatshade(flat), alphatest(alphatest), msaa(msaa) {} 67 bool msaa; member in struct:nv50_ir::FixupData
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| /xsrc/external/mit/MesaLib/dist/src/gallium/drivers/v3d/ |
| v3d_resource.c | 235 /* MSAA maps should have been handled by u_transfer_helper. */ 549 bool msaa = prsc->nr_samples > 1; local 551 /* MSAA textures/renderbuffers are always laid out as single-level 554 uif_top |= msaa; 578 if (msaa) {
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| v3d_context.h | 404 /** @{ Tile information, depending on MSAA and float color buffer. */ 413 /** Whether the current rendering is in a 4X MSAA tile buffer. */ 414 bool msaa; member in struct:v3d_job
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| /xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/v3d/ |
| v3d_resource.c | 205 /* MSAA maps should have been handled by u_transfer_helper. */ 489 bool msaa = prsc->nr_samples > 1; local 491 /* MSAA textures/renderbuffers are always laid out as single-level 494 uif_top |= msaa; 518 if (msaa) {
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| v3d_context.h | 325 /** @{ Tile information, depending on MSAA and float color buffer. */ 334 /** Whether the current rendering is in a 4X MSAA tile buffer. */ 335 bool msaa; member in struct:v3d_job
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| /xsrc/external/mit/MesaLib/dist/src/gallium/drivers/panfrost/ |
| pan_context.h | 101 /* Whether an occlusion query is for a MSAA framebuffer */ 102 bool msaa; member in struct:panfrost_query
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| pan_cmdstream.c | 411 bool msaa = rast->multisample; local 489 cfg.multisample_misc.sample_mask = msaa ? ctx->sample_mask : 0xFFFF; 492 msaa && (ctx->min_samples > 1); 495 /* MSAA blend shaders need to pass their sample ID to 500 if (msaa && has_blend_shader) { 1278 /* MSAA only supported for 2D textures */ 1476 /* TODO: MSAA */ 1477 assert(image->resource->nr_samples <= 1 && "MSAA'd images not supported");
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| /xsrc/external/mit/MesaLib/dist/src/freedreno/ir3/ |
| ir3_shader.h | 286 unsigned msaa : 1; member in struct:ir3_shader_key::__anon977::__anon978
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| /xsrc/external/mit/MesaLib/dist/src/gallium/auxiliary/util/ |
| u_blitter.c | 57 #define NUM_RESOLVE_FRAG_SHADERS 5 /* MSAA 2x, 4x, 8x, 16x, 32x */ 135 void *rs_state[2][2]; /**< [scissor][msaa] */ 292 unsigned scissor, msaa; local 294 for (msaa = 0; msaa < 2; msaa++) { 296 rs_state.multisample = msaa; 297 ctx->rs_state[scissor][msaa] = 506 unsigned scissor, msaa; local 508 for (msaa = 0; msaa < 2; msaa++) 2288 bool msaa; local [all...] |
| /xsrc/external/mit/MesaLib.old/dist/src/freedreno/ir3/ |
| ir3_shader.h | 158 unsigned msaa : 1; member in struct:ir3_shader_key::__anon3500::__anon3501
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| /xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/panfrost/ |
| pan_context.c | 890 bool msaa = ctx->rasterizer->base.multisample; local 896 SET_BIT(ctx->fragment_shader_core.unknown2_3, MALI_HAS_MSAA, msaa); 897 SET_BIT(ctx->fragment_shader_core.unknown2_4, MALI_NO_MSAA, !msaa); 902 if (msaa)
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| /xsrc/external/mit/MesaLib/dist/src/panfrost/bifrost/ |
| bifrost_compile.c | 135 * For fp32 input, that lacks enough precision for MSAA 16x, but the 589 bi_index msaa = bi_load_sysval(b, PAN_SYSVAL_MULTISAMPLED, 1, 0); local 591 bi_mux_i32_to(b, orig, orig, new, msaa, BI_MUX_INT_ZERO); 978 /* TODO: MSAA */ 979 assert(nr_dim != GLSL_SAMPLER_DIM_MS && "MSAA'd images not supported"); 997 /* TODO: MSAA */ 998 assert(nr_dim != GLSL_SAMPLER_DIM_MS && "MSAA'd images not supported");
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| /xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/svga/ |
| svga_tgsi_vgpu10.c | 5541 const boolean msaa = tgsi_is_msaa_target(inst->Texture.Texture) local 5550 if (msaa) { 5553 /* Fetch one sample from an MSAA texture */
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