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    Searched defs:msaa (Results 1 - 25 of 27) sorted by relevancy

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  /xsrc/external/mit/MesaLib/dist/src/broadcom/vulkan/
v3dv_image.c 102 bool msaa = image->vk.samples != VK_SAMPLE_COUNT_1_BIT; local
104 bool uif_top = msaa;
128 if (msaa) {
v3dvx_meta_common.c 59 config.multisample_mode_4x = tiling->msaa;
229 bool msaa,
239 store.decimate_mode = msaa ? V3D_DECIMATE_MODE_ALL_SAMPLES :
525 bool msaa = image->vk.samples > VK_SAMPLE_COUNT_1_BIT; local
528 buffer_offset, buffer_stride, msaa, format);
v3dv_cmd_buffer.c 465 bool msaa)
484 tiling->msaa = msaa;
493 if (msaa)
537 bool msaa)
545 render_target_count, max_internal_bpp, msaa);
1517 bool msaa; local
1519 (framebuffer, subpass, &internal_bpp, &msaa);
1544 msaa);
2412 * We need to enable MSAA in the TILE_BINNING_MODE_CFG packet, which w
    [all...]
v3dv_private.h 270 bool msaa; member in struct:v3dv_pipeline_key
705 bool msaa; member in struct:v3dv_frame_tiling
718 uint8_t *max_bpp, bool *msaa);
1053 bool msaa);
1778 bool msaa; member in struct:v3dv_pipeline
  /xsrc/external/mit/MesaLib/dist/src/gallium/drivers/nouveau/nvc0/
nvc0_program.h 57 bool msaa; member in struct:nvc0_program::__anon1421
  /xsrc/external/mit/MesaLib/dist/src/gallium/drivers/vc4/
vc4_blit.c 55 bool msaa = (info->src.resource->nr_samples > 1 || local
57 int tile_width = msaa ? 32 : 64;
58 int tile_height = msaa ? 32 : 64;
93 * POT-sized areas. For MSAA, the tile addresses are computed
135 /* If we're resolving from MSAA to single sample, we still need to run
136 * the engine in MSAA mode for the load.
138 if (!job->msaa && info->src.resource->nr_samples > 1) {
139 job->msaa = true;
153 job->msaa = msaa;
    [all...]
vc4_context.h 260 /** @{ Tile information, depending on MSAA and float color buffer. */
266 /** Whether the current rendering is in a 4X MSAA tile buffer. */
267 bool msaa; member in struct:vc4_job
vc4_qir.h 333 bool msaa; member in struct:vc4_fs_key
  /xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/vc4/
vc4_blit.c 55 bool msaa = (info->src.resource->nr_samples > 1 || local
57 int tile_width = msaa ? 32 : 64;
58 int tile_height = msaa ? 32 : 64;
93 * POT-sized areas. For MSAA, the tile addresses are computed
135 /* If we're resolving from MSAA to single sample, we still need to run
136 * the engine in MSAA mode for the load.
138 if (!job->msaa && info->src.resource->nr_samples > 1) {
139 job->msaa = true;
153 job->msaa = msaa;
    [all...]
vc4_context.h 260 /** @{ Tile information, depending on MSAA and float color buffer. */
266 /** Whether the current rendering is in a 4X MSAA tile buffer. */
267 bool msaa; member in struct:vc4_job
vc4_qir.h 335 bool msaa; member in struct:vc4_fs_key
  /xsrc/external/mit/MesaLib/dist/src/panfrost/vulkan/
panvk_vX_cs.c 757 bool msaa = pipeline->ms.rast_samples > 1; local
758 cfg.multisample_misc.multisample_enable = msaa;
760 msaa ? pipeline->ms.sample_mask : UINT16_MAX;
  /xsrc/external/mit/MesaLib/dist/src/gallium/drivers/nouveau/codegen/
nv50_ir_target.h 62 FixupData(bool force, bool flat, uint8_t alphatest, bool msaa) :
63 force_persample_interp(force), flatshade(flat), alphatest(alphatest), msaa(msaa) {}
67 bool msaa; member in struct:nv50_ir::FixupData
  /xsrc/external/mit/MesaLib/dist/src/gallium/drivers/v3d/
v3d_resource.c 235 /* MSAA maps should have been handled by u_transfer_helper. */
549 bool msaa = prsc->nr_samples > 1; local
551 /* MSAA textures/renderbuffers are always laid out as single-level
554 uif_top |= msaa;
578 if (msaa) {
v3d_context.h 404 /** @{ Tile information, depending on MSAA and float color buffer. */
413 /** Whether the current rendering is in a 4X MSAA tile buffer. */
414 bool msaa; member in struct:v3d_job
  /xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/v3d/
v3d_resource.c 205 /* MSAA maps should have been handled by u_transfer_helper. */
489 bool msaa = prsc->nr_samples > 1; local
491 /* MSAA textures/renderbuffers are always laid out as single-level
494 uif_top |= msaa;
518 if (msaa) {
v3d_context.h 325 /** @{ Tile information, depending on MSAA and float color buffer. */
334 /** Whether the current rendering is in a 4X MSAA tile buffer. */
335 bool msaa; member in struct:v3d_job
  /xsrc/external/mit/MesaLib/dist/src/gallium/drivers/panfrost/
pan_context.h 101 /* Whether an occlusion query is for a MSAA framebuffer */
102 bool msaa; member in struct:panfrost_query
pan_cmdstream.c 411 bool msaa = rast->multisample; local
489 cfg.multisample_misc.sample_mask = msaa ? ctx->sample_mask : 0xFFFF;
492 msaa && (ctx->min_samples > 1);
495 /* MSAA blend shaders need to pass their sample ID to
500 if (msaa && has_blend_shader) {
1278 /* MSAA only supported for 2D textures */
1476 /* TODO: MSAA */
1477 assert(image->resource->nr_samples <= 1 && "MSAA'd images not supported");
  /xsrc/external/mit/MesaLib/dist/src/freedreno/ir3/
ir3_shader.h 286 unsigned msaa : 1; member in struct:ir3_shader_key::__anon977::__anon978
  /xsrc/external/mit/MesaLib/dist/src/gallium/auxiliary/util/
u_blitter.c 57 #define NUM_RESOLVE_FRAG_SHADERS 5 /* MSAA 2x, 4x, 8x, 16x, 32x */
135 void *rs_state[2][2]; /**< [scissor][msaa] */
292 unsigned scissor, msaa; local
294 for (msaa = 0; msaa < 2; msaa++) {
296 rs_state.multisample = msaa;
297 ctx->rs_state[scissor][msaa] =
506 unsigned scissor, msaa; local
508 for (msaa = 0; msaa < 2; msaa++)
2288 bool msaa; local
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  /xsrc/external/mit/MesaLib.old/dist/src/freedreno/ir3/
ir3_shader.h 158 unsigned msaa : 1; member in struct:ir3_shader_key::__anon3500::__anon3501
  /xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/panfrost/
pan_context.c 890 bool msaa = ctx->rasterizer->base.multisample; local
896 SET_BIT(ctx->fragment_shader_core.unknown2_3, MALI_HAS_MSAA, msaa);
897 SET_BIT(ctx->fragment_shader_core.unknown2_4, MALI_NO_MSAA, !msaa);
902 if (msaa)
  /xsrc/external/mit/MesaLib/dist/src/panfrost/bifrost/
bifrost_compile.c 135 * For fp32 input, that lacks enough precision for MSAA 16x, but the
589 bi_index msaa = bi_load_sysval(b, PAN_SYSVAL_MULTISAMPLED, 1, 0); local
591 bi_mux_i32_to(b, orig, orig, new, msaa, BI_MUX_INT_ZERO);
978 /* TODO: MSAA */
979 assert(nr_dim != GLSL_SAMPLER_DIM_MS && "MSAA'd images not supported");
997 /* TODO: MSAA */
998 assert(nr_dim != GLSL_SAMPLER_DIM_MS && "MSAA'd images not supported");
  /xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/svga/
svga_tgsi_vgpu10.c 5541 const boolean msaa = tgsi_is_msaa_target(inst->Texture.Texture) local
5550 if (msaa) {
5553 /* Fetch one sample from an MSAA texture */

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