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  /src/games/hunt/huntd/
hunt.h 54 typedef struct player_def PLAYER;
116 PLAYER *b_owner;
149 extern PLAYER Player[MAXPL], *End_player;
151 extern PLAYER Boot[NBOOTS];
155 extern PLAYER Monitor[MAXMON], *End_monitor;
167 void drawmaze(PLAYER *);
168 void look(PLAYER *);
169 void check(PLAYER *, int, int);
170 void showstat(PLAYER *);
    [all...]
extern.c 56 PLAYER Player[MAXPL]; /* all the players */
57 PLAYER *End_player = Player; /* last active player slot */
59 PLAYER Boot[NBOOTS]; /* all the boots */
63 PLAYER Monitor[MAXMON]; /* all the monitors */
64 PLAYER *End_monitor = Monitor; /* last active monitor slot */
terminal.c 44 * Move the cursor to the given position on the given player's
48 cgoto(PLAYER *pp, int y, int x)
62 outch(PLAYER *pp, int ch)
76 outstr(PLAYER *pp, const char *str, int len)
90 clrscr(PLAYER *pp)
102 ce(PLAYER *pp)
113 ref(PLAYER *pp)
124 sendcom(PLAYER *pp, int command, ...)
execute.c 41 static void cloak(PLAYER *);
42 static void turn_player(PLAYER *, int);
43 static void fire(PLAYER *, int);
44 static void fire_slime(PLAYER *, int);
45 static void move_player(PLAYER *, int);
46 static void pickup(PLAYER *, int, int, int, int);
47 static void scan(PLAYER *);
56 mon_execute(PLAYER *pp)
77 execute(PLAYER *pp)
193 move_player(PLAYER *pp, int dir
    [all...]
draw.c 40 static void drawstatus(PLAYER *);
41 static void see(PLAYER *, int);
43 static int player_sym(PLAYER *, int, int);
46 drawmaze(PLAYER *pp)
78 drawstatus(PLAYER *pp)
81 PLAYER *np;
108 outstr(pp, "Player:", 7);
109 for (i = STAT_PLAY_ROW + 1, np = Player; np < End_player; np++) {
131 look(PLAYER *pp)
178 see(PLAYER *pp, int face
    [all...]
answer.c 54 static void stmonitor(PLAYER *);
55 static void stplayer(PLAYER *, int);
60 PLAYER *pp;
140 * between driver and player processes
157 for (pp = Player; pp < End_player; pp++) {
162 for (pp = Player; pp < End_player; pp++)
164 for (pp = Player; pp < End_player; pp++) {
188 if (End_player < &Player[MAXPL]) {
190 i = pp - Player + 3;
224 stmonitor(PLAYER *pp
    [all...]
driver.c 61 * - a stream socket for general player connections
129 static bool havechar(PLAYER *, int);
133 static void zap(PLAYER *, bool, int);
205 PLAYER *pp;
287 for (pp = Player, i = 0; pp < End_player; pp++, i++)
300 for (pp = Player, i = 0; pp < End_player; )
322 for (pp = Player, i = 0; pp < End_player; pp++, i++) {
517 PLAYER *pp;
532 * Check the damage to the given player, and see if s/he is killed
535 checkdam(PLAYER *ouch, PLAYER *gotcha, IDENT *credit, int amt
    [all...]
expl.c 55 PLAYER *pp;
72 for (pp = Player; pp < End_player; pp++) {
114 PLAYER *pp;
127 for (pp = Player; pp < End_player; pp++)
161 PLAYER *pp;
  /src/games/dab/
player.cc 1 /* $NetBSD: player.cc,v 1.3 2021/12/05 09:22:45 rillig Exp $ */
33 * Player base class
37 RCSID("$NetBSD: player.cc,v 1.3 2021/12/05 09:22:45 rillig Exp $")
40 #include "player.h"
42 PLAYER::PLAYER(char who) :
51 void PLAYER::init(void)
56 void PLAYER::wl(size_t sc)
63 int PLAYER::domove(BOARD& b)
gamescreen.h 41 class PLAYER;
66 virtual void score(size_t l, const PLAYER& p) = 0; // Post current score
67 virtual void games(size_t l, const PLAYER& p) = 0; // Post games won
68 virtual void total(size_t l, const PLAYER& p) = 0; // Post total score
69 virtual void ties(const PLAYER& p) = 0; // Post tie games
player.h 1 /* $NetBSD: player.h,v 1.4 2021/12/05 09:22:45 rillig Exp $ */
33 * Player base class
43 class PLAYER {
45 PLAYER(char who);
46 virtual ~PLAYER() {}
ttyscrn.h 55 void score(size_t s, const PLAYER& p);
56 void games(size_t s, const PLAYER& p);
57 void total(size_t s, const PLAYER& p);
58 void ties(const PLAYER& p);
board.h 42 class PLAYER;
71 void score(size_t i, const PLAYER& p); // Post score
72 void games(size_t i, const PLAYER& p); // Post games
73 void total(size_t i, const PLAYER& p); // Post totals
74 void ties(const PLAYER& p); // Post ties
human.h 39 #include "player.h"
43 class HUMAN : public PLAYER {
board.cc 45 #include "player.h"
101 * Make a move for player with initial 'c', adding an edge at box(x, y)
209 // Post the score in the current game for player i
210 void BOARD::score(size_t i, const PLAYER& p)
217 // Post the number of games won for player i
218 void BOARD::games(size_t i, const PLAYER& p)
225 // Post the total score for player i
226 void BOARD::total(size_t i, const PLAYER& p)
233 // Post the total score for player i
234 void BOARD::ties(const PLAYER& p
    [all...]
ttyscrn.cc 43 #include "player.h"
171 void TTYSCRN::score(size_t s, const PLAYER& p)
177 void TTYSCRN::total(size_t s, const PLAYER& p)
183 void TTYSCRN::games(size_t s, const PLAYER& p)
189 void TTYSCRN::ties(const PLAYER& p)
main.cc 64 static void play(BOARD& b, PLAYER* p[2])
152 PLAYER* p[2];
algor.h 39 #include "player.h"
44 class ALGOR : public PLAYER {
human.cc 49 PLAYER(c),
  /src/games/mille/
mille.c 79 Play = PLAYER;
103 if (!restore || (Player[PLAYER].total >= 5000
104 || Player[COMP].total >= 5000)) {
105 if (Player[COMP].total < Player[PLAYER].total)
106 Player[PLAYER].games++;
107 else if (Player[COMP].total > Player[PLAYER].total
    [all...]
misc.c 128 if (Play == PLAYER) {
146 pp = &Player[COMP];
147 op = &Player[PLAYER];
225 if (Player[PLAYER].total >= 5000 || Player[COMP].total >= 5000)
232 if (Player[PLAYER].total > Player[COMP].total
    [all...]
move.c 71 pp = &Player[Play];
79 if (Play == PLAYER)
102 if (Play == PLAYER)
152 if (Order && Movetype != M_DRAW && goodplay && pp == &Player[PLAYER])
182 for (pp = Player; pp < &Player[2]; pp++) {
183 op = (pp == &Player[COMP] ? &Player[PLAYER] : &Player[COMP])
    [all...]
  /src/games/robots/
play_level.c 47 * Let the player play the current level
55 addch(PLAYER);
95 * if the player didn't die, add on the possible bonuses
robots.h 67 #define PLAYER '@'
move.c 56 * Get and execute a move from the player
191 mvaddch(My_pos.y, My_pos.x, PLAYER);
277 mvaddch(My_pos.y, My_pos.x, PLAYER);
285 * Player would get eaten at this place

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