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Searched
refs:dungeon
(Results
1 - 14
of
14
) sorted by relevancy
/src/games/rogue/
throw.c
174
(
dungeon
[*row][*col] == NOTHING)) ||
175
((
dungeon
[*row][*col] & (HORWALL | VERTWALL | HIDDEN)) &&
176
(!(
dungeon
[*row][*col] & TRAP)))) {
185
if (!(
dungeon
[*row][*col] & MONSTER)) {
191
if (
dungeon
[*row][*col] & MONSTER) {
196
if (
dungeon
[*row][*col] & TUNNEL) {
213
clean_up("flop_weapon: weapon landed outside of
dungeon
");
215
while ((i < 9) &&
dungeon
[row][col] & ~(FLOOR | TUNNEL | DOOR | MONSTER)) {
218
(col > (DCOLS-1)) || (col < 0) || (!
dungeon
[row][col]) ||
219
(
dungeon
[row][col] & ~(FLOOR | TUNNEL | DOOR | MONSTER)))
[
all
...]
move.c
90
if (!(
dungeon
[row][col] & MONSTER)) {
106
if (
dungeon
[row][col] & MONSTER) {
111
if (
dungeon
[row][col] & DOOR) {
121
} else if ((
dungeon
[rogue.row][rogue.col] & DOOR) &&
122
(
dungeon
[row][col] & TUNNEL)) {
127
} else if (
dungeon
[row][col] & TUNNEL) {
138
if (
dungeon
[row][col] & OBJECT) {
167
if (
dungeon
[row][col] & (DOOR | STAIRS | TRAP)) {
168
if ((!levitate) && (
dungeon
[row][col] & TRAP)) {
205
(
dungeon
[rogue.row][rogue.col] & TUNNEL))
[
all
...]
trap.c
98
dungeon
[row][col] &= (~HIDDEN);
173
} while (((
dungeon
[row][col] & (OBJECT|STAIRS|TRAP|TUNNEL)) ||
174
(
dungeon
[row][col] == NOTHING)) && (tries < 15));
183
dungeon
[row][col] |= (TRAP | HIDDEN);
207
if ((
dungeon
[row][col] & TRAP) && (!(
dungeon
[row][col] & HIDDEN))) {
222
if (
dungeon
[i][j] & TRAP) {
244
if (
dungeon
[row][col] & HIDDEN) {
258
if (
dungeon
[row][col] & HIDDEN) {
260
dungeon
[row][col] &= (~HIDDEN)
[
all
...]
zap.c
129
(
dungeon
[*row][*col] & (HORWALL | VERTWALL)) ||
130
(
dungeon
[*row][*col] == NOTHING)) {
133
if (
dungeon
[*row][*col] & MONSTER) {
217
dungeon
[monster->row][monster->col] &= ~MONSTER;
219
dungeon
[row][col] |= MONSTER;
310
(
dungeon
[orow][ocol] == NOTHING) ||
311
(
dungeon
[orow][ocol] & MONSTER) ||
312
(
dungeon
[orow][ocol] & (HORWALL | VERTWALL)) ||
324
(
dungeon
[row][col] == NOTHING) ||
325
(
dungeon
[row][col] & MONSTER) |
[
all
...]
level.c
309
dungeon
[i][j] = ch;
383
dungeon
[i][j] = NOTHING;
407
} while (!(
dungeon
[*row][*col] & (HORWALL | TUNNEL)));
415
} while (!(
dungeon
[*row][*col] & (VERTWALL | TUNNEL)));
419
dungeon
[*row][*col] = DOOR;
422
dungeon
[*row][*col] |= HIDDEN;
440
dungeon
[row1][i] = TUNNEL;
443
dungeon
[i][middle] = TUNNEL;
446
dungeon
[row2][i] = TUNNEL;
455
dungeon
[i][col1] = TUNNEL
[
all
...]
room.c
115
if (
dungeon
[i][j] & MONSTER) {
120
dungeon
[monster->row][monster->col] &= (~MONSTER);
123
dungeon
[monster->row][monster->col] |= MONSTER;
163
if (!(
dungeon
[i][j] & (OBJECT | STAIRS)) &&
164
!(detect_monster && (
dungeon
[i][j] & MONSTER))) {
168
if ((
dungeon
[i][j] & TRAP) && (!(
dungeon
[i][j] & HIDDEN))) {
180
unsigned short mask =
dungeon
[row][col];
203
if (!(
dungeon
[row][col] & HIDDEN)) {
211
if (((col > 0) && (
dungeon
[row][col-1] & HORWALL)) |
[
all
...]
monster.c
268
if ((!(
dungeon
[row][col] & MONSTER)) &&
269
(
dungeon
[row][col] & (FLOOR | TUNNEL))) {
379
if ((
dungeon
[row][monster->col] & DOOR) &&
388
if ((
dungeon
[monster->row][col] & DOOR) &&
476
dungeon
[mrow][mcol] &= ~MONSTER;
477
dungeon
[row][col] |= MONSTER;
502
if ((
dungeon
[row][col] & DOOR) &&
504
(
dungeon
[mrow][mcol] == FLOOR) && !blind) {
507
if (
dungeon
[row][col] & DOOR) {
508
dr_course(monster, ((
dungeon
[mrow][mcol] & TUNNEL) ? 1 : 0)
[
all
...]
spec_hit.c
236
dungeon
[row][col] &= ~MONSTER;
296
if ((!(
dungeon
[row][col] & (OBJECT | STAIRS | TRAP))) &&
297
(
dungeon
[row][col] & (TUNNEL | FLOOR | DOOR))) {
300
(!(
dungeon
[row][col] & MONSTER))) {
318
if ((gold_at(i, j)) && !(
dungeon
[i][j] & MONSTER)) {
343
if (
dungeon
[row][col] & OBJECT) {
379
if (
dungeon
[row][col] & MONSTER) {
object.c
59
unsigned short
dungeon
[DROWS][DCOLS];
variable in typeref:typename:unsigned short[][]
219
if ((
dungeon
[row][col] == FLOOR) ||
220
(
dungeon
[row][col] == TUNNEL)) {
241
dungeon
[row][col] |= OBJECT;
250
dungeon
[row][col] |= OBJECT;
259
if (
dungeon
[row][col] & (MONSTER | OBJECT)) {
619
dungeon
[row][col] |= STAIRS;
688
if (
dungeon
[row][col] & MONSTER) {
pack.c
125
dungeon
[row][col] &= (~OBJECT);
135
dungeon
[row][col] &= ~(OBJECT);
144
dungeon
[row][col] &= ~(OBJECT);
158
if (
dungeon
[rogue.row][rogue.col] & (OBJECT | STAIRS | TRAP)) {
558
if (!(
dungeon
[rogue.row][rogue.col] & OBJECT)) {
save.c
310
r_write(fp,
dungeon
[i], (DCOLS * sizeof(
dungeon
[0][0])));
316
r_read(fp,
dungeon
[i], (DCOLS * sizeof(
dungeon
[0][0])));
hit.c
312
dungeon
[row][col] &= ~MONSTER;
373
interrupted || (!(
dungeon
[row][col] & MONSTER))) {
use.c
450
if (
dungeon
[row][col] & MONSTER) {
rogue.h
342
extern unsigned short
dungeon
[DROWS][DCOLS];
Completed in 114 milliseconds
Indexes created Wed Oct 15 02:09:48 GMT 2025