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  /src/games/hack/
hack.o_init.c 72 #include "def.objects.h"
99 end = SIZE(objects);
102 let = objects[first].oc_olet;
104 while (last < end && objects[last].oc_olet == let
105 && objects[last].oc_name != NULL)
117 sum += objects[j].oc_prob;
120 objects[j].oc_prob = (100 + j - first) / (last - first);
126 if (objects[first].oc_descr != NULL && let != TOOL_SYM) {
128 while (last < end && objects[last].oc_olet == let)
133 tmp = objects[j].oc_descr
    [all...]
def.objclass.h 66 /* definition of a class of objects */
73 Bitfield(oc_merge,1); /* merge otherwise equal objects */
82 #define ARM_BONUS(obj) ((10 - objects[obj->otyp].a_ac) + obj->spe)
96 extern struct objclass objects[];
hack.mkobj.c 116 char let = objects[otyp].oc_olet;
171 (objects[otmp->otyp].bits & NODIR) ? 11 : 4);
174 if (objects[otmp->otyp].bits & SPEC) {
201 int wt = objects[obj->otyp].oc_weight;
hack.read.c 112 objects[otmp->otyp].oc_name);
118 objects[otmp->otyp].oc_name);
123 objects[otmp->otyp].oc_name);
136 objects[otmp->otyp].oc_name);
229 objects[uwep->otyp].oc_name);
237 objects[uwep->otyp].oc_name);
409 objects[SCR_IDENTIFY].oc_name_known = 1;
522 if (!objects[scroll->otyp].oc_name_known) {
524 objects[scroll->otyp].oc_name_known = 1;
526 } else if (!objects[scroll->otyp].oc_uname
    [all...]
  /src/games/battlestar/
command2.c 221 if (testbit(location[position].objects, BATHGOD)) {
224 clearbit(location[position].objects, BATHGOD);
225 setbit(location[position].objects, DEADGOD);
229 if (testbit(location[position].objects,
235 clearbit(location[position].objects,
237 setbit(location[position].objects,
247 if (testbit(location[position].objects, TIMER)) {
249 clearbit(location[position].objects, TIMER);
250 setbit(location[position].objects, DEADTIME);
257 if (testbit(location[position].objects, NATIVE))
    [all...]
command3.c 52 setbit(location[position].objects, DEADWOOD);
53 setbit(location[position].objects, COMPASS);
54 setbit(location[position].objects, KNIFE);
55 setbit(location[position].objects, MACE);
100 setbit(location[position].objects, n);
118 (testbit(location[position].objects, value) ||
124 testbit(location[position].objects, MAID))
127 testbit(location[position].objects,
131 testbit(location[position].objects,
135 testbit(location[position].objects,
    [all...]
command1.c 50 testbit(location[position].objects, LAND) ||
84 nightfile[i].objects[j] = dayfile[i].objects[j];
86 setbit(nightfile[p->room].objects, p->obj);
91 dayfile[i].objects[j] = nightfile[i].objects[j];
93 clearbit(dayfile[p->room].objects, p->obj);
132 clearbit(location[POOLS].objects, BATHGOD);
153 if (testbit(location[position].objects, ELF)) {
157 if (testbit(location[position].objects, DARK))
    [all...]
init.c 69 setbit(location[p->room].objects, p->obj);
135 setbit(location[7].objects, WOODSMAN); /* viper room */
136 setbit(location[20].objects, WOODSMAN); /* laser " */
137 setbit(location[13].objects, DARK); /* amulet " */
138 setbit(location[8].objects, ELF); /* closet */
command4.c 141 if (testbit(location[position].objects, AMULET)) {
158 if (testbit(location[position].objects, MEDALION)) {
170 if (testbit(location[position].objects, TALISMAN)) {
178 if (testbit(location[position].objects, BATHGOD) &&
193 clearbit(location[position].objects, BATHGOD);
195 if (!testbit(location[position].objects,
251 testbit(location[position].objects, value)) {
252 clearbit(location[position].objects, value);
254 setbit(location[deposit].objects,
261 location[deposit].objects[n]
    [all...]
command6.c 49 if (testbit(location[position].objects, VIPER) && !notes[CANTLAUNCH]) {
51 clearbit(location[position].objects, VIPER);
71 if (notes[LAUNCHED] && testbit(location[position].objects, LAND) &&
75 setbit(location[position].objects, VIPER);
185 if (testbit(location[position].objects, CAR)) {
189 clearbit(location[position].objects, CAR);
190 setbit(location[position].objects, CRASH);
203 if (testbit(location[position].objects, HORSE)) {
208 clearbit(location[position].objects, HORSE);
212 setbit(location[position].objects, HORSE)
    [all...]
command5.c 50 && testbit(location[position].objects, BATHGOD)) {
56 if (testbit(location[position].objects,
107 if ((testbit(location[position].objects, BATHGOD) ||
108 testbit(location[position].objects, NORMGOD)) &&
147 setbit(location[position].objects,
159 if (testbit(location[position].objects,
222 location[position].objects,
232 setbit(location[position].objects, DEADWOOD);
235 setbit(location[position].objects, HALBERD);
340 if (person && testbit(location[position].objects, person))
    [all...]
battlestar.c 82 testbit(location[position].objects, LAMPON)) {
  /src/usr.sbin/acpitools/aml/
aml_obj.c 96 ret->package.objects = memman_alloc_flexsize(aml_memman,
99 ret->package.objects[i] = aml_copy_object(env, orig->package.objects[i]);
202 if (obj->type == aml_t_package && obj->package.objects != NULL) {
204 aml_free_object(&obj->package.objects[i]);
206 memman_free_flexsize(aml_memman, obj->package.objects);
207 obj->package.objects = NULL;
258 tmp.package.objects = memman_alloc_flexsize(aml_memman,
260 bzero(tmp.package.objects, size * sizeof(union aml_object *));
262 tmp.package.objects[i] = obj->package.objects[i]
    [all...]
  /src/sys/arch/acorn32/stand/lib/
Makefile.inc 7 # objects are to be built. Defaults to ${.OBJDIR}/lib/riscos.
39 @echo cleaning the riscos library objects
44 @echo cleandiring the riscos library objects
49 @echo depending the riscos library objects
  /src/sys/arch/ia64/stand/efi/libefi/
Makefile.inc 7 # objects are to be built. Defaults to ${.OBJDIR}/lib/efi.
39 @echo cleaning the efi library objects
44 @echo cleandiring the efi library objects
50 @echo depending the efi library objects
  /src/sys/arch/i386/stand/lib/
Makefile.inc 7 # objects are to be built. Defaults to ${.OBJDIR}/lib/i386.
42 @echo cleaning the i386 library objects
47 @echo cleandiring the i386 library objects
52 @echo depending the i386 library objects
  /src/sys/external/bsd/drm2/dist/drm/i915/selftests/
i915_gem_evict.c 43 struct list_head *objects)
45 /* quirk is only for live tiled objects, use it to declare ownership */
48 list_add(&obj->st_link, objects);
51 static int populate_ggtt(struct i915_ggtt *ggtt, struct list_head *objects)
74 quirk_add(obj, objects);
82 list_for_each_entry(obj, objects, st_link) {
93 pr_err("%s: Found %lu objects unbound, expected %u!\n",
99 pr_err("%s: Found %lu objects bound, expected %lu!\n",
105 pr_err("No objects on the GGTT inactive list!\n");
138 LIST_HEAD(objects);
    [all...]
intel_memory_region.c 31 struct list_head *objects)
36 list_for_each_entry_safe(obj, on, objects, st_link) {
58 LIST_HEAD(objects);
81 list_add(&obj->st_link, &objects);
97 close_objects(mem, &objects);
104 struct list_head *objects,
119 list_add(&obj->st_link, objects);
140 LIST_HEAD(objects);
151 obj = igt_object_create(mem, &objects, mem->mm.chunk_size,
165 obj = igt_object_create(mem, &objects, total, I915_BO_ALLOC_CONTIGUOUS)
    [all...]
  /src/sys/lib/libgnuefi/
Makefile.inc 7 # objects are to be built. Defaults to ${.OBJDIR}/lib/gnuefi.
71 @echo cleaning the gnuefi library objects
76 @echo cleandiring the gnuefi library objects
81 @echo depending the gnuefi library objects
  /src/sys/lib/libz/
Makefile.inc 7 # objects are to be built. Defaults to ${.OBJDIR}/lib/z.
66 @echo cleaning the z library objects
71 @echo cleandiring the z library objects
76 @echo depending the z library objects
  /src/sys/lib/libsa/
Makefile.inc 7 # objects are to be built. Defaults to ${.OBJDIR}/lib/sa.
71 @echo cleaning the sa library objects
76 @echo cleandiring the sa library objects
81 @echo depending the sa library objects
  /src/sys/lib/libkern/
Makefile.inc 7 # objects are to be built. Defaults to ${.OBJDIR}/lib/kern.
85 @echo cleaning the kern library objects
90 @echo cleandiring the kern library objects
95 @echo depending the kern library objects
  /src/sys/arch/hppa/spmath/
Makefile.inc 35 @echo cleaning the spmath library objects
41 @echo depending the spmath library objects
  /src/sys/arch/m68k/fpsp/
Makefile.inc 7 # objects are to be built. Defaults to ${.OBJDIR}/lib/kern.
54 @echo cleaning the 68040 FPSP objects
61 # directory to fail to remove all the floating point objects, that
63 @echo cleandiring the 68040 FPSP objects
68 # @echo depending the 68040 FPSP objects
  /src/sys/external/bsd/drm2/dist/drm/qxl/
qxl_gem.c 74 list_add_tail(&qbo->list, &qdev->gem.objects);
121 INIT_LIST_HEAD(&qdev->gem.objects);

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