Searched refs:ActiveTexture (Results 1 - 24 of 24) sorted by relevance

/xsrc/external/mit/MesaLib/dist/src/mesa/main/
H A Dglthread_get.c55 *p = GL_TEXTURE0 + ctx->GLThread.ActiveTexture;
86 *p = ctx->GLThread.MatrixStackDepth[M_TEXTURE0 + ctx->GLThread.ActiveTexture] + 1;
H A Dglthread_marshal.h428 return M_TEXTURE0 + ctx->GLThread.ActiveTexture;
475 attr->ActiveTexture = ctx->GLThread.ActiveTexture;
492 ctx->GLThread.ActiveTexture = attr->ActiveTexture;
524 ctx->GLThread.ActiveTexture = texture - GL_TEXTURE0;
H A Dglthread.h130 int ActiveTexture; member in struct:glthread_attrib_node
224 int ActiveTexture; member in struct:glthread_state
H A Dgetstring.c242 const GLuint clientUnit = ctx->Array.ActiveTexture;
H A Denable.c114 vao_state(ctx, vao, VERT_ATTRIB_TEX(ctx->Array.ActiveTexture), state);
187 saved_active = ctx->Array.ActiveTexture;
230 GLuint saved_active = ctx->Array.ActiveTexture;
283 GLuint saved_active = ctx->Array.ActiveTexture;
1820 VERT_BIT_TEX(ctx->Array.ActiveTexture));
H A Dvarray.c1390 const GLuint unit = ctx->Array.ActiveTexture;
1404 const GLuint unit = ctx->Array.ActiveTexture;
1433 const GLuint unit = ctx->Array.ActiveTexture;
3908 ctx->Array.ActiveTexture = 0; /* GL_ARB_multitexture */
3959 *param = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture;
4015 *param = vao->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].Format.Size;
4018 *param = vao->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].Format.Type;
4021 *param = vao->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].Stride;
4024 buf = vao->BufferBinding[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].BufferObj;
4068 *param = !!(vao->Enabled & VERT_BIT_TEX(ctx->Array.ActiveTexture));
[all...]
H A Dtexstate.c363 if (ctx->Array.ActiveTexture == texUnit)
373 ctx->Array.ActiveTexture = texUnit;
H A Dget.c792 v->value_bool = !!(ctx->Array.VAO->Enabled & VERT_BIT_TEX(ctx->Array.ActiveTexture));
812 array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)];
817 array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)];
830 v->value_int = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture;
1027 buf = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].BufferObj;
2890 curTexUnitSave = ctx->Array.ActiveTexture;
H A Dattrib.c1380 dest->ActiveTexture = src->ActiveTexture;
H A Dmtypes.h1670 GLint ActiveTexture; /**< Client Active Texture */ member in struct:gl_array_attrib
/xsrc/external/mit/mesa-demos/dist/src/demos/
H A Dprojtex.c67 ActiveTexture(int i) function in typeref:typename:void
233 ActiveTexture(GL_TEXTURE0_ARB + tex);
504 ActiveTexture(GL_TEXTURE0_ARB + texUnit);
654 ActiveTexture(GL_TEXTURE0_ARB + i);
705 ActiveTexture(GL_TEXTURE0_ARB + i);
715 ActiveTexture(GL_TEXTURE0_ARB + i);
738 ActiveTexture(GL_TEXTURE0_ARB + i);
/xsrc/external/mit/MesaLib.old/dist/src/mesa/main/
H A Dgetstring.c232 const GLuint clientUnit = ctx->Array.ActiveTexture;
H A Dtexstate.c359 if (ctx->Array.ActiveTexture == texUnit)
369 ctx->Array.ActiveTexture = texUnit;
H A Dget.c741 v->value_bool = !!(ctx->Array.VAO->Enabled & VERT_BIT_TEX(ctx->Array.ActiveTexture));
761 array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)];
766 array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)];
779 v->value_int = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture;
976 ctx->Array.VAO->BufferBinding[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].BufferObj->Name;
H A Dvarray.c835 const GLuint unit = ctx->Array.ActiveTexture;
848 const GLuint unit = ctx->Array.ActiveTexture;
2834 ctx->Array.ActiveTexture = 0; /* GL_ARB_multitexture */
H A Denable.c97 vao_state(ctx, VERT_ATTRIB_TEX(ctx->Array.ActiveTexture), state);
1600 VERT_BIT_TEX(ctx->Array.ActiveTexture));
H A Dattrib.c1600 dest->ActiveTexture = src->ActiveTexture;
H A Dmtypes.h1593 GLint ActiveTexture; /**< Client Active Texture */ member in struct:gl_array_attrib
/xsrc/external/mit/MesaLib.old/dist/src/mapi/glapi/tests/
H A Dcheck_table.cpp938 { "glActiveTexture", _O(ActiveTexture) },
/xsrc/external/mit/MesaLib/dist/src/mapi/glapi/tests/
H A Dcheck_table.cpp938 { "glActiveTexture", _O(ActiveTexture) },
/xsrc/external/mit/MesaLib.old/dist/include/GL/
H A Dgl_mangle.h38 #define glActiveTexture MANGLE(ActiveTexture)
/xsrc/external/mit/MesaLib.old/src/mapi/glapi/
H A Dglapi_mapi_tmp.h410 GLAPI void APIENTRY GLAPI_PREFIX(ActiveTexture)(GLenum texture);
4050 GLAPI void APIENTRY GLAPI_PREFIX(ActiveTexture)(GLenum texture)
11566 STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ActiveTexture))"\n"
11570 ".set "GLAPI_PREFIX_STR(ActiveTextureARB)", "GLAPI_PREFIX_STR(ActiveTexture)"\n"
/xsrc/external/mit/MesaLib/src/mapi/glapi/gen/
H A Dglapi_mapi_tmp.h409 GLAPI void APIENTRY GLAPI_PREFIX(ActiveTexture)(GLenum texture);
4049 GLAPI void APIENTRY GLAPI_PREFIX(ActiveTexture)(GLenum texture)
11565 STUB_ASM_ENTRY(GLAPI_PREFIX_STR(ActiveTexture))"\n"
11569 ".set "GLAPI_PREFIX_STR(ActiveTextureARB)", "GLAPI_PREFIX_STR(ActiveTexture)"\n"
H A Dmarshal_generated2.c2558 /* ActiveTexture: marshalled asynchronously */
2581 ctx->GLThread.ActiveTexture = texture - GL_TEXTURE0; if (ctx->GLThread.MatrixMode == GL_TEXTURE) ctx->GLThread.MatrixIndex = _mesa_get_matrix_index(ctx, texture);

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