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Searched
refs:CompileStatus
(Results
1 - 20
of
20
) sorted by relevancy
/xsrc/external/mit/MesaLib/dist/src/mesa/main/
glspirv.c
93
sh->
CompileStatus
= COMPILE_FAILURE;
354
if (sh->
CompileStatus
) {
420
sh->
CompileStatus
= COMPILE_SUCCESS;
shaderapi.c
1071
*params = shader->
CompileStatus
? GL_TRUE : GL_FALSE;
1184
if (sh->
CompileStatus
== COMPILE_SKIPPED && !sh->FallbackSource) {
1235
sh->
CompileStatus
= COMPILE_FAILURE;
1245
/* this call will set the shader->
CompileStatus
field to indicate if
1255
if (sh->
CompileStatus
) {
1274
if (!sh->
CompileStatus
) {
ff_fragment_shader.cpp
1111
p.shader->
CompileStatus
= COMPILE_SUCCESS;
mtypes.h
2675
enum gl_compile_status
CompileStatus
;
/xsrc/external/mit/MesaLib.old/dist/src/mesa/main/
glspirv.c
93
sh->
CompileStatus
= COMPILE_FAILURE;
298
if (sh->
CompileStatus
) {
364
sh->
CompileStatus
= COMPILE_SUCCESS;
shaderapi.c
976
*params = shader->
CompileStatus
? GL_TRUE : GL_FALSE;
1089
if (sh->
CompileStatus
== COMPILE_SKIPPED && !sh->FallbackSource) {
1132
sh->
CompileStatus
= COMPILE_FAILURE;
1140
/* this call will set the shader->
CompileStatus
field to indicate if
1150
if (sh->
CompileStatus
) {
1169
if (!sh->
CompileStatus
) {
ff_fragment_shader.cpp
1124
p.shader->
CompileStatus
= COMPILE_SUCCESS;
mtypes.h
2610
enum gl_compile_status
CompileStatus
;
/xsrc/external/mit/MesaLib/dist/src/compiler/glsl/
standalone.cpp
387
if (shader->
CompileStatus
== COMPILE_SUCCESS && options->dump_lir) {
509
if (!shader->
CompileStatus
) {
glsl_parser_extras.cpp
2084
assert(shader->
CompileStatus
!= COMPILE_FAILURE &&
2159
shader->
CompileStatus
= COMPILE_SKIPPED;
2177
if (shader->
CompileStatus
== COMPILE_SUCCESS)
2261
shader->
CompileStatus
= state->error ? COMPILE_FAILURE : COMPILE_SUCCESS;
2292
if (ctx->Cache && shader->
CompileStatus
== COMPILE_SUCCESS) {
glsl_to_nir.cpp
2632
sh->
CompileStatus
= COMPILE_FAILURE;
2635
if (!sh->
CompileStatus
) {
/xsrc/external/mit/MesaLib.old/dist/src/compiler/glsl/
glsl_parser_extras.cpp
2035
assert(shader->
CompileStatus
!= COMPILE_FAILURE &&
2112
shader->
CompileStatus
= COMPILE_SKIPPED;
2124
if (shader->
CompileStatus
== COMPILE_SUCCESS)
2173
shader->
CompileStatus
= state->error ? COMPILE_FAILURE : COMPILE_SUCCESS;
2192
if (ctx->Cache && shader->
CompileStatus
== COMPILE_SUCCESS) {
standalone.cpp
510
if (!shader->
CompileStatus
) {
glsl_to_nir.cpp
2609
sh->
CompileStatus
= COMPILE_FAILURE;
2612
if (!sh->
CompileStatus
) {
/xsrc/external/mit/MesaLib/dist/src/mesa/program/
prog_print.c
1009
shader->
CompileStatus
? "ok" : "fail");
ir_to_mesa.cpp
3107
if (!prog->Shaders[i]->
CompileStatus
) {
/xsrc/external/mit/MesaLib.old/dist/src/mesa/program/
prog_print.c
1005
shader->
CompileStatus
? "ok" : "fail");
ir_to_mesa.cpp
3131
if (!prog->Shaders[i]->
CompileStatus
) {
/xsrc/external/mit/MesaLib/dist/src/mesa/drivers/common/
meta.c
149
sh->
CompileStatus
= COMPILE_FAILURE;
152
if (!sh->
CompileStatus
) {
/xsrc/external/mit/MesaLib.old/dist/src/mesa/drivers/common/
meta.c
144
sh->
CompileStatus
= COMPILE_FAILURE;
147
if (!sh->
CompileStatus
) {
Completed in 32 milliseconds
Indexes created Wed Jul 29 00:25:28 UTC 2026