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    Searched refs:CompileStatus (Results 1 - 20 of 20) sorted by relevancy

  /xsrc/external/mit/MesaLib/dist/src/mesa/main/
glspirv.c 93 sh->CompileStatus = COMPILE_FAILURE;
354 if (sh->CompileStatus) {
420 sh->CompileStatus = COMPILE_SUCCESS;
shaderapi.c 1071 *params = shader->CompileStatus ? GL_TRUE : GL_FALSE;
1184 if (sh->CompileStatus == COMPILE_SKIPPED && !sh->FallbackSource) {
1235 sh->CompileStatus = COMPILE_FAILURE;
1245 /* this call will set the shader->CompileStatus field to indicate if
1255 if (sh->CompileStatus) {
1274 if (!sh->CompileStatus) {
ff_fragment_shader.cpp 1111 p.shader->CompileStatus = COMPILE_SUCCESS;
mtypes.h 2675 enum gl_compile_status CompileStatus;
  /xsrc/external/mit/MesaLib.old/dist/src/mesa/main/
glspirv.c 93 sh->CompileStatus = COMPILE_FAILURE;
298 if (sh->CompileStatus) {
364 sh->CompileStatus = COMPILE_SUCCESS;
shaderapi.c 976 *params = shader->CompileStatus ? GL_TRUE : GL_FALSE;
1089 if (sh->CompileStatus == COMPILE_SKIPPED && !sh->FallbackSource) {
1132 sh->CompileStatus = COMPILE_FAILURE;
1140 /* this call will set the shader->CompileStatus field to indicate if
1150 if (sh->CompileStatus) {
1169 if (!sh->CompileStatus) {
ff_fragment_shader.cpp 1124 p.shader->CompileStatus = COMPILE_SUCCESS;
mtypes.h 2610 enum gl_compile_status CompileStatus;
  /xsrc/external/mit/MesaLib/dist/src/compiler/glsl/
standalone.cpp 387 if (shader->CompileStatus == COMPILE_SUCCESS && options->dump_lir) {
509 if (!shader->CompileStatus) {
glsl_parser_extras.cpp 2084 assert(shader->CompileStatus != COMPILE_FAILURE &&
2159 shader->CompileStatus = COMPILE_SKIPPED;
2177 if (shader->CompileStatus == COMPILE_SUCCESS)
2261 shader->CompileStatus = state->error ? COMPILE_FAILURE : COMPILE_SUCCESS;
2292 if (ctx->Cache && shader->CompileStatus == COMPILE_SUCCESS) {
glsl_to_nir.cpp 2632 sh->CompileStatus = COMPILE_FAILURE;
2635 if (!sh->CompileStatus) {
  /xsrc/external/mit/MesaLib.old/dist/src/compiler/glsl/
glsl_parser_extras.cpp 2035 assert(shader->CompileStatus != COMPILE_FAILURE &&
2112 shader->CompileStatus = COMPILE_SKIPPED;
2124 if (shader->CompileStatus == COMPILE_SUCCESS)
2173 shader->CompileStatus = state->error ? COMPILE_FAILURE : COMPILE_SUCCESS;
2192 if (ctx->Cache && shader->CompileStatus == COMPILE_SUCCESS) {
standalone.cpp 510 if (!shader->CompileStatus) {
glsl_to_nir.cpp 2609 sh->CompileStatus = COMPILE_FAILURE;
2612 if (!sh->CompileStatus) {
  /xsrc/external/mit/MesaLib/dist/src/mesa/program/
prog_print.c 1009 shader->CompileStatus ? "ok" : "fail");
ir_to_mesa.cpp 3107 if (!prog->Shaders[i]->CompileStatus) {
  /xsrc/external/mit/MesaLib.old/dist/src/mesa/program/
prog_print.c 1005 shader->CompileStatus ? "ok" : "fail");
ir_to_mesa.cpp 3131 if (!prog->Shaders[i]->CompileStatus) {
  /xsrc/external/mit/MesaLib/dist/src/mesa/drivers/common/
meta.c 149 sh->CompileStatus = COMPILE_FAILURE;
152 if (!sh->CompileStatus) {
  /xsrc/external/mit/MesaLib.old/dist/src/mesa/drivers/common/
meta.c 144 sh->CompileStatus = COMPILE_FAILURE;
147 if (!sh->CompileStatus) {

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