Searched refs:CreateVertexShader (Results 1 - 6 of 6) sorted by relevance

/xsrc/external/mit/MesaLib/dist/src/gallium/frontends/d3d10umd/
H A DShader.h70 void APIENTRY CreateVertexShader(D3D10DDI_HDEVICE hDevice,
H A DDevice.cpp246 pDeviceFuncs->pfnCreateVertexShader = CreateVertexShader;
H A DShader.cpp530 * CreateVertexShader --
532 * The CreateVertexShader function creates a vertex shader.
538 CreateVertexShader(D3D10DDI_HDEVICE hDevice, // IN function in typeref:typename:void APIENTRY
/xsrc/external/mit/MesaLib/dist/src/gallium/targets/d3d10sw/tests/
H A Dtri.cpp181 hr = pDevice->CreateVertexShader(g_VS, sizeof g_VS, nullptr, &pVertexShader);
/xsrc/external/mit/MesaLib.old/dist/include/D3D9/
H A Dd3d9.h249 virtual HRESULT WINAPI CreateVertexShader(const DWORD *pFunction, IDirect3DVertexShader9 **ppShader) = 0;
837 HRESULT (WINAPI *CreateVertexShader)(IDirect3DDevice9 *This, const DWORD *pFunction, IDirect3DVertexShader9 **ppShader);
964 #define IDirect3DDevice9_CreateVertexShader(p,a,b) (p)->lpVtbl->CreateVertexShader(p,a,b)
1088 HRESULT (WINAPI *CreateVertexShader)(IDirect3DDevice9Ex *This, const DWORD *pFunction, IDirect3DVertexShader9 **ppShader);
1231 #define IDirect3DDevice9Ex_CreateVertexShader(p,a,b) (p)->lpVtbl->CreateVertexShader(p,a,b)
/xsrc/external/mit/MesaLib/dist/include/D3D9/
H A Dd3d9.h249 virtual HRESULT WINAPI CreateVertexShader(const DWORD *pFunction, IDirect3DVertexShader9 **ppShader) = 0;
837 HRESULT (WINAPI *CreateVertexShader)(IDirect3DDevice9 *This, const DWORD *pFunction, IDirect3DVertexShader9 **ppShader);
964 #define IDirect3DDevice9_CreateVertexShader(p,a,b) (p)->lpVtbl->CreateVertexShader(p,a,b)
1088 HRESULT (WINAPI *CreateVertexShader)(IDirect3DDevice9Ex *This, const DWORD *pFunction, IDirect3DVertexShader9 **ppShader);
1231 #define IDirect3DDevice9Ex_CreateVertexShader(p,a,b) (p)->lpVtbl->CreateVertexShader(p,a,b)

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