Searched refs:CreateVertexShader (Results 1 - 6 of 6) sorted by relevance
| /xsrc/external/mit/MesaLib/dist/src/gallium/frontends/d3d10umd/ |
| H A D | Shader.h | 70 void APIENTRY CreateVertexShader(D3D10DDI_HDEVICE hDevice,
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| H A D | Device.cpp | 246 pDeviceFuncs->pfnCreateVertexShader = CreateVertexShader;
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| H A D | Shader.cpp | 530 * CreateVertexShader -- 532 * The CreateVertexShader function creates a vertex shader. 538 CreateVertexShader(D3D10DDI_HDEVICE hDevice, // IN function in typeref:typename:void APIENTRY
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| /xsrc/external/mit/MesaLib/dist/src/gallium/targets/d3d10sw/tests/ |
| H A D | tri.cpp | 181 hr = pDevice->CreateVertexShader(g_VS, sizeof g_VS, nullptr, &pVertexShader);
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| /xsrc/external/mit/MesaLib.old/dist/include/D3D9/ |
| H A D | d3d9.h | 249 virtual HRESULT WINAPI CreateVertexShader(const DWORD *pFunction, IDirect3DVertexShader9 **ppShader) = 0; 837 HRESULT (WINAPI *CreateVertexShader)(IDirect3DDevice9 *This, const DWORD *pFunction, IDirect3DVertexShader9 **ppShader); 964 #define IDirect3DDevice9_CreateVertexShader(p,a,b) (p)->lpVtbl->CreateVertexShader(p,a,b) 1088 HRESULT (WINAPI *CreateVertexShader)(IDirect3DDevice9Ex *This, const DWORD *pFunction, IDirect3DVertexShader9 **ppShader); 1231 #define IDirect3DDevice9Ex_CreateVertexShader(p,a,b) (p)->lpVtbl->CreateVertexShader(p,a,b)
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| /xsrc/external/mit/MesaLib/dist/include/D3D9/ |
| H A D | d3d9.h | 249 virtual HRESULT WINAPI CreateVertexShader(const DWORD *pFunction, IDirect3DVertexShader9 **ppShader) = 0; 837 HRESULT (WINAPI *CreateVertexShader)(IDirect3DDevice9 *This, const DWORD *pFunction, IDirect3DVertexShader9 **ppShader); 964 #define IDirect3DDevice9_CreateVertexShader(p,a,b) (p)->lpVtbl->CreateVertexShader(p,a,b) 1088 HRESULT (WINAPI *CreateVertexShader)(IDirect3DDevice9Ex *This, const DWORD *pFunction, IDirect3DVertexShader9 **ppShader); 1231 #define IDirect3DDevice9Ex_CreateVertexShader(p,a,b) (p)->lpVtbl->CreateVertexShader(p,a,b)
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