| /xsrc/external/mit/MesaLib.old/dist/src/imgui/ |
| H A D | imgui_widgets.cpp | 357 const float line_height = ImMax(ImMin(window->DC.CurrentLineSize.y, g.FontSize + g.Style.FramePadding.y*2), g.FontSize); 358 const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(g.FontSize + (label_size.x > 0.0f ? (label_size.x + style.FramePadding.x*2) : 0.0f), ImMax(line_height, label_size.y))); // Empty text doesn't add padding 364 RenderBullet(bb.Min + ImVec2(style.FramePadding.x + g.FontSize*0.5f, line_height*0.5f)); 365 RenderText(bb.Min+ImVec2(g.FontSize + style.FramePadding.x*2, text_base_offset_y), text_begin, text_end, false); 650 RenderArrow(bb.Min + ImVec2(ImMax(0.0f, (size.x - g.FontSize) * 0.5f), ImMax(0.0f, (size.y - g.FontSize) * 0.5f)), dir); 696 ImRect bb(pos, pos + ImVec2(g.FontSize, g.FontSize) + g.Style.FramePadding * 2.0f); 703 window->DrawList->AddCircleFilled(bb.GetCenter() + ImVec2(0.0f, -0.5f), g.FontSize * 0. [all...] |
| H A D | imgui_draw.cpp | 347 FontSize = 0.0f; 1190 font_size = _Data->FontSize; 2058 font->FontSize = font_config->SizePixels; 2395 FontSize = 0.0f; 2416 FontSize = 0.0f; 2647 const float scale = size / FontSize; 2741 float scale = (size >= 0.0f) ? (size / FontSize) : 1.0f; 2762 const float scale = size / FontSize; 2763 const float line_height = FontSize * scale; 3061 const float font_scale = draw_list->_Data->FontSize / fon [all...] |
| H A D | imgui.cpp | 1097 IndentSpacing = 21.0f; // Horizontal spacing when e.g. entering a tree node. Generally == (FontSize + FramePadding.x*2). 2305 window->DrawList->AddText(g.Font, g.FontSize, pos, GetColorU32(ImGuiCol_Text), text, text_display_end); 2321 window->DrawList->AddText(g.Font, g.FontSize, pos, GetColorU32(ImGuiCol_Text), text, text_end, wrap_width); 2403 const float h = g.FontSize * 1.00f; 2437 window->DrawList->AddCircleFilled(pos, g.FontSize*0.20f, GetColorU32(ImGuiCol_Text), 8); 2609 g.FontSize = g.DrawListSharedData.FontSize = window->CalcFontSize(); 3897 // CalcTextSize("") should return ImVec2(0.0f, GImGui->FontSize) 3909 const float font_size = g.FontSize; 4707 const float grip_draw_size = (float)(int)ImMax(g.FontSize * 1.3 [all...] |
| H A D | imgui_internal.h | 671 float FontSize; // Current/default font size (optional, for simplified AddText overload) member in struct:ImDrawListSharedData 768 float FontSize; // (Shortcut) == FontBaseSize * g.CurrentWindow->FontWindowScale == window->FontSize(). Text height for current window. member in struct:ImGuiContext 769 float FontBaseSize; // (Shortcut) == IO.FontGlobalScale * Font->Scale * Font->FontSize. Base text height. 938 FontSize = FontBaseSize = 0.0f; 1220 // We don't use g.FontSize because the window may be != g.CurrentWidow.
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| H A D | imgui.h | 348 IMGUI_API float GetTextLineHeight(); // ~ FontSize 349 IMGUI_API float GetTextLineHeightWithSpacing(); // ~ FontSize + style.ItemSpacing.y (distance in pixels between 2 consecutive lines of text) 350 IMGUI_API float GetFrameHeight(); // ~ FontSize + style.FramePadding.y * 2 351 IMGUI_API float GetFrameHeightWithSpacing(); // ~ FontSize + style.FramePadding.y * 2 + style.ItemSpacing.y (distance in pixels between 2 consecutive lines of framed widgets) 486 IMGUI_API float GetTreeNodeToLabelSpacing(); // horizontal distance preceding label when using TreeNode*() or Bullet() == (g.FontSize + style.FramePadding.x*2) for a regular unframed TreeNode 1252 float IndentSpacing; // Horizontal indentation when e.g. entering a tree node. Generally == (FontSize + FramePadding.x*2). 2087 float FontSize; // 4 // in // // Height of characters/line, set during loading (don't change after loading) member in struct:ImFont 2101 float Ascent, Descent; // 4+4 // out // // Ascent: distance from top to bottom of e.g. 'A' [0..FontSize]
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| H A D | imgui_demo.cpp | 2923 bool font_details_opened = ImGui::TreeNode(font, "Font %d: \"%s\"\n%.2f px, %d glyphs, %d file(s)", i, font->ConfigData ? font->ConfigData[0].Name : "", font->FontSize, font->Glyphs.Size, font->ConfigDataCount); 2950 float cell_size = font->FontSize * 1;
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| /xsrc/external/mit/MesaLib/dist/src/imgui/ |
| H A D | imgui_widgets.cpp | 357 const float line_height = ImMax(ImMin(window->DC.CurrentLineSize.y, g.FontSize + g.Style.FramePadding.y*2), g.FontSize); 358 const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(g.FontSize + (label_size.x > 0.0f ? (label_size.x + style.FramePadding.x*2) : 0.0f), ImMax(line_height, label_size.y))); // Empty text doesn't add padding 364 RenderBullet(bb.Min + ImVec2(style.FramePadding.x + g.FontSize*0.5f, line_height*0.5f)); 365 RenderText(bb.Min+ImVec2(g.FontSize + style.FramePadding.x*2, text_base_offset_y), text_begin, text_end, false); 650 RenderArrow(bb.Min + ImVec2(ImMax(0.0f, (size.x - g.FontSize) * 0.5f), ImMax(0.0f, (size.y - g.FontSize) * 0.5f)), dir); 696 ImRect bb(pos, pos + ImVec2(g.FontSize, g.FontSize) + g.Style.FramePadding * 2.0f); 703 window->DrawList->AddCircleFilled(bb.GetCenter() + ImVec2(0.0f, -0.5f), g.FontSize * 0. [all...] |
| H A D | imgui_draw.cpp | 347 FontSize = 0.0f; 1190 font_size = _Data->FontSize; 2058 font->FontSize = font_config->SizePixels; 2395 FontSize = 0.0f; 2416 FontSize = 0.0f; 2647 const float scale = size / FontSize; 2741 float scale = (size >= 0.0f) ? (size / FontSize) : 1.0f; 2762 const float scale = size / FontSize; 2763 const float line_height = FontSize * scale; 3061 const float font_scale = draw_list->_Data->FontSize / fon [all...] |
| H A D | imgui.cpp | 1097 IndentSpacing = 21.0f; // Horizontal spacing when e.g. entering a tree node. Generally == (FontSize + FramePadding.x*2). 2305 window->DrawList->AddText(g.Font, g.FontSize, pos, GetColorU32(ImGuiCol_Text), text, text_display_end); 2321 window->DrawList->AddText(g.Font, g.FontSize, pos, GetColorU32(ImGuiCol_Text), text, text_end, wrap_width); 2403 const float h = g.FontSize * 1.00f; 2437 window->DrawList->AddCircleFilled(pos, g.FontSize*0.20f, GetColorU32(ImGuiCol_Text), 8); 2609 g.FontSize = g.DrawListSharedData.FontSize = window->CalcFontSize(); 3897 // CalcTextSize("") should return ImVec2(0.0f, GImGui->FontSize) 3909 const float font_size = g.FontSize; 4707 const float grip_draw_size = (float)(int)ImMax(g.FontSize * 1.3 [all...] |
| H A D | imgui_internal.h | 671 float FontSize; // Current/default font size (optional, for simplified AddText overload) member in struct:ImDrawListSharedData 768 float FontSize; // (Shortcut) == FontBaseSize * g.CurrentWindow->FontWindowScale == window->FontSize(). Text height for current window. member in struct:ImGuiContext 769 float FontBaseSize; // (Shortcut) == IO.FontGlobalScale * Font->Scale * Font->FontSize. Base text height. 938 FontSize = FontBaseSize = 0.0f; 1220 // We don't use g.FontSize because the window may be != g.CurrentWidow.
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| H A D | imgui.h | 348 IMGUI_API float GetTextLineHeight(); // ~ FontSize 349 IMGUI_API float GetTextLineHeightWithSpacing(); // ~ FontSize + style.ItemSpacing.y (distance in pixels between 2 consecutive lines of text) 350 IMGUI_API float GetFrameHeight(); // ~ FontSize + style.FramePadding.y * 2 351 IMGUI_API float GetFrameHeightWithSpacing(); // ~ FontSize + style.FramePadding.y * 2 + style.ItemSpacing.y (distance in pixels between 2 consecutive lines of framed widgets) 486 IMGUI_API float GetTreeNodeToLabelSpacing(); // horizontal distance preceding label when using TreeNode*() or Bullet() == (g.FontSize + style.FramePadding.x*2) for a regular unframed TreeNode 1252 float IndentSpacing; // Horizontal indentation when e.g. entering a tree node. Generally == (FontSize + FramePadding.x*2). 2087 float FontSize; // 4 // in // // Height of characters/line, set during loading (don't change after loading) member in struct:ImFont 2101 float Ascent, Descent; // 4+4 // out // // Ascent: distance from top to bottom of e.g. 'A' [0..FontSize]
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| /xsrc/external/mit/xterm/dist/ |
| H A D | fontutils.c | 957 #define FontSize(fs) (((fs)->ascent + (fs)->descent) \ macro 1921 screen->menu_font_sizes[fontnum] = FontSize(new_fonts[fNorm].fs); 4978 screen->menu_font_sizes[fontnum] = FontSize(fnt.fs);
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