Searched refs:GL_TEXTURE (Results 1 - 25 of 79) sorted by relevance

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/xsrc/external/mit/MesaLib.old/dist/src/mesa/main/
H A Dquerymatrix.c64 {GL_TEXTURE, GL_TEXTURE_MATRIX},
H A Dobjectpurge.c162 case GL_TEXTURE:
304 case GL_TEXTURE:
402 case GL_TEXTURE:
H A Dmatrix.c153 if (ctx->Transform.MatrixMode == mode && mode != GL_TEXTURE)
163 case GL_TEXTURE:
235 if (ctx->Transform.MatrixMode == GL_TEXTURE) {
237 "glPushMatrix(mode=GL_TEXTURE, unit=%d)",
294 if (ctx->Transform.MatrixMode == GL_TEXTURE) {
296 "glPopMatrix(mode=GL_TEXTURE, unit=%d)",
H A Dtexstate.c53 { GL_TEXTURE, GL_PREVIOUS, GL_CONSTANT, GL_CONSTANT },
54 { GL_TEXTURE, GL_PREVIOUS, GL_CONSTANT, GL_CONSTANT },
234 state->SourceRGB[2] = GL_TEXTURE;
259 state->SourceRGB[2] = GL_TEXTURE;
260 state->SourceA[2] = GL_TEXTURE;
327 if (ctx->Transform.MatrixMode == GL_TEXTURE) {
453 case GL_TEXTURE: return TEXENV_SRC_TEXTURE;
/xsrc/external/mit/MesaLib/dist/src/mesa/main/
H A Dquerymatrix.c64 {GL_TEXTURE, GL_TEXTURE_MATRIX},
H A Dobjectpurge.c158 case GL_TEXTURE:
300 case GL_TEXTURE:
398 case GL_TEXTURE:
H A Dtexstate.c53 { GL_TEXTURE, GL_PREVIOUS, GL_CONSTANT, GL_CONSTANT },
54 { GL_TEXTURE, GL_PREVIOUS, GL_CONSTANT, GL_CONSTANT },
238 state->SourceRGB[2] = GL_TEXTURE;
263 state->SourceRGB[2] = GL_TEXTURE;
264 state->SourceA[2] = GL_TEXTURE;
331 if (ctx->Transform.MatrixMode == GL_TEXTURE) {
463 case GL_TEXTURE: return TEXENV_SRC_TEXTURE;
H A Dmatrix.c57 case GL_TEXTURE:
276 if (ctx->Transform.MatrixMode == mode && mode != GL_TEXTURE)
298 if (ctx->Transform.MatrixMode == GL_TEXTURE) {
299 _mesa_error(ctx, GL_STACK_OVERFLOW, "%s(mode=GL_TEXTURE, unit=%d)",
410 if (ctx->Transform.MatrixMode == GL_TEXTURE) {
412 "glPopMatrix(mode=GL_TEXTURE, unit=%d)",
433 if (matrixMode == GL_TEXTURE) {
435 "glMatrixPopEXT(mode=GL_TEXTURE, unit=%d)",
H A Dglthread_marshal.h427 if (mode == GL_TEXTURE)
525 if (ctx->GLThread.MatrixMode == GL_TEXTURE)
/xsrc/external/mit/mesa-demos/dist/src/redbook/
H A Dcombiner.c171 * glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_TEXTURE);
179 glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_TEXTURE);
215 * glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_TEXTURE);
227 glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_TEXTURE);
261 * glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_TEXTURE);
330 glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_TEXTURE);
H A Dmultitex.c112 glMatrixMode (GL_TEXTURE);
/xsrc/external/mit/mesa-demos/dist/src/demos/
H A Dgloss.c312 glMatrixMode(GL_TEXTURE);
323 glMatrixMode(GL_TEXTURE);
338 glMatrixMode(GL_TEXTURE);
H A Dshadowtex.c289 * Load \c GL_TEXTURE matrix with light's MVP matrix.
300 glMatrixMode(GL_TEXTURE);
514 glMatrixMode(GL_TEXTURE);
612 glMatrixMode(GL_TEXTURE);
/xsrc/external/mit/mesa-demos/dist/src/tests/
H A Dmultipal.c47 glMatrixMode(GL_TEXTURE);
55 glMatrixMode(GL_TEXTURE);
H A Dbumpmap.c61 glTexEnvf( GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_TEXTURE );
H A Dtexgenmix.c295 glMatrixMode( GL_TEXTURE );
375 glMatrixMode( GL_TEXTURE );
/xsrc/external/mit/MesaLib.old/dist/src/mesa/drivers/dri/nouveau/
H A Dnouveau_fbo.c302 if (color->Type == GL_TEXTURE) {
309 if (depth->Type == GL_TEXTURE) {
H A Dnv04_state_frag.c88 case GL_TEXTURE:
139 int i = (source == GL_TEXTURE ?
H A Dnv10_state_frag.c103 case GL_TEXTURE:
170 int i = (source == GL_TEXTURE ?
/xsrc/external/mit/MesaLib/dist/src/mesa/drivers/dri/nouveau/
H A Dnouveau_fbo.c303 if (color->Type == GL_TEXTURE) {
310 if (depth->Type == GL_TEXTURE) {
H A Dnv04_state_frag.c88 case GL_TEXTURE:
139 int i = (source == GL_TEXTURE ?
/xsrc/external/mit/mesa-demos/dist/src/glsl/
H A Dtoyball.c71 glMatrixMode(GL_TEXTURE);
/xsrc/external/mit/mesa-demos/dist/src/trivial/
H A Dlong-fixed-func.c106 glMatrixMode(GL_TEXTURE);
/xsrc/external/mit/MesaLib.old/dist/src/mesa/drivers/dri/i915/
H A Di830_texblend.c222 case GL_TEXTURE:
309 case GL_TEXTURE:
/xsrc/external/mit/MesaLib/dist/src/mesa/drivers/dri/i915/
H A Di830_texblend.c222 case GL_TEXTURE:
309 case GL_TEXTURE:

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