Searched refs:ImFloor (Results 1 - 8 of 8) sorted by relevance

/xsrc/external/mit/MesaLib.old/dist/src/imgui/
H A Dimgui.cpp1122 WindowPadding = ImFloor(WindowPadding * scale_factor);
1123 WindowRounding = ImFloor(WindowRounding * scale_factor);
1124 WindowMinSize = ImFloor(WindowMinSize * scale_factor);
1125 ChildRounding = ImFloor(ChildRounding * scale_factor);
1126 PopupRounding = ImFloor(PopupRounding * scale_factor);
1127 FramePadding = ImFloor(FramePadding * scale_factor);
1128 FrameRounding = ImFloor(FrameRounding * scale_factor);
1129 ItemSpacing = ImFloor(ItemSpacing * scale_factor);
1130 ItemInnerSpacing = ImFloor(ItemInnerSpacing * scale_factor);
1131 TouchExtraPadding = ImFloor(TouchExtraPaddin
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H A Dimgui_internal.h223 static inline float ImFloorStd(float x) { return floorf(x); } // we already uses our own ImFloor() { return (float)(int)v } internally so the standard one wrapper is named differently (it's used by stb_truetype)
243 static inline float ImFloor(float f) { return (float)(int)f; } function in typeref:typename:float
244 static inline ImVec2 ImFloor(const ImVec2& v) { return ImVec2((float)(int)v.x, (float)(int)v.y); } function in typeref:typename:ImVec2
H A Dimgui_widgets.cpp5536 ImRect clip_rect(ImFloor(bar_rect.Min.x + 0.5f), ImFloor(bar_rect.Min.y + window->WindowBorderSize + 0.5f), ImFloor(ImMax(bar_rect.Min.x, bar_rect.Max.x - window->WindowRounding) + 0.5f), ImFloor(bar_rect.Max.y + 0.5f));
H A Dimgui_draw.cpp2010 const float ascent = ImFloor(unscaled_ascent * font_scale + ((unscaled_ascent > 0.0f) ? +1 : -1));
2011 const float descent = ImFloor(unscaled_descent * font_scale + ((unscaled_descent > 0.0f) ? +1 : -1));
/xsrc/external/mit/MesaLib/dist/src/imgui/
H A Dimgui.cpp1122 WindowPadding = ImFloor(WindowPadding * scale_factor);
1123 WindowRounding = ImFloor(WindowRounding * scale_factor);
1124 WindowMinSize = ImFloor(WindowMinSize * scale_factor);
1125 ChildRounding = ImFloor(ChildRounding * scale_factor);
1126 PopupRounding = ImFloor(PopupRounding * scale_factor);
1127 FramePadding = ImFloor(FramePadding * scale_factor);
1128 FrameRounding = ImFloor(FrameRounding * scale_factor);
1129 ItemSpacing = ImFloor(ItemSpacing * scale_factor);
1130 ItemInnerSpacing = ImFloor(ItemInnerSpacing * scale_factor);
1131 TouchExtraPadding = ImFloor(TouchExtraPaddin
[all...]
H A Dimgui_internal.h223 static inline float ImFloorStd(float x) { return floorf(x); } // we already uses our own ImFloor() { return (float)(int)v } internally so the standard one wrapper is named differently (it's used by stb_truetype)
243 static inline float ImFloor(float f) { return (float)(int)f; } function in typeref:typename:float
244 static inline ImVec2 ImFloor(const ImVec2& v) { return ImVec2((float)(int)v.x, (float)(int)v.y); } function in typeref:typename:ImVec2
H A Dimgui_widgets.cpp5536 ImRect clip_rect(ImFloor(bar_rect.Min.x + 0.5f), ImFloor(bar_rect.Min.y + window->WindowBorderSize + 0.5f), ImFloor(ImMax(bar_rect.Min.x, bar_rect.Max.x - window->WindowRounding) + 0.5f), ImFloor(bar_rect.Max.y + 0.5f));
H A Dimgui_draw.cpp2010 const float ascent = ImFloor(unscaled_ascent * font_scale + ((unscaled_ascent > 0.0f) ? +1 : -1));
2011 const float descent = ImFloor(unscaled_descent * font_scale + ((unscaled_descent > 0.0f) ? +1 : -1));

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