Searched refs:fetched_prim_count (Results 1 - 4 of 4) sorted by relevance

/xsrc/external/mit/MesaLib.old/dist/src/gallium/auxiliary/draw/
H A Ddraw_gs.c72 return (shader->fetched_prim_count == shader->vector_length);
256 shader->llvm_prim_ids[shader->fetched_prim_count] = shader->in_prim_idx;
427 unsigned input_primitives = shader->fetched_prim_count;
451 shader->fetched_prim_count = 0;
462 shader->fetched_prim_count);
464 ++shader->fetched_prim_count;
479 shader->fetched_prim_count);
481 ++shader->fetched_prim_count;
498 shader->fetched_prim_count);
500 ++shader->fetched_prim_count;
[all...]
H A Ddraw_gs.h91 unsigned fetched_prim_count; member in struct:draw_geometry_shader
/xsrc/external/mit/MesaLib/dist/src/gallium/auxiliary/draw/
H A Ddraw_gs.c72 return (shader->fetched_prim_count == shader->vector_length || shader->num_invocations > 1);
239 shader->llvm_prim_ids[shader->fetched_prim_count] = shader->in_prim_idx;
415 unsigned input_primitives = shader->fetched_prim_count;
442 shader->fetched_prim_count = 0;
453 shader->fetched_prim_count);
455 ++shader->fetched_prim_count;
470 shader->fetched_prim_count);
472 ++shader->fetched_prim_count;
489 shader->fetched_prim_count);
491 ++shader->fetched_prim_count;
[all...]
H A Ddraw_gs.h92 unsigned fetched_prim_count; member in struct:draw_geometry_shader

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