| /xsrc/external/mit/mkfontscale/dist/ |
| H A D | ident.c | 83 fontFileOpen(fontFile *ff, const char *filename) argument 88 ff->type = bz2FontFile; 89 ff->f.bz2 = BZ2_bzopen(filename, "rb"); 90 ff->pos = 0; 91 return ff->f.bz2; 94 ff->type = gzFontFile; 95 ff->f.gz = gzopen(filename, "rb"); 96 return ff->f.gz; 101 fontFileRead(fontFile *ff, void *buf, unsigned len) argument 103 if (ff 115 fontFileGetc(fontFile * ff) argument 134 fontFileSeek(fontFile * ff,z_off_t offset,int whence) argument 170 fontFileClose(fontFile * ff) argument 242 fontFile ff; local in function:bitmapIdentify [all...] |
| /xsrc/external/mit/MesaLib.old/dist/src/gallium/state_trackers/nine/ |
| H A D | stateblock9.c | 86 FREE(state->ff.light); 88 FREE(state->ff.transform); 314 dst->ff.material = src->ff.material; 319 if (mask->ff.changed.tex_stage[s][i / 32] & (1 << (i % 32))) 320 dst->ff.tex_stage[s][i] = src->ff.tex_stage[s][i]; 324 * dst->ff.changed.tex_stage[s][0] |= 325 * mask->ff.changed.tex_stage[s][0]; 326 * dst->ff [all...] |
| H A D | nine_ff.h | 84 unsigned gen = (context->ff.tex_stage[s][D3DTSS_TEXCOORDINDEX] >> 16) + 1; 85 unsigned dim = context->ff.tex_stage[s][D3DTSS_TEXTURETRANSFORMFLAGS] & 0x7; 86 unsigned proj = !!(context->ff.tex_stage[s][D3DTSS_TEXTURETRANSFORMFLAGS] & D3DTTFF_PROJECTED);
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| H A D | nine_ff.c | 1046 /* ucp for ff applies on world coordinates. 1515 * When we use vs ff, 1520 * actually affect pixel fog (and not vertex fog) when vs ff is used, 1615 /* ff vs + ps 3.0: some elements are passed to the ps (wine test). 1624 key.lighting = !!context->rs[D3DRS_LIGHTING] && context->ff.num_lights_active; 1625 key.darkness = !!context->rs[D3DRS_LIGHTING] && !context->ff.num_lights_active; 1664 unsigned gen = (context->ff.tex_stage[s][D3DTSS_TEXCOORDINDEX] >> 16) + 1; 1665 unsigned idx = context->ff.tex_stage[s][D3DTSS_TEXCOORDINDEX] & 7; 1678 dim = context->ff.tex_stage[s][D3DTSS_TEXTURETRANSFORMFLAGS] & 0x7; 1686 DBG("VS ff ke [all...] |
| H A D | nine_state.c | 633 vs = device->ff.vs; 669 ps = device->ff.ps; 821 vs = context->programmable_vs ? context->vs : device->ff.vs; 968 device->ff.ps->sampler_mask; 1614 /* ff -> non-ff: commit back non-ff constants */ 1698 /* ff -> non-ff: commit back non-ff constant [all...] |
| H A D | device9.c | 2018 D3DMATRIX *M = nine_state_access_transform(&state->ff, State, TRUE); 2027 state->ff.changed.transform[State / 32] |= 1 << (State % 32); 2040 D3DMATRIX *M = nine_state_access_transform(&This->state.ff, State, FALSE); 2053 D3DMATRIX *M = nine_state_access_transform(&state->ff, State, TRUE); 2099 state->ff.material = *pMaterial; 2113 *pMaterial = This->state.ff.material; 2134 hr = nine_state_set_light(&state->ff, Index, pLight); 2161 user_assert(Index < state->ff.num_lights, D3DERR_INVALIDCALL); 2162 user_assert(state->ff.light[Index].Type < NINED3DLIGHT_INVALID, 2165 *pLight = state->ff [all...] |
| H A D | nine_state.h | 91 /* These states affect the ff shader key, 188 /* NOTE: vs, ps will be NULL for FF and are set in device->ff.vs,ps instead 218 struct nine_ff_state ff; member in struct:nine_state 309 struct nine_ff_state ff; member in struct:nine_context
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| /xsrc/external/mit/MesaLib/dist/src/gallium/frontends/nine/ |
| H A D | stateblock9.c | 86 FREE(state->ff.light); 88 FREE(state->ff.transform); 314 dst->ff.material = src->ff.material; 319 if (mask->ff.changed.tex_stage[s][i / 32] & (1 << (i % 32))) 320 dst->ff.tex_stage[s][i] = src->ff.tex_stage[s][i]; 324 * dst->ff.changed.tex_stage[s][0] |= 325 * mask->ff.changed.tex_stage[s][0]; 326 * dst->ff [all...] |
| H A D | nine_ff.h | 84 unsigned gen = (context->ff.tex_stage[s][D3DTSS_TEXCOORDINDEX] >> 16) + 1; 85 unsigned dim = context->ff.tex_stage[s][D3DTSS_TEXTURETRANSFORMFLAGS] & 0x7; 86 unsigned proj = !!(context->ff.tex_stage[s][D3DTSS_TEXTURETRANSFORMFLAGS] & D3DTTFF_PROJECTED);
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| H A D | nine_ff.c | 1048 /* ucp for ff applies on world coordinates. 1521 * When we use vs ff, 1526 * actually affect pixel fog (and not vertex fog) when vs ff is used, 1620 /* ff vs + ps 3.0: some elements are passed to the ps (wine test). 1629 key.lighting = !!context->rs[D3DRS_LIGHTING] && context->ff.num_lights_active; 1630 key.darkness = !!context->rs[D3DRS_LIGHTING] && !context->ff.num_lights_active; 1669 unsigned gen = (context->ff.tex_stage[s][D3DTSS_TEXCOORDINDEX] >> 16) + 1; 1670 unsigned idx = context->ff.tex_stage[s][D3DTSS_TEXCOORDINDEX] & 7; 1683 dim = context->ff.tex_stage[s][D3DTSS_TEXTURETRANSFORMFLAGS] & 0x7; 1691 DBG("VS ff ke [all...] |
| H A D | nine_state.c | 660 vs = device->ff.vs; 696 ps = device->ff.ps; 851 vs = context->programmable_vs ? context->vs : device->ff.vs; 998 device->ff.ps->sampler_mask; 1671 /* ff -> non-ff: commit back non-ff constants */ 1755 /* ff -> non-ff: commit back non-ff constant [all...] |
| H A D | device9.c | 2151 D3DMATRIX *M = nine_state_access_transform(&state->ff, State, TRUE); 2161 state->ff.changed.transform[State / 32] |= 1 << (State % 32); 2177 M = nine_state_access_transform(&This->state.ff, State, FALSE); 2191 D3DMATRIX *M = nine_state_access_transform(&state->ff, State, TRUE); 2240 state->ff.material = *pMaterial; 2255 *pMaterial = This->state.ff.material; 2276 hr = nine_state_set_light(&state->ff, Index, pLight); 2304 user_assert(Index < state->ff.num_lights, D3DERR_INVALIDCALL); 2305 user_assert(state->ff.light[Index].Type < NINED3DLIGHT_INVALID, 2308 *pLight = state->ff [all...] |
| H A D | nine_state.h | 93 /* These states affect the ff shader key, 190 /* NOTE: vs, ps will be NULL for FF and are set in device->ff.vs,ps instead 220 struct nine_ff_state ff; member in struct:nine_state 316 struct nine_ff_state ff; member in struct:nine_context
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| /xsrc/external/mit/MesaLib/dist/.gitlab-ci/meson/ |
| H A D | time-strace.sh | 12 /usr/bin/time -v strace -ff -tt -T -o $STRACEDIR/log "$@" &
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| /xsrc/external/mit/xf86-video-tga/dist/src/ |
| H A D | ICS1562.c | 63 double ff, ffp; local in function:ICS1562_CalcClockBits 75 ff = f / 1e3 / BASE_FREQ; 76 ffp = ff * (1 << p);
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| /xsrc/external/mit/xf86-video-nsc/dist/src/gfx/ |
| H A D | tv_1200.c | 134 int sc1200_set_tv_flicker_filter(int ff); 505 sc1200_set_tv_flicker_filter(int ff) argument 508 gfx_set_tv_flicker_filter(int ff) 515 switch (ff) {
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| H A D | gfx_tv.c | 276 gfx_set_tv_flicker_filter(int ff) argument 282 retval = sc1200_set_tv_flicker_filter(ff);
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| /xsrc/external/mit/MesaLib/dist/docs/relnotes/ |
| H A D | 17.3.9.rst | 43 - Hang when running nine ff lighting shader with radeonsi 58 - st/nine: Declare lighting consts for ff shaders
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| H A D | 18.0.1.rst | 44 - Hang when running nine ff lighting shader with radeonsi 72 - st/nine: Declare lighting consts for ff shaders
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| /xsrc/external/mit/xf86-video-geode/dist/src/gfx/ |
| H A D | tv_1200.c | 363 sc1200_set_tv_flicker_filter(int ff) argument 366 gfx_set_tv_flicker_filter(int ff) 373 switch (ff) {
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| H A D | gfx_tv.c | 175 gfx_set_tv_flicker_filter(int ff) argument 181 retval = sc1200_set_tv_flicker_filter(ff);
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| /xsrc/external/mit/MesaLib/dist/src/gallium/drivers/swr/ |
| H A D | swr_shader.cpp | 2732 Value *ff = local in function:BuilderSWR::CompileFS 2734 ff = FSUB(FMUL(ff, C(2.0f)), C(1.0f)); 2735 ff = VECTOR_SPLAT(JM()->mVWidth, ff, "vFrontFace"); 2737 inputs[attrib][0] = wrap(ff); 2756 Value *ff = LOAD(pPS, {0, SWR_PS_CONTEXT_renderTargetArrayIndex}); local in function:BuilderSWR::CompileFS 2757 ff = VECTOR_SPLAT(JM()->mVWidth, ff, "vRenderTargetArrayIndex"); 2758 inputs[attrib][0] = wrap(ff); 2764 Value *ff = LOAD(pPS, {0, SWR_PS_CONTEXT_viewportIndex}); local in function:BuilderSWR::CompileFS [all...] |
| /xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/swr/ |
| H A D | swr_shader.cpp | 1142 Value *ff = local in function:BuilderSWR::CompileFS 1144 ff = FSUB(FMUL(ff, C(2.0f)), C(1.0f)); 1145 ff = VECTOR_SPLAT(JM()->mVWidth, ff, "vFrontFace"); 1147 inputs[attrib][0] = wrap(ff);
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| /xsrc/external/mit/fontconfig/dist/fc-lang/ |
| H A D | Makefile.am | 88 ff.orth \
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| /xsrc/external/mit/fontconfig/dist/conf.d/ |
| H A D | 35-lang-normalize.conf | 304 <!-- ff* -> ff --> 306 <test name="lang" compare="contains"><string>ff</string></test> 307 <edit name="lang" mode="assign" binding="same"><string>ff</string></edit>
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