Searched refs:ff (Results 1 - 25 of 39) sorted by relevance

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/xsrc/external/mit/mkfontscale/dist/
H A Dident.c83 fontFileOpen(fontFile *ff, const char *filename) argument
88 ff->type = bz2FontFile;
89 ff->f.bz2 = BZ2_bzopen(filename, "rb");
90 ff->pos = 0;
91 return ff->f.bz2;
94 ff->type = gzFontFile;
95 ff->f.gz = gzopen(filename, "rb");
96 return ff->f.gz;
101 fontFileRead(fontFile *ff, void *buf, unsigned len) argument
103 if (ff
115 fontFileGetc(fontFile * ff) argument
134 fontFileSeek(fontFile * ff,z_off_t offset,int whence) argument
170 fontFileClose(fontFile * ff) argument
242 fontFile ff; local in function:bitmapIdentify
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/xsrc/external/mit/MesaLib.old/dist/src/gallium/state_trackers/nine/
H A Dstateblock9.c86 FREE(state->ff.light);
88 FREE(state->ff.transform);
314 dst->ff.material = src->ff.material;
319 if (mask->ff.changed.tex_stage[s][i / 32] & (1 << (i % 32)))
320 dst->ff.tex_stage[s][i] = src->ff.tex_stage[s][i];
324 * dst->ff.changed.tex_stage[s][0] |=
325 * mask->ff.changed.tex_stage[s][0];
326 * dst->ff
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H A Dnine_ff.h84 unsigned gen = (context->ff.tex_stage[s][D3DTSS_TEXCOORDINDEX] >> 16) + 1;
85 unsigned dim = context->ff.tex_stage[s][D3DTSS_TEXTURETRANSFORMFLAGS] & 0x7;
86 unsigned proj = !!(context->ff.tex_stage[s][D3DTSS_TEXTURETRANSFORMFLAGS] & D3DTTFF_PROJECTED);
H A Dnine_ff.c1046 /* ucp for ff applies on world coordinates.
1515 * When we use vs ff,
1520 * actually affect pixel fog (and not vertex fog) when vs ff is used,
1615 /* ff vs + ps 3.0: some elements are passed to the ps (wine test).
1624 key.lighting = !!context->rs[D3DRS_LIGHTING] && context->ff.num_lights_active;
1625 key.darkness = !!context->rs[D3DRS_LIGHTING] && !context->ff.num_lights_active;
1664 unsigned gen = (context->ff.tex_stage[s][D3DTSS_TEXCOORDINDEX] >> 16) + 1;
1665 unsigned idx = context->ff.tex_stage[s][D3DTSS_TEXCOORDINDEX] & 7;
1678 dim = context->ff.tex_stage[s][D3DTSS_TEXTURETRANSFORMFLAGS] & 0x7;
1686 DBG("VS ff ke
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H A Dnine_state.c633 vs = device->ff.vs;
669 ps = device->ff.ps;
821 vs = context->programmable_vs ? context->vs : device->ff.vs;
968 device->ff.ps->sampler_mask;
1614 /* ff -> non-ff: commit back non-ff constants */
1698 /* ff -> non-ff: commit back non-ff constant
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H A Ddevice9.c2018 D3DMATRIX *M = nine_state_access_transform(&state->ff, State, TRUE);
2027 state->ff.changed.transform[State / 32] |= 1 << (State % 32);
2040 D3DMATRIX *M = nine_state_access_transform(&This->state.ff, State, FALSE);
2053 D3DMATRIX *M = nine_state_access_transform(&state->ff, State, TRUE);
2099 state->ff.material = *pMaterial;
2113 *pMaterial = This->state.ff.material;
2134 hr = nine_state_set_light(&state->ff, Index, pLight);
2161 user_assert(Index < state->ff.num_lights, D3DERR_INVALIDCALL);
2162 user_assert(state->ff.light[Index].Type < NINED3DLIGHT_INVALID,
2165 *pLight = state->ff
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H A Dnine_state.h91 /* These states affect the ff shader key,
188 /* NOTE: vs, ps will be NULL for FF and are set in device->ff.vs,ps instead
218 struct nine_ff_state ff; member in struct:nine_state
309 struct nine_ff_state ff; member in struct:nine_context
/xsrc/external/mit/MesaLib/dist/src/gallium/frontends/nine/
H A Dstateblock9.c86 FREE(state->ff.light);
88 FREE(state->ff.transform);
314 dst->ff.material = src->ff.material;
319 if (mask->ff.changed.tex_stage[s][i / 32] & (1 << (i % 32)))
320 dst->ff.tex_stage[s][i] = src->ff.tex_stage[s][i];
324 * dst->ff.changed.tex_stage[s][0] |=
325 * mask->ff.changed.tex_stage[s][0];
326 * dst->ff
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H A Dnine_ff.h84 unsigned gen = (context->ff.tex_stage[s][D3DTSS_TEXCOORDINDEX] >> 16) + 1;
85 unsigned dim = context->ff.tex_stage[s][D3DTSS_TEXTURETRANSFORMFLAGS] & 0x7;
86 unsigned proj = !!(context->ff.tex_stage[s][D3DTSS_TEXTURETRANSFORMFLAGS] & D3DTTFF_PROJECTED);
H A Dnine_ff.c1048 /* ucp for ff applies on world coordinates.
1521 * When we use vs ff,
1526 * actually affect pixel fog (and not vertex fog) when vs ff is used,
1620 /* ff vs + ps 3.0: some elements are passed to the ps (wine test).
1629 key.lighting = !!context->rs[D3DRS_LIGHTING] && context->ff.num_lights_active;
1630 key.darkness = !!context->rs[D3DRS_LIGHTING] && !context->ff.num_lights_active;
1669 unsigned gen = (context->ff.tex_stage[s][D3DTSS_TEXCOORDINDEX] >> 16) + 1;
1670 unsigned idx = context->ff.tex_stage[s][D3DTSS_TEXCOORDINDEX] & 7;
1683 dim = context->ff.tex_stage[s][D3DTSS_TEXTURETRANSFORMFLAGS] & 0x7;
1691 DBG("VS ff ke
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H A Dnine_state.c660 vs = device->ff.vs;
696 ps = device->ff.ps;
851 vs = context->programmable_vs ? context->vs : device->ff.vs;
998 device->ff.ps->sampler_mask;
1671 /* ff -> non-ff: commit back non-ff constants */
1755 /* ff -> non-ff: commit back non-ff constant
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H A Ddevice9.c2151 D3DMATRIX *M = nine_state_access_transform(&state->ff, State, TRUE);
2161 state->ff.changed.transform[State / 32] |= 1 << (State % 32);
2177 M = nine_state_access_transform(&This->state.ff, State, FALSE);
2191 D3DMATRIX *M = nine_state_access_transform(&state->ff, State, TRUE);
2240 state->ff.material = *pMaterial;
2255 *pMaterial = This->state.ff.material;
2276 hr = nine_state_set_light(&state->ff, Index, pLight);
2304 user_assert(Index < state->ff.num_lights, D3DERR_INVALIDCALL);
2305 user_assert(state->ff.light[Index].Type < NINED3DLIGHT_INVALID,
2308 *pLight = state->ff
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H A Dnine_state.h93 /* These states affect the ff shader key,
190 /* NOTE: vs, ps will be NULL for FF and are set in device->ff.vs,ps instead
220 struct nine_ff_state ff; member in struct:nine_state
316 struct nine_ff_state ff; member in struct:nine_context
/xsrc/external/mit/MesaLib/dist/.gitlab-ci/meson/
H A Dtime-strace.sh12 /usr/bin/time -v strace -ff -tt -T -o $STRACEDIR/log "$@" &
/xsrc/external/mit/xf86-video-tga/dist/src/
H A DICS1562.c63 double ff, ffp; local in function:ICS1562_CalcClockBits
75 ff = f / 1e3 / BASE_FREQ;
76 ffp = ff * (1 << p);
/xsrc/external/mit/xf86-video-nsc/dist/src/gfx/
H A Dtv_1200.c134 int sc1200_set_tv_flicker_filter(int ff);
505 sc1200_set_tv_flicker_filter(int ff) argument
508 gfx_set_tv_flicker_filter(int ff)
515 switch (ff) {
H A Dgfx_tv.c276 gfx_set_tv_flicker_filter(int ff) argument
282 retval = sc1200_set_tv_flicker_filter(ff);
/xsrc/external/mit/MesaLib/dist/docs/relnotes/
H A D17.3.9.rst43 - Hang when running nine ff lighting shader with radeonsi
58 - st/nine: Declare lighting consts for ff shaders
H A D18.0.1.rst44 - Hang when running nine ff lighting shader with radeonsi
72 - st/nine: Declare lighting consts for ff shaders
/xsrc/external/mit/xf86-video-geode/dist/src/gfx/
H A Dtv_1200.c363 sc1200_set_tv_flicker_filter(int ff) argument
366 gfx_set_tv_flicker_filter(int ff)
373 switch (ff) {
H A Dgfx_tv.c175 gfx_set_tv_flicker_filter(int ff) argument
181 retval = sc1200_set_tv_flicker_filter(ff);
/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/swr/
H A Dswr_shader.cpp2732 Value *ff = local in function:BuilderSWR::CompileFS
2734 ff = FSUB(FMUL(ff, C(2.0f)), C(1.0f));
2735 ff = VECTOR_SPLAT(JM()->mVWidth, ff, "vFrontFace");
2737 inputs[attrib][0] = wrap(ff);
2756 Value *ff = LOAD(pPS, {0, SWR_PS_CONTEXT_renderTargetArrayIndex}); local in function:BuilderSWR::CompileFS
2757 ff = VECTOR_SPLAT(JM()->mVWidth, ff, "vRenderTargetArrayIndex");
2758 inputs[attrib][0] = wrap(ff);
2764 Value *ff = LOAD(pPS, {0, SWR_PS_CONTEXT_viewportIndex}); local in function:BuilderSWR::CompileFS
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/xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/swr/
H A Dswr_shader.cpp1142 Value *ff = local in function:BuilderSWR::CompileFS
1144 ff = FSUB(FMUL(ff, C(2.0f)), C(1.0f));
1145 ff = VECTOR_SPLAT(JM()->mVWidth, ff, "vFrontFace");
1147 inputs[attrib][0] = wrap(ff);
/xsrc/external/mit/fontconfig/dist/fc-lang/
H A DMakefile.am88 ff.orth \
/xsrc/external/mit/fontconfig/dist/conf.d/
H A D35-lang-normalize.conf304 <!-- ff* -> ff -->
306 <test name="lang" compare="contains"><string>ff</string></test>
307 <edit name="lang" mode="assign" binding="same"><string>ff</string></edit>

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